Data:Character/Ninja
From The Ninja Warriors Again RX Wiki
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| name | Ninja |
|---|---|
| icon | Character Ninja.png |
| modes | Normal, Hard, Practice |
| health | 160 |
| mp | 120 |
| speed | 9.0 |
| jump_height | 0.0 |
| wiki_page | Ninja |
| game_version | 645555d (demo build of v2.2) |
| source_id | data/chars/ninja/ninja.txt |
Article: Ninja
- input Attack, 1st or 2nd press in a row, cancels_from , damage 7, mp_cost , only_when
- input Attack, 3rd press in a row, cancels_from , damage 3, 3, 6, 3, 6, 6, mp_cost , only_when
- input Attack while holding an enemy (1st and 2nd press), cancels_from , damage 5, 15 (throw), mp_cost , only_when
- input Attack while holding an enemy (3rd press), or Jump, cancels_from , damage 5, 5, 5, 12 (throw), mp_cost , only_when
- input Back + Attack while holding an enemy, cancels_from , damage 5, 15 (throw), mp_cost , only_when
- input Up + Attack while holding an enemy, cancels_from , damage 5, 5, 5, 12 (throw), mp_cost , only_when
- input Down + Attack while holding an enemy, cancels_from , damage 20 (slam), mp_cost , only_when
- input Forward, Jump, cancels_from , damage 5, mp_cost , only_when
- input Crouch Attack, cancels_from , damage 7, mp_cost , only_when
- input Charge Sweep, cancels_from , damage 7 (projectile), mp_cost 35, only_when
- input Charge Bomb, cancels_from , damage 30 (projectile 1), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (projectile 2), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (projectile 3), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (projectile 4), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (projectile 5), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (projectile 6), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (projectile 7), mp_cost 120, only_when
- input Block, cancels_from , damage No damage, mp_cost , only_when
- input Jump, cancels_from Standing, damage No damage, mp_cost , only_when
- input Jump, cancels_from Turning, damage 5, mp_cost , only_when
- input Jump, cancels_from Walking, damage 5, mp_cost , only_when
- input Crouch Attack, cancels_from Walking, damage 7, mp_cost , only_when
- input Charge Sweep, cancels_from Walking, damage 7 (projectile), mp_cost 35, only_when
- input Charge Bomb, cancels_from Walking, damage 30 (projectile 1), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (projectile 2), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (projectile 3), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (projectile 4), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (projectile 5), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (projectile 6), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (projectile 7), mp_cost 120, only_when
- input Block, cancels_from Walking, damage No damage, mp_cost , only_when
- input Crouch Attack, cancels_from Holding an enemy, damage 7, mp_cost , only_when
- input Charge Sweep, cancels_from Holding an enemy, damage 7 (projectile), mp_cost 35, only_when
- input Charge Bomb, cancels_from Holding an enemy, damage 30 (projectile 1), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (projectile 2), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (projectile 3), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (projectile 4), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (projectile 5), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (projectile 6), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (projectile 7), mp_cost 120, only_when
- input Block, cancels_from Attack while holding an enemy (1st and 2nd press), damage No damage, mp_cost , only_when
- input Block, cancels_from Attack while holding an enemy (3rd press), or Jump, damage No damage, mp_cost , only_when
- input Block, cancels_from Back + Attack while holding an enemy, damage No damage, mp_cost , only_when
- input Block, cancels_from Up + Attack while holding an enemy, damage No damage, mp_cost , only_when
- input Block, cancels_from Follow-up on a hit, damage No damage, mp_cost , only_when
- input Block, cancels_from Down + Attack while holding an enemy, damage No damage, mp_cost , only_when
- input Jump, cancels_from Attack, 1st or 2nd press in a row, damage 5, mp_cost , only_when
- input Charge Sweep, cancels_from Attack, 1st or 2nd press in a row, damage 7 (projectile), mp_cost 35, only_when After 1 hit
- input Charge Bomb, cancels_from Attack, 1st or 2nd press in a row, damage 30 (projectile 1), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (projectile 2), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (projectile 3), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (projectile 4), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (projectile 5), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (projectile 6), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (projectile 7), mp_cost 120, only_when
- input Crouch Attack, cancels_from Attack, 1st or 2nd press in a row, damage 10, mp_cost , only_when After 1 hit
- input Jump, cancels_from Attack, 3rd press in a row, damage 5, mp_cost , only_when After 1 hit
- input Block, cancels_from Attack, 3rd press in a row, damage No damage, mp_cost , only_when
- input Attack, cancels_from Jump, damage 10, 10, 10, 10, 10, 10, 10, 10, 10, mp_cost , only_when
- input Up, Attack, cancels_from Jump, damage 10, 10, 10, 10, 10, 10, 10, mp_cost , only_when
- input Block, cancels_from Jump, damage No damage, mp_cost , only_when
- input Block, cancels_from Attack, damage No damage, mp_cost , only_when
- input Block, cancels_from Up, Attack, damage No damage, mp_cost , only_when
- input Attack, cancels_from Forward, Jump or Jump, damage 10, mp_cost , only_when
- input Block, cancels_from Forward, Jump or Jump, damage No damage, mp_cost , only_when
- input When it hits, cancels_from Forward, Jump or Jump, damage 5, mp_cost , only_when
- input Jump, cancels_from Follow-up on a hit, damage 5, mp_cost , only_when After 1 hit
- input Jump, cancels_from Attack, damage 5, mp_cost , only_when After 1 hit
- input Attack, cancels_from Jump or Forward, Forward, damage 10, mp_cost , only_when
- input Block, cancels_from Jump or Forward, Forward, damage No damage, mp_cost , only_when
- input When it hits, cancels_from Jump or Forward, Forward, damage 5, mp_cost , only_when
- input Jump, cancels_from Forward, Forward, damage 5, mp_cost , only_when After 1 hit
- input Block, cancels_from Forward, Forward, damage No damage, mp_cost , only_when
- input Attack, cancels_from Crouch Attack, damage 7, mp_cost , only_when After 1 hit
- input Crouch Attack, cancels_from Crouch Attack, damage 7, mp_cost , only_when After 1 hit
- input Attack, cancels_from Attack or Crouch Attack, damage 10, mp_cost , only_when After 1 hit
- input Crouch Attack, cancels_from Attack or Crouch Attack, damage 10, mp_cost , only_when After 1 hit
- input Jump, cancels_from Crouch Attack or Attack, damage 5, mp_cost , only_when After 1 hit
- input Block, cancels_from Crouch Attack or Attack, damage No damage, mp_cost , only_when
- input Block, cancels_from Charge Sweep, damage No damage, mp_cost , only_when
- input Block, cancels_from Charge Bomb, damage No damage, mp_cost , only_when
- input Forward, Forward, cancels_from Jump, damage 5, mp_cost , only_when
- input Crouch Attack, cancels_from Crouch Attack, damage 3, 3, 6, 3, 3, 6, 3, 6, 6, mp_cost , only_when
- input Block, cancels_from Crouch Attack, damage No damage, mp_cost , only_when
- input When it hits, cancels_from Crouch Attack, damage No damage, mp_cost , only_when
- input Attack, cancels_from Follow-up on a hit, damage 10, mp_cost , only_when
- input Jump, cancels_from Follow-up on a hit, damage No damage, mp_cost , only_when
- input Crouch Attack, cancels_from Follow-up on a hit, damage 3, 3, 6, 3, 3, 6, 3, 6, 6, mp_cost , only_when
- input When it hits, cancels_from Jump, damage 5, 5, 5, 12 (throw), mp_cost , only_when
- input Jump, cancels_from Crouch Attack, damage 5, mp_cost , only_when After 1 hit
- input Block, cancels_from Crouch Attack, damage 8, 8, 8, 8, 8, 8, 8, mp_cost 15, only_when
- input Block, cancels_from Block or Crouch Attack, damage No damage, mp_cost , only_when
- input Forward, Forward, cancels_from Up, Up, damage 5, mp_cost , only_when
- input Block, cancels_from Up, Up, damage No damage, mp_cost , only_when
- input Forward, Forward, cancels_from Down, Down, damage 5, mp_cost , only_when
- input Block, cancels_from Down, Down, damage No damage, mp_cost , only_when
- input Jump, cancels_from Block, damage No damage, mp_cost , only_when
- input Up, Up, cancels_from Block, damage No damage, mp_cost , only_when
- input Down, Down, cancels_from Block, damage No damage, mp_cost , only_when
- input Attack, cancels_from Block, damage 8, 8, 8, 8, 8, 8, 8, mp_cost 30, only_when
- input Crouch Attack, cancels_from Block, damage No damage, mp_cost 20, only_when
- input Forward, Forward, cancels_from Block, damage 5, mp_cost , only_when
- input Charge Sweep, cancels_from Block, damage 7 (projectile), mp_cost 35, only_when
- input Forward, cancels_from Block, damage No damage, mp_cost , only_when
- input Back, cancels_from Block, damage No damage, mp_cost , only_when
- input Up, cancels_from Block, damage No damage, mp_cost , only_when
- input Down, cancels_from Block, damage No damage, mp_cost , only_when
- input Jump, cancels_from Forward, damage No damage, mp_cost , only_when
- input Up, Up, cancels_from Forward, damage No damage, mp_cost , only_when
- input Down, Down, cancels_from Forward, damage No damage, mp_cost , only_when
- input Crouch Attack, cancels_from Forward, damage No damage, mp_cost 20, only_when
- input Charge Sweep, cancels_from Forward, damage 7 (projectile), mp_cost 35, only_when
- input Jump, cancels_from Back, damage No damage, mp_cost , only_when
- input Up, Up, cancels_from Back, damage No damage, mp_cost , only_when
- input Down, Down, cancels_from Back, damage No damage, mp_cost , only_when
- input Crouch Attack, cancels_from Back, damage No damage, mp_cost 20, only_when
- input Charge Sweep, cancels_from Back, damage 7 (projectile), mp_cost 35, only_when
- input Jump, cancels_from Up, damage No damage, mp_cost , only_when
- input Up, Up, cancels_from Up, damage No damage, mp_cost , only_when
- input Down, Down, cancels_from Up, damage No damage, mp_cost , only_when
- input Crouch Attack, cancels_from Up, damage No damage, mp_cost 20, only_when
- input Charge Sweep, cancels_from Up, damage 7 (projectile), mp_cost 35, only_when
- input Jump, cancels_from Down, damage No damage, mp_cost , only_when
- input Up, Up, cancels_from Down, damage No damage, mp_cost , only_when
- input Down, Down, cancels_from Down, damage No damage, mp_cost , only_when
- input Crouch Attack, cancels_from Down, damage No damage, mp_cost 20, only_when
- input Charge Sweep, cancels_from Down, damage 7 (projectile), mp_cost 35, only_when
- input Charge Bomb, cancels_from Getting hit, damage 30 (projectile 1), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (projectile 2), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (projectile 3), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (projectile 4), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (projectile 5), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (projectile 6), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (projectile 7), mp_cost 120, only_when
- input Crouch Attack, cancels_from Getting hit, damage 8, 8, 8, 8, 8, 8, 8, mp_cost 15, only_when
- input Block, cancels_from Getting hit, damage 8, 8, 8, 8, 8, 8, 8, mp_cost 15, only_when
- input Block, cancels_from Getting up, damage No damage, mp_cost , only_when
- difference No differences
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