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Data:Enemy/Puma: Difference between revisions

From The Ninja Warriors Again RX Wiki
Game data from 645555d
Game data from 645555d
 
Line 9: Line 9:
}}
}}
{{Variant row|wiki_page=Puma|ordinal=1|mode=Normal|shown_name=Puma|health=70|damage_taken=150%|boss=0|spawns=41}}
{{Variant row|wiki_page=Puma|ordinal=1|mode=Normal|shown_name=Puma|health=70|damage_taken=150%|boss=0|spawns=41}}
{{Variant row|wiki_page=Puma|ordinal=2|mode=Hard|shown_name=Puma|health=70|damage_taken=100%|boss=0|spawns=17}}
{{Variant row|wiki_page=Puma|ordinal=2|mode=Hard, Extra|shown_name=Puma|health=70|damage_taken=100%|boss=0|spawns=24}}
{{Variant row|wiki_page=Puma|ordinal=3|mode=Hard|shown_name=Puma Type II|health=70|damage_taken=100%|boss=0|spawns=19}}
{{Variant row|wiki_page=Puma|ordinal=3|mode=Hard, Extra|shown_name=Puma Type II|health=70|damage_taken=100%|boss=0|spawns=26}}
{{Variant row|wiki_page=Puma|ordinal=4|mode=Extra|shown_name=Puma|health=70|damage_taken=100%|boss=0|spawns=7}}
{{Variant row|wiki_page=Puma|ordinal=5|mode=Extra|shown_name=Puma Type II|health=70|damage_taken=100%|boss=0|spawns=7}}
{{Playable row|wiki_page=Puma|ordinal=1|health=160|mp=120|speed=15.0|jump_height=2.5}}
{{Playable row|wiki_page=Puma|ordinal=1|health=160|mp=120|speed=15.0|jump_height=2.5}}
{{ExtraMove row|wiki_page=Puma|ordinal=1|input=Attack, 1st or 2nd press in a row|cancels_from=|damage=7|only_when=}}
{{ExtraMove row|wiki_page=Puma|ordinal=1|input=Attack, 1st or 2nd press in a row|cancels_from=|damage=7|only_when=}}

Latest revision as of 04:33, 4 November 2026

name Puma
icon Enemy Puma.png
modes Normal, Hard, Extra
shown_names Puma, Puma Type II
wiki_page Puma
game_version 645555d (demo build of v2.2)
source_id data/chars/puma/

Article: Puma

  • mode Normal, shown_name Puma, health 70, damage_taken 150%, boss 0, spawns 41
  • mode Hard, Extra, shown_name Puma, health 70, damage_taken 100%, boss 0, spawns 24
  • mode Hard, Extra, shown_name Puma Type II, health 70, damage_taken 100%, boss 0, spawns 26
  • health 160, mp 120, speed 15.0, jump_height 2.5
  • input Attack, 1st or 2nd press in a row, cancels_from , damage 7, mp_cost , only_when
  • input Attack, 3rd press in a row, cancels_from , damage 7, mp_cost , only_when
  • input Jump, cancels_from , damage 8, mp_cost , only_when
  • input Crouch Attack, cancels_from , damage 8, mp_cost , only_when
  • input Charge Sweep, cancels_from , damage 9, mp_cost 10, only_when
  • input Block, cancels_from , damage 8, 8, mp_cost 20, only_when
  • input Block, cancels_from Getting hit, damage 8, 8, mp_cost 10, only_when