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Data:Character/Ninja

From The Ninja Warriors Again RX Wiki
Revision as of 21:14, 4 November 2026 by LongJump bot (talk | contribs) (Game data from 645555d)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
name Ninja
icon Character Ninja.png
modes Normal, Hard, Practice
health 160
mp 120
speed 9.0
jump_height 0.0
wiki_page Ninja
game_version 645555d (demo build of v2.2)
source_id data/chars/ninja/ninja.txt

Article: Ninja

  • input Attack, 1st or 2nd press in a row, cancels_from , damage 7, mp_cost , only_when
  • input Attack, 3rd press in a row, cancels_from , damage 3, 3, 6, 3, 6, 6, mp_cost , only_when
  • input Attack while holding an enemy (1st and 2nd press), cancels_from , damage 5, 15 (throw), mp_cost , only_when
  • input Attack while holding an enemy (3rd press), or Jump, cancels_from , damage 5, 5, 5, 12 (throw), mp_cost , only_when
  • input Back + Attack while holding an enemy, cancels_from , damage 5, 15 (throw), mp_cost , only_when
  • input Up + Attack while holding an enemy, cancels_from , damage 5, 5, 5, 12 (throw), mp_cost , only_when
  • input Down + Attack while holding an enemy, cancels_from , damage 20 (slam), mp_cost , only_when
  • input Forward, Jump, cancels_from , damage 5, mp_cost , only_when
  • input Crouch Attack, cancels_from , damage 7, mp_cost , only_when
  • input Charge Sweep, cancels_from , damage 7 (projectile), mp_cost 35, only_when
  • input Charge Bomb, cancels_from , damage 30 (projectile 1), 30 per hit, 11 hits (projectile 2, 6 of them), mp_cost 120, only_when
  • input Block, cancels_from , damage No damage, mp_cost , only_when
  • input Jump, cancels_from Standing, damage No damage, mp_cost , only_when
  • input Jump, cancels_from Turning, damage 5, mp_cost , only_when
  • input Jump, cancels_from Walking, damage 5, mp_cost , only_when
  • input Crouch Attack, cancels_from Walking, damage 7, mp_cost , only_when
  • input Charge Sweep, cancels_from Walking, damage 7 (projectile), mp_cost 35, only_when
  • input Charge Bomb, cancels_from Walking, damage 30 (projectile 1), 30 per hit, 11 hits (projectile 2, 6 of them), mp_cost 120, only_when
  • input Block, cancels_from Walking, damage No damage, mp_cost , only_when
  • input Crouch Attack, cancels_from Holding an enemy, damage 7, mp_cost , only_when
  • input Charge Sweep, cancels_from Holding an enemy, damage 7 (projectile), mp_cost 35, only_when
  • input Charge Bomb, cancels_from Holding an enemy, damage 30 (projectile 1), 30 per hit, 11 hits (projectile 2, 6 of them), mp_cost 120, only_when
  • input Block, cancels_from Attack while holding an enemy (1st and 2nd press), damage No damage, mp_cost , only_when
  • input Block, cancels_from Attack while holding an enemy (3rd press), or Jump, damage No damage, mp_cost , only_when
  • input Block, cancels_from Back + Attack while holding an enemy, damage No damage, mp_cost , only_when
  • input Block, cancels_from Up + Attack while holding an enemy, damage No damage, mp_cost , only_when
  • input Block, cancels_from Follow-up on a hit, damage No damage, mp_cost , only_when
  • input Block, cancels_from Down + Attack while holding an enemy, damage No damage, mp_cost , only_when
  • input Jump, cancels_from Attack, 1st or 2nd press in a row, damage 5, mp_cost , only_when
  • input Charge Sweep, cancels_from Attack, 1st or 2nd press in a row, damage 7 (projectile), mp_cost 35, only_when After 1 hit
  • input Charge Bomb, cancels_from Attack, 1st or 2nd press in a row, damage 30 (projectile 1), 30 per hit, 11 hits (projectile 2, 6 of them), mp_cost 120, only_when
  • input Crouch Attack, cancels_from Attack, 1st or 2nd press in a row, damage 10, mp_cost , only_when After 1 hit
  • input Jump, cancels_from Attack, 3rd press in a row, damage 5, mp_cost , only_when After 1 hit
  • input Block, cancels_from Attack, 3rd press in a row, damage No damage, mp_cost , only_when
  • input Attack, cancels_from Jump, damage 10 per hit, 9 hits, mp_cost , only_when
  • input Up, Attack, cancels_from Jump, damage 10 per hit, 7 hits, mp_cost , only_when
  • input Block, cancels_from Jump, damage No damage, mp_cost , only_when
  • input Block, cancels_from Attack, damage No damage, mp_cost , only_when
  • input Block, cancels_from Up, Attack, damage No damage, mp_cost , only_when
  • input Attack, cancels_from Forward, Jump or Jump, damage 10, mp_cost , only_when
  • input Block, cancels_from Forward, Jump or Jump, damage No damage, mp_cost , only_when
  • input When it hits, cancels_from Forward, Jump or Jump, damage 5, mp_cost , only_when
  • input Jump, cancels_from Follow-up on a hit, damage 5, mp_cost , only_when After 1 hit
  • input Jump, cancels_from Attack, damage 5, mp_cost , only_when After 1 hit
  • input Attack, cancels_from Jump or Forward, Forward, damage 10, mp_cost , only_when
  • input Block, cancels_from Jump or Forward, Forward, damage No damage, mp_cost , only_when
  • input When it hits, cancels_from Jump or Forward, Forward, damage 5, mp_cost , only_when
  • input Jump, cancels_from Forward, Forward, damage 5, mp_cost , only_when After 1 hit
  • input Block, cancels_from Forward, Forward, damage No damage, mp_cost , only_when
  • input Attack, cancels_from Crouch Attack, damage 7, mp_cost , only_when After 1 hit
  • input Crouch Attack, cancels_from Crouch Attack, damage 7, mp_cost , only_when After 1 hit
  • input Attack, cancels_from Attack or Crouch Attack, damage 10, mp_cost , only_when After 1 hit
  • input Crouch Attack, cancels_from Attack or Crouch Attack, damage 10, mp_cost , only_when After 1 hit
  • input Jump, cancels_from Crouch Attack or Attack, damage 5, mp_cost , only_when After 1 hit
  • input Block, cancels_from Crouch Attack or Attack, damage No damage, mp_cost , only_when
  • input Block, cancels_from Charge Sweep, damage No damage, mp_cost , only_when
  • input Block, cancels_from Charge Bomb, damage No damage, mp_cost , only_when
  • input Forward, Forward, cancels_from Jump, damage 5, mp_cost , only_when
  • input Crouch Attack, cancels_from Crouch Attack, damage 3, 3, 6, 3, 3, 6, 3, 6, 6, mp_cost , only_when
  • input Block, cancels_from Crouch Attack, damage No damage, mp_cost , only_when
  • input When it hits, cancels_from Crouch Attack, damage No damage, mp_cost , only_when
  • input Attack, cancels_from Follow-up on a hit, damage 10, mp_cost , only_when
  • input Jump, cancels_from Follow-up on a hit, damage No damage, mp_cost , only_when
  • input Crouch Attack, cancels_from Follow-up on a hit, damage 3, 3, 6, 3, 3, 6, 3, 6, 6, mp_cost , only_when
  • input When it hits, cancels_from Jump, damage 5, 5, 5, 12 (throw), mp_cost , only_when
  • input Jump, cancels_from Crouch Attack, damage 5, mp_cost , only_when After 1 hit
  • input Block, cancels_from Crouch Attack, damage 8 per hit, 7 hits, mp_cost 15, only_when
  • input Block, cancels_from Block or Crouch Attack, damage No damage, mp_cost , only_when
  • input Forward, Forward, cancels_from Up, Up, damage 5, mp_cost , only_when
  • input Block, cancels_from Up, Up, damage No damage, mp_cost , only_when
  • input Forward, Forward, cancels_from Down, Down, damage 5, mp_cost , only_when
  • input Block, cancels_from Down, Down, damage No damage, mp_cost , only_when
  • input Jump, cancels_from Block, damage No damage, mp_cost , only_when
  • input Up, Up, cancels_from Block, damage No damage, mp_cost , only_when
  • input Down, Down, cancels_from Block, damage No damage, mp_cost , only_when
  • input Attack, cancels_from Block, damage 8 per hit, 7 hits, mp_cost 30, only_when
  • input Crouch Attack, cancels_from Block, damage No damage, mp_cost 20, only_when
  • input Forward, Forward, cancels_from Block, damage 5, mp_cost , only_when
  • input Charge Sweep, cancels_from Block, damage 7 (projectile), mp_cost 35, only_when
  • input Forward, cancels_from Block, damage No damage, mp_cost , only_when
  • input Back, cancels_from Block, damage No damage, mp_cost , only_when
  • input Up, cancels_from Block, damage No damage, mp_cost , only_when
  • input Down, cancels_from Block, damage No damage, mp_cost , only_when
  • input Jump, cancels_from Forward, damage No damage, mp_cost , only_when
  • input Up, Up, cancels_from Forward, damage No damage, mp_cost , only_when
  • input Down, Down, cancels_from Forward, damage No damage, mp_cost , only_when
  • input Crouch Attack, cancels_from Forward, damage No damage, mp_cost 20, only_when
  • input Charge Sweep, cancels_from Forward, damage 7 (projectile), mp_cost 35, only_when
  • input Jump, cancels_from Back, damage No damage, mp_cost , only_when
  • input Up, Up, cancels_from Back, damage No damage, mp_cost , only_when
  • input Down, Down, cancels_from Back, damage No damage, mp_cost , only_when
  • input Crouch Attack, cancels_from Back, damage No damage, mp_cost 20, only_when
  • input Charge Sweep, cancels_from Back, damage 7 (projectile), mp_cost 35, only_when
  • input Jump, cancels_from Up, damage No damage, mp_cost , only_when
  • input Up, Up, cancels_from Up, damage No damage, mp_cost , only_when
  • input Down, Down, cancels_from Up, damage No damage, mp_cost , only_when
  • input Crouch Attack, cancels_from Up, damage No damage, mp_cost 20, only_when
  • input Charge Sweep, cancels_from Up, damage 7 (projectile), mp_cost 35, only_when
  • input Jump, cancels_from Down, damage No damage, mp_cost , only_when
  • input Up, Up, cancels_from Down, damage No damage, mp_cost , only_when
  • input Down, Down, cancels_from Down, damage No damage, mp_cost , only_when
  • input Crouch Attack, cancels_from Down, damage No damage, mp_cost 20, only_when
  • input Charge Sweep, cancels_from Down, damage 7 (projectile), mp_cost 35, only_when
  • input Charge Bomb, cancels_from Getting hit, damage 30 (projectile 1), 30 per hit, 11 hits (projectile 2, 6 of them), mp_cost 120, only_when
  • input Crouch Attack, cancels_from Getting hit, damage 8 per hit, 7 hits, mp_cost 15, only_when
  • input Block, cancels_from Getting hit, damage 8 per hit, 7 hits, mp_cost 15, only_when
  • input Block, cancels_from Getting up, damage No damage, mp_cost , only_when
  • difference No differences
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