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Data:Boss/Chainsaw Bull

From The Ninja Warriors Again RX Wiki
Revision as of 04:33, 4 November 2026 by LongJump bot (talk | contribs) (Game data from 645555d)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
name Chainsaw Bull
icon Boss Chainsaw Bull.png
modes Normal, Hard
shown_names Chainsaw Bull
wiki_page Chainsaw Bull
game_version 645555d (demo build of v2.2)
source_id data/chars/bull/

Article: Chainsaw Bull

  • mode Normal, shown_name Chainsaw Bull, health 340, damage_taken 120%, boss 1, spawns 1
  • mode Hard, shown_name Chainsaw Bull, health 340, damage_taken 100%, boss 1, spawns 1
  • health 160, mp 120, speed 11.0, jump_height 2.5
  • input Attack, 1st press in a row, cancels_from , damage 18, mp_cost , only_when
  • input Attack while holding an enemy (1st and 2nd press), cancels_from , damage 18 (throw), mp_cost , only_when
  • input Attack while holding an enemy (3rd press), or Jump, cancels_from , damage 18 (throw), mp_cost , only_when
  • input Back + Attack while holding an enemy, cancels_from , damage 18 (throw), mp_cost , only_when
  • input Jump, cancels_from , damage 6, 6, 6, 6, mp_cost , only_when
  • input Crouch Attack, cancels_from , damage No damage, mp_cost 10, only_when
  • input Charge Sweep, cancels_from , damage 12, 12, 12, 12, 12, 12, 12, 12, mp_cost 20, only_when
  • input Charge Bomb, cancels_from , damage 10, 10, mp_cost 15, only_when
  • input Block, cancels_from , damage No damage, mp_cost , only_when
  • input Block, cancels_from Attack while holding an enemy (1st and 2nd press), damage No damage, mp_cost , only_when
  • input Block, cancels_from Attack while holding an enemy (3rd press), or Jump, damage No damage, mp_cost , only_when
  • input Block, cancels_from Back + Attack while holding an enemy, damage No damage, mp_cost , only_when
  • input Block, cancels_from Attack, 1st press in a row, damage No damage, mp_cost , only_when
  • input Block, cancels_from Jump, damage No damage, mp_cost , only_when
  • input Block, cancels_from Crouch Attack, damage No damage, mp_cost , only_when
  • input When it hits, cancels_from Crouch Attack, damage 18 (throw), mp_cost , only_when
  • input Block, cancels_from Follow-up on a hit, damage No damage, mp_cost , only_when
  • input Block, cancels_from Charge Sweep, damage No damage, mp_cost , only_when
  • input When it hits, cancels_from Crouch Attack, damage 4 (grab hit), 4 (grab hit), 4 (grab hit), 12 (throw), mp_cost , only_when
  • input Crouch Attack, cancels_from Block, damage No damage, mp_cost 15, only_when
  • input Charge Bomb, cancels_from Charge Bomb, damage 10, mp_cost , only_when
  • input Forward, cancels_from Charge Bomb, damage 10, 10, 10, 10, mp_cost , only_when
  • input Back, cancels_from Charge Bomb, damage No damage, mp_cost , only_when
  • input Up, cancels_from Charge Bomb, damage 10, 10, 10, 10, mp_cost , only_when
  • input Down, cancels_from Charge Bomb, damage 10, 10, 10, 10, mp_cost , only_when
  • input Block, cancels_from Getting hit, damage 18, 18, 18, 18, 18, mp_cost 10, only_when