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Data:Enemy/Deimos

From The Ninja Warriors Again RX Wiki
Revision as of 23:55, 3 November 2026 by LongJump bot (talk | contribs) (Game data from 645555d)
name Deimos
icon Enemy Deimos.png
modes Normal, Hard
shown_names Deimos
wiki_page Deimos
game_version 645555d (demo build of v2.2)
source_id data/chars/deimos/

Article: Deimos

  • mode Normal, shown_name Deimos, health 390, damage_taken 120%, boss 0, spawns 1
  • mode Hard, shown_name Deimos, health 390, damage_taken 100%, boss 0, spawns 1
  • health 160, mp 120, speed 11.0, jump_height 2.5
  • input Attack (press 1, 2 of the chain), cancels_from , damage 10, mp_cost , only_when
  • input Attack (press 3 of the chain), cancels_from , damage 14, mp_cost , only_when
  • input Jump, Attack, cancels_from , damage 14, mp_cost , only_when
  • input Attack while holding an enemy (1st and 2nd press), cancels_from , damage 20 (throw), mp_cost , only_when
  • input Attack while holding an enemy (3rd press), or Jump, cancels_from , damage 20 (throw), mp_cost , only_when
  • input Back + Attack while holding an enemy, cancels_from , damage 20 (throw), mp_cost , only_when
  • input Up + Attack while lying down, cancels_from , damage 14, mp_cost , only_when
  • input Crouch Attack, cancels_from , damage , mp_cost 10, only_when
  • input Charge Sweep, cancels_from , damage 14, mp_cost , only_when
  • input Charge Bomb, cancels_from , damage 17, mp_cost 20, only_when
  • input Block, cancels_from , damage , mp_cost , only_when
  • input Block, cancels_from Landing, damage , mp_cost , only_when
  • input Block, cancels_from Attack while holding an enemy (1st and 2nd press), damage , mp_cost , only_when
  • input Block, cancels_from Attack while holding an enemy (3rd press), or Jump, damage , mp_cost , only_when
  • input Block, cancels_from Back + Attack while holding an enemy, damage , mp_cost , only_when
  • input Block, cancels_from Attack (press 1, 2 of the chain), damage , mp_cost , only_when
  • input Block, cancels_from Attack (press 3 of the chain), damage , mp_cost , only_when
  • input Block, cancels_from Attack, damage , mp_cost , only_when
  • input Block, cancels_from Crouch Attack, damage , mp_cost , only_when
  • input When it hits, cancels_from Crouch Attack, damage 20 (throw), mp_cost , only_when
  • input Block, cancels_from Follow-up on a hit, damage , mp_cost , only_when
  • input Block, cancels_from Charge Sweep, damage , mp_cost , only_when
  • input Block, cancels_from Charge Bomb, damage , mp_cost , only_when
  • input Block, cancels_from Jump, damage , mp_cost , only_when
  • input Block, cancels_from Block, damage , mp_cost , only_when
  • input Attack, cancels_from Block, damage 13, mp_cost , only_when
  • input Jump, cancels_from Block, damage , mp_cost 10, only_when
  • input Block, cancels_from Up + Attack while lying down, damage , mp_cost , only_when
  • input Block, cancels_from Getting hit, damage 14, 14, mp_cost 10, only_when
  • input Block, cancels_from Getting up, damage , mp_cost , only_when