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Data:Character/Ninja

From The Ninja Warriors Again RX Wiki
Revision as of 23:55, 3 November 2026 by LongJump bot (talk | contribs) (Game data from 645555d)
name Ninja
icon Character Ninja.png
modes Normal, Hard, Practice
health 160
mp 120
speed 9.0
jump_height 0.0
wiki_page Ninja
game_version 645555d (demo build of v2.2)
source_id data/chars/ninja/ninja.txt

Article: Ninja

  • input Attack (press 1, 2 of the chain), cancels_from , damage 7, mp_cost , only_when
  • input Attack (press 3 of the chain), cancels_from , damage 3, 3, 6, 3, 6, 6, mp_cost , only_when
  • input Attack while holding an enemy (1st and 2nd press), cancels_from , damage 5, 15 (throw), mp_cost , only_when
  • input Attack while holding an enemy (3rd press), or Jump, cancels_from , damage 5, 5, 5, 12 (throw), mp_cost , only_when
  • input Back + Attack while holding an enemy, cancels_from , damage 5, 15 (throw), mp_cost , only_when
  • input Up + Attack while holding an enemy, cancels_from , damage 5, 5, 5, 12 (throw), mp_cost , only_when
  • input Down + Attack while holding an enemy, cancels_from , damage 20 (finish), mp_cost , only_when
  • input Forward, Jump, cancels_from , damage 5, mp_cost , only_when
  • input Crouch Attack, cancels_from , damage 7, mp_cost , only_when
  • input Charge Sweep, cancels_from , damage 7 (Strafe), mp_cost 35, only_when
  • input Charge Bomb, cancels_from , damage 30 (Explosion), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXE), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXF), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXD), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXC), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXA), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXB), mp_cost 120, only_when
  • input Block, cancels_from , damage , mp_cost , only_when
  • input Jump, cancels_from Standing, damage , mp_cost , only_when
  • input Jump, cancels_from Turning, damage 5, mp_cost , only_when
  • input Jump, cancels_from Walking, damage 5, mp_cost , only_when
  • input Crouch Attack, cancels_from Walking, damage 7, mp_cost , only_when
  • input Charge Sweep, cancels_from Walking, damage 7 (Strafe), mp_cost 35, only_when
  • input Charge Bomb, cancels_from Walking, damage 30 (Explosion), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXE), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXF), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXD), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXC), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXA), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXB), mp_cost 120, only_when
  • input Block, cancels_from Walking, damage , mp_cost , only_when
  • input Crouch Attack, cancels_from Holding an enemy, damage 7, mp_cost , only_when
  • input Charge Sweep, cancels_from Holding an enemy, damage 7 (Strafe), mp_cost 35, only_when
  • input Charge Bomb, cancels_from Holding an enemy, damage 30 (Explosion), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXE), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXF), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXD), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXC), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXA), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXB), mp_cost 120, only_when
  • input Block, cancels_from Attack while holding an enemy (1st and 2nd press), damage , mp_cost , only_when
  • input Block, cancels_from Attack while holding an enemy (3rd press), or Jump, damage , mp_cost , only_when
  • input Block, cancels_from Back + Attack while holding an enemy, damage , mp_cost , only_when
  • input Block, cancels_from Up + Attack while holding an enemy, damage , mp_cost , only_when
  • input Block, cancels_from Follow-up on a hit, damage , mp_cost , only_when
  • input Block, cancels_from Down + Attack while holding an enemy, damage , mp_cost , only_when
  • input Jump, cancels_from Attack (press 1, 2 of the chain), damage 5, mp_cost , only_when
  • input Charge Sweep, cancels_from Attack (press 1, 2 of the chain), damage 7 (Strafe), mp_cost 35, only_when After 1 hit
  • input Charge Bomb, cancels_from Attack (press 1, 2 of the chain), damage 30 (Explosion), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXE), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXF), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXD), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXC), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXA), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXB), mp_cost 120, only_when
  • input Crouch Attack, cancels_from Attack (press 1, 2 of the chain), damage 10, mp_cost , only_when After 1 hit
  • input Jump, cancels_from Attack (press 3 of the chain), damage 5, mp_cost , only_when After 1 hit
  • input Block, cancels_from Attack (press 3 of the chain), damage , mp_cost , only_when
  • input Attack, cancels_from Jump, damage 10, 10, 10, 10, 10, 10, 10, 10, 10, mp_cost , only_when
  • input Up, Attack, cancels_from Jump, damage 10, 10, 10, 10, 10, 10, 10, mp_cost , only_when
  • input Block, cancels_from Jump, damage , mp_cost , only_when
  • input Block, cancels_from Attack, damage , mp_cost , only_when
  • input Block, cancels_from Up, Attack, damage , mp_cost , only_when
  • input Attack, cancels_from Forward, Jump or Jump, damage 10, mp_cost , only_when
  • input Block, cancels_from Forward, Jump or Jump, damage , mp_cost , only_when
  • input When it hits, cancels_from Forward, Jump or Jump, damage 5, mp_cost , only_when
  • input Jump, cancels_from Follow-up on a hit, damage 5, mp_cost , only_when After 1 hit
  • input Jump, cancels_from Attack, damage 5, mp_cost , only_when After 1 hit
  • input Attack, cancels_from Jump or Forward, Forward, damage 10, mp_cost , only_when
  • input Block, cancels_from Jump or Forward, Forward, damage , mp_cost , only_when
  • input When it hits, cancels_from Jump or Forward, Forward, damage 5, mp_cost , only_when
  • input Jump, cancels_from Forward, Forward, damage 5, mp_cost , only_when After 1 hit
  • input Block, cancels_from Forward, Forward, damage , mp_cost , only_when
  • input Attack, cancels_from Crouch Attack, damage 7, mp_cost , only_when After 1 hit
  • input Crouch Attack, cancels_from Crouch Attack, damage 7, mp_cost , only_when After 1 hit
  • input Attack, cancels_from Attack or Crouch Attack, damage 10, mp_cost , only_when After 1 hit
  • input Crouch Attack, cancels_from Attack or Crouch Attack, damage 10, mp_cost , only_when After 1 hit
  • input Jump, cancels_from Crouch Attack or Attack, damage 5, mp_cost , only_when After 1 hit
  • input Block, cancels_from Crouch Attack or Attack, damage , mp_cost , only_when
  • input Block, cancels_from Charge Sweep, damage , mp_cost , only_when
  • input Block, cancels_from Charge Bomb, damage , mp_cost , only_when
  • input Forward, Forward, cancels_from Jump, damage 5, mp_cost , only_when
  • input Crouch Attack, cancels_from Crouch Attack, damage 3, 3, 6, 3, 3, 6, 3, 6, 6, mp_cost , only_when
  • input Block, cancels_from Crouch Attack, damage , mp_cost , only_when
  • input When it hits, cancels_from Crouch Attack, damage , mp_cost , only_when
  • input Attack, cancels_from Follow-up on a hit, damage 10, mp_cost , only_when
  • input Jump, cancels_from Follow-up on a hit, damage , mp_cost , only_when
  • input Crouch Attack, cancels_from Follow-up on a hit, damage 3, 3, 6, 3, 3, 6, 3, 6, 6, mp_cost , only_when
  • input When it hits, cancels_from Jump, damage 5, 5, 5, 12 (throw), mp_cost , only_when
  • input Jump, cancels_from Crouch Attack, damage 5, mp_cost , only_when After 1 hit
  • input Block, cancels_from Crouch Attack, damage 8, 8, 8, 8, 8, 8, 8, mp_cost 15, only_when
  • input Block, cancels_from Block or Crouch Attack, damage , mp_cost , only_when
  • input Forward, Forward, cancels_from Up, Up, damage 5, mp_cost , only_when
  • input Block, cancels_from Up, Up, damage , mp_cost , only_when
  • input Forward, Forward, cancels_from Down, Down, damage 5, mp_cost , only_when
  • input Block, cancels_from Down, Down, damage , mp_cost , only_when
  • input Jump, cancels_from Block, damage , mp_cost , only_when
  • input Up, Up, cancels_from Block, damage , mp_cost , only_when
  • input Down, Down, cancels_from Block, damage , mp_cost , only_when
  • input Attack, cancels_from Block, damage 8, 8, 8, 8, 8, 8, 8, mp_cost 30, only_when
  • input Crouch Attack, cancels_from Block, damage , mp_cost 20, only_when
  • input Forward, Forward, cancels_from Block, damage 5, mp_cost , only_when
  • input Charge Sweep, cancels_from Block, damage 7 (Strafe), mp_cost 35, only_when
  • input Forward, cancels_from Block, damage , mp_cost , only_when
  • input Back, cancels_from Block, damage , mp_cost , only_when
  • input Up, cancels_from Block, damage , mp_cost , only_when
  • input Down, cancels_from Block, damage , mp_cost , only_when
  • input Jump, cancels_from Forward, damage , mp_cost , only_when
  • input Up, Up, cancels_from Forward, damage , mp_cost , only_when
  • input Down, Down, cancels_from Forward, damage , mp_cost , only_when
  • input Crouch Attack, cancels_from Forward, damage , mp_cost 20, only_when
  • input Charge Sweep, cancels_from Forward, damage 7 (Strafe), mp_cost 35, only_when
  • input Jump, cancels_from Back, damage , mp_cost , only_when
  • input Up, Up, cancels_from Back, damage , mp_cost , only_when
  • input Down, Down, cancels_from Back, damage , mp_cost , only_when
  • input Crouch Attack, cancels_from Back, damage , mp_cost 20, only_when
  • input Charge Sweep, cancels_from Back, damage 7 (Strafe), mp_cost 35, only_when
  • input Jump, cancels_from Up, damage , mp_cost , only_when
  • input Up, Up, cancels_from Up, damage , mp_cost , only_when
  • input Down, Down, cancels_from Up, damage , mp_cost , only_when
  • input Crouch Attack, cancels_from Up, damage , mp_cost 20, only_when
  • input Charge Sweep, cancels_from Up, damage 7 (Strafe), mp_cost 35, only_when
  • input Jump, cancels_from Down, damage , mp_cost , only_when
  • input Up, Up, cancels_from Down, damage , mp_cost , only_when
  • input Down, Down, cancels_from Down, damage , mp_cost , only_when
  • input Crouch Attack, cancels_from Down, damage , mp_cost 20, only_when
  • input Charge Sweep, cancels_from Down, damage 7 (Strafe), mp_cost 35, only_when
  • input Charge Bomb, cancels_from Getting hit, damage 30 (Explosion), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXE), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXF), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXD), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXC), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXA), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXB), mp_cost 120, only_when
  • input Crouch Attack, cancels_from Getting hit, damage 8, 8, 8, 8, 8, 8, 8, mp_cost 15, only_when
  • input Block, cancels_from Getting hit, damage 8, 8, 8, 8, 8, 8, 8, mp_cost 15, only_when
  • input Block, cancels_from Getting up, damage , mp_cost , only_when
  • health 160, mp 120, speed 9.0, jump_height 0.0
  • input Attack (press 1, 2 of the chain), cancels_from , damage 7, mp_cost , only_when
  • input Attack (press 3 of the chain), cancels_from , damage 3, 3, 6, 3, 6, 6, mp_cost , only_when
  • input Attack while holding an enemy (1st and 2nd press), cancels_from , damage 5, 15 (throw), mp_cost , only_when
  • input Attack while holding an enemy (3rd press), or Jump, cancels_from , damage 5, 5, 5, 12 (throw), mp_cost , only_when
  • input Back + Attack while holding an enemy, cancels_from , damage 5, 15 (throw), mp_cost , only_when
  • input Up + Attack while holding an enemy, cancels_from , damage 5, 5, 5, 12 (throw), mp_cost , only_when
  • input Down + Attack while holding an enemy, cancels_from , damage 20 (finish), mp_cost , only_when
  • input Forward, Jump, cancels_from , damage 5, mp_cost , only_when
  • input Crouch Attack, cancels_from , damage 7, mp_cost , only_when
  • input Charge Sweep, cancels_from , damage 7 (Strafe), mp_cost 35, only_when
  • input Charge Bomb, cancels_from , damage 30 (Explosion), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXE), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXF), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXD), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXC), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXA), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXB), mp_cost 120, only_when
  • input Block, cancels_from , damage , mp_cost , only_when
  • input Jump, cancels_from Standing, damage , mp_cost , only_when
  • input Jump, cancels_from Turning, damage 5, mp_cost , only_when
  • input Jump, cancels_from Walking, damage 5, mp_cost , only_when
  • input Crouch Attack, cancels_from Walking, damage 7, mp_cost , only_when
  • input Charge Sweep, cancels_from Walking, damage 7 (Strafe), mp_cost 35, only_when
  • input Charge Bomb, cancels_from Walking, damage 30 (Explosion), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXE), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXF), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXD), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXC), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXA), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXB), mp_cost 120, only_when
  • input Block, cancels_from Walking, damage , mp_cost , only_when
  • input Crouch Attack, cancels_from Holding an enemy, damage 7, mp_cost , only_when
  • input Charge Sweep, cancels_from Holding an enemy, damage 7 (Strafe), mp_cost 35, only_when
  • input Charge Bomb, cancels_from Holding an enemy, damage 30 (Explosion), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXE), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXF), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXD), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXC), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXA), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXB), mp_cost 120, only_when
  • input Block, cancels_from Attack while holding an enemy (1st and 2nd press), damage , mp_cost , only_when
  • input Block, cancels_from Attack while holding an enemy (3rd press), or Jump, damage , mp_cost , only_when
  • input Block, cancels_from Back + Attack while holding an enemy, damage , mp_cost , only_when
  • input Block, cancels_from Up + Attack while holding an enemy, damage , mp_cost , only_when
  • input Block, cancels_from Follow-up on a hit, damage , mp_cost , only_when
  • input Block, cancels_from Down + Attack while holding an enemy, damage , mp_cost , only_when
  • input Jump, cancels_from Attack (press 1, 2 of the chain), damage 5, mp_cost , only_when
  • input Charge Sweep, cancels_from Attack (press 1, 2 of the chain), damage 7 (Strafe), mp_cost 35, only_when After 1 hit
  • input Charge Bomb, cancels_from Attack (press 1, 2 of the chain), damage 30 (Explosion), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXE), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXF), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXD), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXC), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXA), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXB), mp_cost 120, only_when
  • input Crouch Attack, cancels_from Attack (press 1, 2 of the chain), damage 10, mp_cost , only_when After 1 hit
  • input Jump, cancels_from Attack (press 3 of the chain), damage 5, mp_cost , only_when After 1 hit
  • input Block, cancels_from Attack (press 3 of the chain), damage , mp_cost , only_when
  • input Attack, cancels_from Jump, damage 10, 10, 10, 10, 10, 10, 10, 10, 10, mp_cost , only_when
  • input Up, Attack, cancels_from Jump, damage 10, 10, 10, 10, 10, 10, 10, mp_cost , only_when
  • input Block, cancels_from Jump, damage , mp_cost , only_when
  • input Block, cancels_from Attack, damage , mp_cost , only_when
  • input Block, cancels_from Up, Attack, damage , mp_cost , only_when
  • input Attack, cancels_from Forward, Jump or Jump, damage 10, mp_cost , only_when
  • input Block, cancels_from Forward, Jump or Jump, damage , mp_cost , only_when
  • input When it hits, cancels_from Forward, Jump or Jump, damage 5, mp_cost , only_when
  • input Jump, cancels_from Follow-up on a hit, damage 5, mp_cost , only_when After 1 hit
  • input Jump, cancels_from Attack, damage 5, mp_cost , only_when After 1 hit
  • input Attack, cancels_from Jump or Forward, Forward, damage 10, mp_cost , only_when
  • input Block, cancels_from Jump or Forward, Forward, damage , mp_cost , only_when
  • input When it hits, cancels_from Jump or Forward, Forward, damage 5, mp_cost , only_when
  • input Jump, cancels_from Forward, Forward, damage 5, mp_cost , only_when After 1 hit
  • input Block, cancels_from Forward, Forward, damage , mp_cost , only_when
  • input Attack, cancels_from Crouch Attack, damage 7, mp_cost , only_when After 1 hit
  • input Crouch Attack, cancels_from Crouch Attack, damage 7, mp_cost , only_when After 1 hit
  • input Attack, cancels_from Attack or Crouch Attack, damage 10, mp_cost , only_when After 1 hit
  • input Crouch Attack, cancels_from Attack or Crouch Attack, damage 10, mp_cost , only_when After 1 hit
  • input Jump, cancels_from Crouch Attack or Attack, damage 5, mp_cost , only_when After 1 hit
  • input Block, cancels_from Crouch Attack or Attack, damage , mp_cost , only_when
  • input Block, cancels_from Charge Sweep, damage , mp_cost , only_when
  • input Block, cancels_from Charge Bomb, damage , mp_cost , only_when
  • input Forward, Forward, cancels_from Jump, damage 5, mp_cost , only_when
  • input Crouch Attack, cancels_from Crouch Attack, damage 3, 3, 6, 3, 3, 6, 3, 6, 6, mp_cost , only_when
  • input Block, cancels_from Crouch Attack, damage , mp_cost , only_when
  • input When it hits, cancels_from Crouch Attack, damage , mp_cost , only_when
  • input Attack, cancels_from Follow-up on a hit, damage 10, mp_cost , only_when
  • input Jump, cancels_from Follow-up on a hit, damage , mp_cost , only_when
  • input Crouch Attack, cancels_from Follow-up on a hit, damage 3, 3, 6, 3, 3, 6, 3, 6, 6, mp_cost , only_when
  • input When it hits, cancels_from Jump, damage 5, 5, 5, 12 (throw), mp_cost , only_when
  • input Jump, cancels_from Crouch Attack, damage 5, mp_cost , only_when After 1 hit
  • input Block, cancels_from Crouch Attack, damage 8, 8, 8, 8, 8, 8, 8, mp_cost 15, only_when
  • input Block, cancels_from Block or Crouch Attack, damage , mp_cost , only_when
  • input Forward, Forward, cancels_from Up, Up, damage 5, mp_cost , only_when
  • input Block, cancels_from Up, Up, damage , mp_cost , only_when
  • input Forward, Forward, cancels_from Down, Down, damage 5, mp_cost , only_when
  • input Block, cancels_from Down, Down, damage , mp_cost , only_when
  • input Jump, cancels_from Block, damage , mp_cost , only_when
  • input Up, Up, cancels_from Block, damage , mp_cost , only_when
  • input Down, Down, cancels_from Block, damage , mp_cost , only_when
  • input Attack, cancels_from Block, damage 8, 8, 8, 8, 8, 8, 8, mp_cost 30, only_when
  • input Crouch Attack, cancels_from Block, damage , mp_cost 20, only_when
  • input Forward, Forward, cancels_from Block, damage 5, mp_cost , only_when
  • input Charge Sweep, cancels_from Block, damage 7 (Strafe), mp_cost 35, only_when
  • input Forward, cancels_from Block, damage , mp_cost , only_when
  • input Back, cancels_from Block, damage , mp_cost , only_when
  • input Up, cancels_from Block, damage , mp_cost , only_when
  • input Down, cancels_from Block, damage , mp_cost , only_when
  • input Jump, cancels_from Forward, damage , mp_cost , only_when
  • input Up, Up, cancels_from Forward, damage , mp_cost , only_when
  • input Down, Down, cancels_from Forward, damage , mp_cost , only_when
  • input Crouch Attack, cancels_from Forward, damage , mp_cost 20, only_when
  • input Charge Sweep, cancels_from Forward, damage 7 (Strafe), mp_cost 35, only_when
  • input Jump, cancels_from Back, damage , mp_cost , only_when
  • input Up, Up, cancels_from Back, damage , mp_cost , only_when
  • input Down, Down, cancels_from Back, damage , mp_cost , only_when
  • input Crouch Attack, cancels_from Back, damage , mp_cost 20, only_when
  • input Charge Sweep, cancels_from Back, damage 7 (Strafe), mp_cost 35, only_when
  • input Jump, cancels_from Up, damage , mp_cost , only_when
  • input Up, Up, cancels_from Up, damage , mp_cost , only_when
  • input Down, Down, cancels_from Up, damage , mp_cost , only_when
  • input Crouch Attack, cancels_from Up, damage , mp_cost 20, only_when
  • input Charge Sweep, cancels_from Up, damage 7 (Strafe), mp_cost 35, only_when
  • input Jump, cancels_from Down, damage , mp_cost , only_when
  • input Up, Up, cancels_from Down, damage , mp_cost , only_when
  • input Down, Down, cancels_from Down, damage , mp_cost , only_when
  • input Crouch Attack, cancels_from Down, damage , mp_cost 20, only_when
  • input Charge Sweep, cancels_from Down, damage 7 (Strafe), mp_cost 35, only_when
  • input Charge Bomb, cancels_from Getting hit, damage 30 (Explosion), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXE), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXF), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXD), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXC), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXA), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionXB), mp_cost 120, only_when
  • input Crouch Attack, cancels_from Getting hit, damage 8, 8, 8, 8, 8, 8, 8, mp_cost 15, only_when
  • input Block, cancels_from Getting hit, damage 8, 8, 8, 8, 8, 8, 8, mp_cost 15, only_when
  • input Block, cancels_from Getting up, damage , mp_cost , only_when
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