Data:Character/Ninja
From The Ninja Warriors Again RX Wiki
More actions
| name | Ninja |
|---|---|
| icon | Character Ninja.png |
| modes | Normal, Hard, Practice |
| health | 160 |
| mp | 120 |
| speed | 9.0 |
| jump_height | 0.0 |
| wiki_page | Ninja |
| game_version | 645555d (demo build of v2.2) |
| source_id | data/chars/ninja/ninja.txt |
Article: Ninja
- input Attack, 1st or 2nd press in a row, cancels_from , damage 7, mp_cost , only_when
- input Attack, 3rd press in a row, cancels_from , damage 3, 3, 6, 3, 6, 6, mp_cost , only_when
- input Attack while holding an enemy (1st and 2nd press), cancels_from , damage 5, 15 (throw), mp_cost , only_when
- input Attack while holding an enemy (3rd press), or Jump, cancels_from , damage 5, 5, 5, 12 (throw), mp_cost , only_when
- input Back + Attack while holding an enemy, cancels_from , damage 5, 15 (throw), mp_cost , only_when
- input Up + Attack while holding an enemy, cancels_from , damage 5, 5, 5, 12 (throw), mp_cost , only_when
- input Down + Attack while holding an enemy, cancels_from , damage 20 (slam), mp_cost , only_when
- input Forward, Jump, cancels_from , damage 5, mp_cost , only_when
- input Crouch Attack, cancels_from , damage 7, mp_cost , only_when
- input Charge Sweep, cancels_from , damage 7 (projectile), mp_cost 35, only_when
- input Charge Bomb, cancels_from , damage 30 (projectile 1), 30 per hit, 11 hits (projectile 2, 6 of them), mp_cost 120, only_when
- input Block, cancels_from , damage No damage, mp_cost , only_when
- input Jump, cancels_from Standing, damage No damage, mp_cost , only_when
- input Jump, cancels_from Turning, damage 5, mp_cost , only_when
- input Jump, cancels_from Walking, damage 5, mp_cost , only_when
- input Crouch Attack, cancels_from Walking, damage 7, mp_cost , only_when
- input Charge Sweep, cancels_from Walking, damage 7 (projectile), mp_cost 35, only_when
- input Charge Bomb, cancels_from Walking, damage 30 (projectile 1), 30 per hit, 11 hits (projectile 2, 6 of them), mp_cost 120, only_when
- input Block, cancels_from Walking, damage No damage, mp_cost , only_when
- input Crouch Attack, cancels_from Holding an enemy, damage 7, mp_cost , only_when
- input Charge Sweep, cancels_from Holding an enemy, damage 7 (projectile), mp_cost 35, only_when
- input Charge Bomb, cancels_from Holding an enemy, damage 30 (projectile 1), 30 per hit, 11 hits (projectile 2, 6 of them), mp_cost 120, only_when
- input Block, cancels_from Attack while holding an enemy (1st and 2nd press), damage No damage, mp_cost , only_when
- input Block, cancels_from Attack while holding an enemy (3rd press), or Jump, damage No damage, mp_cost , only_when
- input Block, cancels_from Back + Attack while holding an enemy, damage No damage, mp_cost , only_when
- input Block, cancels_from Up + Attack while holding an enemy, damage No damage, mp_cost , only_when
- input Block, cancels_from Follow-up on a hit, damage No damage, mp_cost , only_when
- input Block, cancels_from Down + Attack while holding an enemy, damage No damage, mp_cost , only_when
- input Jump, cancels_from Attack, 1st or 2nd press in a row, damage 5, mp_cost , only_when
- input Charge Sweep, cancels_from Attack, 1st or 2nd press in a row, damage 7 (projectile), mp_cost 35, only_when After 1 hit
- input Charge Bomb, cancels_from Attack, 1st or 2nd press in a row, damage 30 (projectile 1), 30 per hit, 11 hits (projectile 2, 6 of them), mp_cost 120, only_when
- input Crouch Attack, cancels_from Attack, 1st or 2nd press in a row, damage 10, mp_cost , only_when After 1 hit
- input Jump, cancels_from Attack, 3rd press in a row, damage 5, mp_cost , only_when After 1 hit
- input Block, cancels_from Attack, 3rd press in a row, damage No damage, mp_cost , only_when
- input Attack, cancels_from Jump, damage 10 per hit, 9 hits, mp_cost , only_when
- input Up, Attack, cancels_from Jump, damage 10 per hit, 7 hits, mp_cost , only_when
- input Block, cancels_from Jump, damage No damage, mp_cost , only_when
- input Block, cancels_from Attack, damage No damage, mp_cost , only_when
- input Block, cancels_from Up, Attack, damage No damage, mp_cost , only_when
- input Attack, cancels_from Forward, Jump or Jump, damage 10, mp_cost , only_when
- input Block, cancels_from Forward, Jump or Jump, damage No damage, mp_cost , only_when
- input When it hits, cancels_from Forward, Jump or Jump, damage 5, mp_cost , only_when
- input Jump, cancels_from Follow-up on a hit, damage 5, mp_cost , only_when After 1 hit
- input Jump, cancels_from Attack, damage 5, mp_cost , only_when After 1 hit
- input Attack, cancels_from Jump or Forward, Forward, damage 10, mp_cost , only_when
- input Block, cancels_from Jump or Forward, Forward, damage No damage, mp_cost , only_when
- input When it hits, cancels_from Jump or Forward, Forward, damage 5, mp_cost , only_when
- input Jump, cancels_from Forward, Forward, damage 5, mp_cost , only_when After 1 hit
- input Block, cancels_from Forward, Forward, damage No damage, mp_cost , only_when
- input Attack, cancels_from Crouch Attack, damage 7, mp_cost , only_when After 1 hit
- input Crouch Attack, cancels_from Crouch Attack, damage 7, mp_cost , only_when After 1 hit
- input Attack, cancels_from Attack or Crouch Attack, damage 10, mp_cost , only_when After 1 hit
- input Crouch Attack, cancels_from Attack or Crouch Attack, damage 10, mp_cost , only_when After 1 hit
- input Jump, cancels_from Crouch Attack or Attack, damage 5, mp_cost , only_when After 1 hit
- input Block, cancels_from Crouch Attack or Attack, damage No damage, mp_cost , only_when
- input Block, cancels_from Charge Sweep, damage No damage, mp_cost , only_when
- input Block, cancels_from Charge Bomb, damage No damage, mp_cost , only_when
- input Forward, Forward, cancels_from Jump, damage 5, mp_cost , only_when
- input Crouch Attack, cancels_from Crouch Attack, damage 3, 3, 6, 3, 3, 6, 3, 6, 6, mp_cost , only_when
- input Block, cancels_from Crouch Attack, damage No damage, mp_cost , only_when
- input When it hits, cancels_from Crouch Attack, damage No damage, mp_cost , only_when
- input Attack, cancels_from Follow-up on a hit, damage 10, mp_cost , only_when
- input Jump, cancels_from Follow-up on a hit, damage No damage, mp_cost , only_when
- input Crouch Attack, cancels_from Follow-up on a hit, damage 3, 3, 6, 3, 3, 6, 3, 6, 6, mp_cost , only_when
- input When it hits, cancels_from Jump, damage 5, 5, 5, 12 (throw), mp_cost , only_when
- input Jump, cancels_from Crouch Attack, damage 5, mp_cost , only_when After 1 hit
- input Block, cancels_from Crouch Attack, damage 8 per hit, 7 hits, mp_cost 15, only_when
- input Block, cancels_from Block or Crouch Attack, damage No damage, mp_cost , only_when
- input Forward, Forward, cancels_from Up, Up, damage 5, mp_cost , only_when
- input Block, cancels_from Up, Up, damage No damage, mp_cost , only_when
- input Forward, Forward, cancels_from Down, Down, damage 5, mp_cost , only_when
- input Block, cancels_from Down, Down, damage No damage, mp_cost , only_when
- input Jump, cancels_from Block, damage No damage, mp_cost , only_when
- input Up, Up, cancels_from Block, damage No damage, mp_cost , only_when
- input Down, Down, cancels_from Block, damage No damage, mp_cost , only_when
- input Attack, cancels_from Block, damage 8 per hit, 7 hits, mp_cost 30, only_when
- input Crouch Attack, cancels_from Block, damage No damage, mp_cost 20, only_when
- input Forward, Forward, cancels_from Block, damage 5, mp_cost , only_when
- input Charge Sweep, cancels_from Block, damage 7 (projectile), mp_cost 35, only_when
- input Forward, cancels_from Block, damage No damage, mp_cost , only_when
- input Back, cancels_from Block, damage No damage, mp_cost , only_when
- input Up, cancels_from Block, damage No damage, mp_cost , only_when
- input Down, cancels_from Block, damage No damage, mp_cost , only_when
- input Jump, cancels_from Forward, damage No damage, mp_cost , only_when
- input Up, Up, cancels_from Forward, damage No damage, mp_cost , only_when
- input Down, Down, cancels_from Forward, damage No damage, mp_cost , only_when
- input Crouch Attack, cancels_from Forward, damage No damage, mp_cost 20, only_when
- input Charge Sweep, cancels_from Forward, damage 7 (projectile), mp_cost 35, only_when
- input Jump, cancels_from Back, damage No damage, mp_cost , only_when
- input Up, Up, cancels_from Back, damage No damage, mp_cost , only_when
- input Down, Down, cancels_from Back, damage No damage, mp_cost , only_when
- input Crouch Attack, cancels_from Back, damage No damage, mp_cost 20, only_when
- input Charge Sweep, cancels_from Back, damage 7 (projectile), mp_cost 35, only_when
- input Jump, cancels_from Up, damage No damage, mp_cost , only_when
- input Up, Up, cancels_from Up, damage No damage, mp_cost , only_when
- input Down, Down, cancels_from Up, damage No damage, mp_cost , only_when
- input Crouch Attack, cancels_from Up, damage No damage, mp_cost 20, only_when
- input Charge Sweep, cancels_from Up, damage 7 (projectile), mp_cost 35, only_when
- input Jump, cancels_from Down, damage No damage, mp_cost , only_when
- input Up, Up, cancels_from Down, damage No damage, mp_cost , only_when
- input Down, Down, cancels_from Down, damage No damage, mp_cost , only_when
- input Crouch Attack, cancels_from Down, damage No damage, mp_cost 20, only_when
- input Charge Sweep, cancels_from Down, damage 7 (projectile), mp_cost 35, only_when
- input Charge Bomb, cancels_from Getting hit, damage 30 (projectile 1), 30 per hit, 11 hits (projectile 2, 6 of them), mp_cost 120, only_when
- input Crouch Attack, cancels_from Getting hit, damage 8 per hit, 7 hits, mp_cost 15, only_when
- input Block, cancels_from Getting hit, damage 8 per hit, 7 hits, mp_cost 15, only_when
- input Block, cancels_from Getting up, damage No damage, mp_cost , only_when
- difference No differences
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