Data:Boss/Chainsaw Bull
From The Ninja Warriors Again RX Wiki
More actions
| name | Chainsaw Bull |
|---|---|
| icon | Boss Chainsaw Bull.png |
| modes | Normal, Hard |
| shown_names | Chainsaw Bull |
| wiki_page | Chainsaw Bull |
| game_version | 645555d (demo build of v2.2) |
| source_id | data/chars/bull/ |
Article: Chainsaw Bull
- mode Normal, shown_name Chainsaw Bull, health 340, damage_taken 120%, boss 1, spawns 1
- mode Hard, shown_name Chainsaw Bull, health 340, damage_taken 100%, boss 1, spawns 1
- health 160, mp 120, speed 11.0, jump_height 2.5
- input Attack, 1st press in a row, cancels_from , damage 18, mp_cost , only_when
- input Attack while holding an enemy (1st and 2nd press), cancels_from , damage 18 (throw), mp_cost , only_when
- input Attack while holding an enemy (3rd press), or Jump, cancels_from , damage 18 (throw), mp_cost , only_when
- input Back + Attack while holding an enemy, cancels_from , damage 18 (throw), mp_cost , only_when
- input Jump, cancels_from , damage 6, 6, 6, 6, mp_cost , only_when
- input Crouch Attack, cancels_from , damage No damage, mp_cost 10, only_when
- input Charge Sweep, cancels_from , damage 12, 12, 12, 12, 12, 12, 12, 12, mp_cost 20, only_when
- input Charge Bomb, cancels_from , damage 10, 10, mp_cost 15, only_when
- input Block, cancels_from , damage No damage, mp_cost , only_when
- input Block, cancels_from Attack while holding an enemy (1st and 2nd press), damage No damage, mp_cost , only_when
- input Block, cancels_from Attack while holding an enemy (3rd press), or Jump, damage No damage, mp_cost , only_when
- input Block, cancels_from Back + Attack while holding an enemy, damage No damage, mp_cost , only_when
- input Block, cancels_from Attack, 1st press in a row, damage No damage, mp_cost , only_when
- input Block, cancels_from Jump, damage No damage, mp_cost , only_when
- input Block, cancels_from Crouch Attack, damage No damage, mp_cost , only_when
- input When it hits, cancels_from Crouch Attack, damage 18 (throw), mp_cost , only_when
- input Block, cancels_from Follow-up on a hit, damage No damage, mp_cost , only_when
- input Block, cancels_from Charge Sweep, damage No damage, mp_cost , only_when
- input When it hits, cancels_from Crouch Attack, damage 4 (grab hit), 4 (grab hit), 4 (grab hit), 12 (throw), mp_cost , only_when
- input Crouch Attack, cancels_from Block, damage No damage, mp_cost 15, only_when
- input Charge Bomb, cancels_from Charge Bomb, damage 10, mp_cost , only_when
- input Forward, cancels_from Charge Bomb, damage 10, 10, 10, 10, mp_cost , only_when
- input Back, cancels_from Charge Bomb, damage No damage, mp_cost , only_when
- input Up, cancels_from Charge Bomb, damage 10, 10, 10, 10, mp_cost , only_when
- input Down, cancels_from Charge Bomb, damage 10, 10, 10, 10, mp_cost , only_when
- input Block, cancels_from Getting hit, damage 18, 18, 18, 18, 18, mp_cost 10, only_when