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Data:Enemy/Flame Ninja: Difference between revisions

From The Ninja Warriors Again RX Wiki
Game data from 7223a3d (demo build of v2.2)
 
Game data from 645555d
 
(2 intermediate revisions by the same user not shown)
Line 5: Line 5:
|modes=Normal, Hard, Extra
|modes=Normal, Hard, Extra
|shown_names=Flame Ninja
|shown_names=Flame Ninja
|game_version=7223a3d (demo build of v2.2)
|game_version=645555d (demo build of v2.2)
|source_id=data/chars/flame/
|source_id=data/chars/flame/
}}
}}
{{Variant row|wiki_page=Flame Ninja|ordinal=1|mode=Normal|shown_name=Flame Ninja|model=Flame_Ninja_Ele_Normal|health=44|damage_taken=150%|boss=0|spawns=7}}
{{Variant row|wiki_page=Flame Ninja|ordinal=1|mode=Normal|shown_name=Flame Ninja|health=44|damage_taken=150%|boss=0|spawns=40}}
{{Variant row|wiki_page=Flame Ninja|ordinal=2|mode=Normal|shown_name=Flame Ninja|model=Flame_Ninja_Normal|health=44|damage_taken=150%|boss=0|spawns=29}}
{{Variant row|wiki_page=Flame Ninja|ordinal=2|mode=Hard, Extra|shown_name=Flame Ninja|health=44|damage_taken=100%|boss=0|spawns=52}}
{{Variant row|wiki_page=Flame Ninja|ordinal=3|mode=Normal|shown_name=Flame Ninja|model=Flame_Ninja_Smoke_Normal|health=44|damage_taken=150%|boss=0|spawns=4}}
{{Playable row|wiki_page=Flame Ninja|ordinal=1|health=160|mp=120|speed=11.0|jump_height=2.5}}
{{Variant row|wiki_page=Flame Ninja|ordinal=4|mode=Hard|shown_name=Flame Ninja|model=Flame_Ninja|health=44|damage_taken=100%|boss=0|spawns=29}}
{{ExtraMove row|wiki_page=Flame Ninja|ordinal=1|input=Attack, 1st or 2nd press in a row|cancels_from=|damage=5|only_when=}}
{{Variant row|wiki_page=Flame Ninja|ordinal=5|mode=Hard|shown_name=Flame Ninja|model=Flame_Ninja_Ele|health=44|damage_taken=100%|boss=0|spawns=1}}
{{ExtraMove row|wiki_page=Flame Ninja|ordinal=2|input=Attack, 3rd press in a row|cancels_from=|damage=12 (projectile)|only_when=}}
{{Variant row|wiki_page=Flame Ninja|ordinal=6|mode=Hard|shown_name=Flame Ninja|model=Flame_Ninja_Smoke|health=44|damage_taken=100%|boss=0|spawns=4}}
{{ExtraMove row|wiki_page=Flame Ninja|ordinal=3|input=Crouch Attack|cancels_from=|damage=12 (projectile)|mp_cost=10|only_when=}}
{{Variant row|wiki_page=Flame Ninja|ordinal=7|mode=Extra|shown_name=Flame Ninja|model=Flame_Ninja|health=44|damage_taken=100%|boss=0|spawns=4}}
{{ExtraMove row|wiki_page=Flame Ninja|ordinal=4|input=Charge Sweep|cancels_from=|damage=12 (projectile)|mp_cost=10|only_when=}}
{{Variant row|wiki_page=Flame Ninja|ordinal=8|mode=Extra|shown_name=Flame Ninja|model=Flame_Ninja_|health=44|damage_taken=100%|boss=0|spawns=2}}
{{ExtraMove row|wiki_page=Flame Ninja|ordinal=5|input=Block|cancels_from=|damage=No damage|only_when=}}
{{Variant row|wiki_page=Flame Ninja|ordinal=9|mode=Extra|shown_name=Flame Ninja|model=Flame_Ninja_Smoke|health=44|damage_taken=100%|boss=0|spawns=12}}
{{ExtraMove row|wiki_page=Flame Ninja|ordinal=6|input=Block|cancels_from=Attack, 3rd press in a row|damage=No damage|only_when=}}
{{ExtraMove row|wiki_page=Flame Ninja|ordinal=7|input=Block|cancels_from=Crouch Attack|damage=No damage|only_when=}}
{{ExtraMove row|wiki_page=Flame Ninja|ordinal=8|input=Block|cancels_from=Charge Sweep|damage=No damage|only_when=}}
{{ExtraMove row|wiki_page=Flame Ninja|ordinal=9|input=Block|cancels_from=Forward|damage=No damage|only_when=}}
{{ExtraMove row|wiki_page=Flame Ninja|ordinal=10|input=Block|cancels_from=Back|damage=No damage|only_when=}}
{{ExtraMove row|wiki_page=Flame Ninja|ordinal=11|input=Block|cancels_from=Up|damage=No damage|only_when=}}
{{ExtraMove row|wiki_page=Flame Ninja|ordinal=12|input=Block|cancels_from=Down|damage=No damage|only_when=}}
{{ExtraMove row|wiki_page=Flame Ninja|ordinal=13|input=Block|cancels_from=Block|damage=No damage|only_when=}}
{{ExtraMove row|wiki_page=Flame Ninja|ordinal=14|input=Forward|cancels_from=Block|damage=No damage|mp_cost=5|only_when=}}
{{ExtraMove row|wiki_page=Flame Ninja|ordinal=15|input=Back|cancels_from=Block|damage=No damage|mp_cost=5|only_when=}}
{{ExtraMove row|wiki_page=Flame Ninja|ordinal=16|input=Up|cancels_from=Block|damage=No damage|mp_cost=5|only_when=}}
{{ExtraMove row|wiki_page=Flame Ninja|ordinal=17|input=Down|cancels_from=Block|damage=No damage|mp_cost=5|only_when=}}
{{ExtraMove row|wiki_page=Flame Ninja|ordinal=18|input=Crouch Attack|cancels_from=Block|damage=12 (projectile)|mp_cost=10|only_when=}}
{{ExtraMove row|wiki_page=Flame Ninja|ordinal=19|input=Charge Sweep|cancels_from=Block|damage=12 (projectile)|mp_cost=10|only_when=}}
{{ExtraMove row|wiki_page=Flame Ninja|ordinal=20|input=Block|cancels_from=Getting hit|damage=12 (projectile)|mp_cost=10|only_when=}}

Latest revision as of 04:33, 4 November 2026

name Flame Ninja
icon Enemy Flame Ninja.png
modes Normal, Hard, Extra
shown_names Flame Ninja
wiki_page Flame Ninja
game_version 645555d (demo build of v2.2)
source_id data/chars/flame/

Article: Flame Ninja

  • mode Normal, shown_name Flame Ninja, health 44, damage_taken 150%, boss 0, spawns 40
  • mode Hard, Extra, shown_name Flame Ninja, health 44, damage_taken 100%, boss 0, spawns 52
  • health 160, mp 120, speed 11.0, jump_height 2.5
  • input Attack, 1st or 2nd press in a row, cancels_from , damage 5, mp_cost , only_when
  • input Attack, 3rd press in a row, cancels_from , damage 12 (projectile), mp_cost , only_when
  • input Crouch Attack, cancels_from , damage 12 (projectile), mp_cost 10, only_when
  • input Charge Sweep, cancels_from , damage 12 (projectile), mp_cost 10, only_when
  • input Block, cancels_from , damage No damage, mp_cost , only_when
  • input Block, cancels_from Attack, 3rd press in a row, damage No damage, mp_cost , only_when
  • input Block, cancels_from Crouch Attack, damage No damage, mp_cost , only_when
  • input Block, cancels_from Charge Sweep, damage No damage, mp_cost , only_when
  • input Block, cancels_from Forward, damage No damage, mp_cost , only_when
  • input Block, cancels_from Back, damage No damage, mp_cost , only_when
  • input Block, cancels_from Up, damage No damage, mp_cost , only_when
  • input Block, cancels_from Down, damage No damage, mp_cost , only_when
  • input Block, cancels_from Block, damage No damage, mp_cost , only_when
  • input Forward, cancels_from Block, damage No damage, mp_cost 5, only_when
  • input Back, cancels_from Block, damage No damage, mp_cost 5, only_when
  • input Up, cancels_from Block, damage No damage, mp_cost 5, only_when
  • input Down, cancels_from Block, damage No damage, mp_cost 5, only_when
  • input Crouch Attack, cancels_from Block, damage 12 (projectile), mp_cost 10, only_when
  • input Charge Sweep, cancels_from Block, damage 12 (projectile), mp_cost 10, only_when
  • input Block, cancels_from Getting hit, damage 12 (projectile), mp_cost 10, only_when