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Data:Boss/Giganto

From The Ninja Warriors Again RX Wiki
name Giganto
icon Boss Giganto.png
modes Normal, Hard, Practice, Extra
shown_names Giganto, Giganto Mk I, Giganto Mk II, Giganto Mk III, Giganto Mk IV, Giganto Mk R, Giganto Mk V, Giganto Mk VI, Giganto Mk VII, Giganto Mk VIII
wiki_page Giganto
game_version 645555d (demo build of v2.2)
source_id data/chars/gigant/

Article: Giganto

  • mode Normal, shown_name Giganto, health 360, damage_taken 120%, boss 1, spawns 1
  • mode Normal, shown_name Giganto Mk I, health 160, damage_taken 150%, boss 0, spawns 10
  • mode Hard, shown_name Giganto, health 360, damage_taken 100%, boss 1, spawns 1
  • mode Hard, shown_name Giganto Mk I, health 160, damage_taken 100%, boss 0, spawns 3
  • mode Hard, shown_name Giganto Mk II, health 160, damage_taken 100%, boss 0, spawns 2
  • mode Hard, shown_name Giganto Mk III, health 160, damage_taken 100%, boss 0, spawns 2
  • mode Hard, shown_name Giganto Mk IV, health 160, damage_taken 100%, boss 0, spawns 2
  • mode Hard, shown_name Giganto Mk V, health 160, damage_taken 100%, boss 0, spawns 1
  • mode Practice, shown_name Giganto Mk R, health 160, damage_taken 100%, boss 0, spawns 20
  • mode Extra, shown_name Giganto Mk I, health 160, damage_taken 100%, boss 0, spawns 3
  • mode Extra, shown_name Giganto Mk II, health 160, damage_taken 100%, boss 0, spawns 3
  • mode Extra, shown_name Giganto Mk VI, health 400, damage_taken 100%, boss 1, spawns 1
  • mode Extra, shown_name Giganto Mk VII, health 400, damage_taken 100%, boss 1, spawns 1
  • mode Extra, shown_name Giganto Mk VIII, health 400, damage_taken 100%, boss 1, spawns 1
  • health 160, mp 120, speed 9.0, jump_height 2.7
  • input Attack, 1st or 2nd press in a row, cancels_from , damage 10, mp_cost , only_when
  • input Attack, 3rd press in a row, cancels_from , damage 14, mp_cost , only_when
  • input Jump, Attack, cancels_from , damage 14, mp_cost , only_when
  • input Attack while holding an enemy (1st and 2nd press), cancels_from , damage 20 (throw), mp_cost , only_when
  • input Attack while holding an enemy (3rd press), or Jump, cancels_from , damage 20 (throw), mp_cost , only_when
  • input Back + Attack while holding an enemy, cancels_from , damage 20 (throw), mp_cost , only_when
  • input Up + Attack while lying down, cancels_from , damage 14, mp_cost , only_when
  • input Crouch Attack, cancels_from , damage No damage, mp_cost 10, only_when
  • input Charge Sweep, cancels_from , damage No damage, mp_cost 10, only_when
  • input Charge Bomb, cancels_from , damage No damage, mp_cost 10, only_when
  • input Block, cancels_from , damage No damage, mp_cost , only_when
  • input Block, cancels_from Landing, damage No damage, mp_cost , only_when
  • input Block, cancels_from Attack while holding an enemy (1st and 2nd press), damage No damage, mp_cost , only_when
  • input Block, cancels_from Attack while holding an enemy (3rd press), or Jump, damage No damage, mp_cost , only_when
  • input Block, cancels_from Back + Attack while holding an enemy, damage No damage, mp_cost , only_when
  • input Block, cancels_from Attack, 1st or 2nd press in a row, damage No damage, mp_cost , only_when
  • input Block, cancels_from Attack, 3rd press in a row, damage No damage, mp_cost , only_when
  • input Block, cancels_from Attack, damage No damage, mp_cost , only_when
  • input Block, cancels_from Crouch Attack, damage No damage, mp_cost , only_when
  • input When it hits, cancels_from Crouch Attack, damage 20 (throw), mp_cost , only_when
  • input Block, cancels_from Follow-up on a hit, damage No damage, mp_cost , only_when
  • input When it hits, cancels_from Crouch Attack, damage 15 (finish), mp_cost , only_when
  • input Block, cancels_from Charge Sweep, damage No damage, mp_cost , only_when
  • input Block, cancels_from Charge Bomb, damage No damage, mp_cost , only_when
  • input Block, cancels_from Jump, damage No damage, mp_cost , only_when
  • input Block, cancels_from Block, damage No damage, mp_cost , only_when
  • input Block, cancels_from Up + Attack while lying down, damage No damage, mp_cost , only_when
  • input Attack, cancels_from Block, damage 13, mp_cost , only_when
  • input Crouch Attack, cancels_from Block, damage No damage, mp_cost 10, only_when
  • input Charge Sweep, cancels_from Block, damage No damage, mp_cost 15, only_when
  • input Charge Bomb, cancels_from Block, damage No damage, mp_cost 20, only_when
  • input Jump, cancels_from Block, damage No damage, mp_cost 10, only_when
  • input Block, cancels_from Getting hit, damage 14, 14, mp_cost 10, only_when
  • input Block, cancels_from Getting up, damage No damage, mp_cost , only_when