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Data:Enemy/Golem: Difference between revisions

From The Ninja Warriors Again RX Wiki
Game data from 645555d
Game data from 645555d
Line 10: Line 10:
{{Variant row|wiki_page=Golem|ordinal=1|mode=Normal|shown_name=Golem|health=80|damage_taken=150%|boss=0|spawns=53}}
{{Variant row|wiki_page=Golem|ordinal=1|mode=Normal|shown_name=Golem|health=80|damage_taken=150%|boss=0|spawns=53}}
{{Variant row|wiki_page=Golem|ordinal=2|mode=Normal|shown_name=Golem Mk I|health=80|damage_taken=150%|boss=0|spawns=2}}
{{Variant row|wiki_page=Golem|ordinal=2|mode=Normal|shown_name=Golem Mk I|health=80|damage_taken=150%|boss=0|spawns=2}}
{{Variant row|wiki_page=Golem|ordinal=3|mode=Hard|shown_name=Golem|health=80|damage_taken=100%|boss=0|spawns=52}}
{{Variant row|wiki_page=Golem|ordinal=3|mode=Hard, Extra|shown_name=Golem|health=80|damage_taken=100%|boss=0|spawns=63}}
{{Variant row|wiki_page=Golem|ordinal=4|mode=Hard|shown_name=Golem Mk I|health=80|damage_taken=100%|boss=0|spawns=3}}
{{Variant row|wiki_page=Golem|ordinal=4|mode=Hard, Extra|shown_name=Golem Mk I|health=80|damage_taken=100%|boss=0|spawns=10}}
{{Variant row|wiki_page=Golem|ordinal=5|mode=Extra|shown_name=Golem|health=80|damage_taken=100%|boss=0|spawns=11}}
{{Variant row|wiki_page=Golem|ordinal=6|mode=Extra|shown_name=Golem Mk I|health=80|damage_taken=100%|boss=0|spawns=7}}
{{Playable row|wiki_page=Golem|ordinal=1|health=160|mp=120|speed=9.0}}
{{Playable row|wiki_page=Golem|ordinal=1|health=160|mp=120|speed=9.0}}
{{ExtraMove row|wiki_page=Golem|ordinal=1|input=Attack, 1st press in a row|cancels_from=|damage=8|only_when=}}
{{ExtraMove row|wiki_page=Golem|ordinal=1|input=Attack, 1st press in a row|cancels_from=|damage=8|only_when=}}
Line 21: Line 19:
{{ExtraMove row|wiki_page=Golem|ordinal=5|input=Charge Bomb|cancels_from=|damage=No damage|mp_cost=20|only_when=}}
{{ExtraMove row|wiki_page=Golem|ordinal=5|input=Charge Bomb|cancels_from=|damage=No damage|mp_cost=20|only_when=}}
{{ExtraMove row|wiki_page=Golem|ordinal=6|input=Block|cancels_from=|damage=8, 8|mp_cost=20|only_when=}}
{{ExtraMove row|wiki_page=Golem|ordinal=6|input=Block|cancels_from=|damage=8, 8|mp_cost=20|only_when=}}
{{ExtraMove row|wiki_page=Golem|ordinal=7|input=When it hits|cancels_from=Crouch Attack|damage=15 (finish)|only_when=}}
{{ExtraMove row|wiki_page=Golem|ordinal=7|input=When it hits|cancels_from=Crouch Attack|damage=15 (slam)|only_when=}}
{{ExtraMove row|wiki_page=Golem|ordinal=8|input=When it hits|cancels_from=Charge Sweep|damage=18 (throw)|only_when=}}
{{ExtraMove row|wiki_page=Golem|ordinal=8|input=When it hits|cancels_from=Charge Sweep|damage=18 (throw)|only_when=}}
{{ExtraMove row|wiki_page=Golem|ordinal=9|input=Block|cancels_from=Getting hit|damage=8, 8|mp_cost=10|only_when=}}
{{ExtraMove row|wiki_page=Golem|ordinal=9|input=Block|cancels_from=Getting hit|damage=8, 8|mp_cost=10|only_when=}}

Revision as of 04:33, 4 November 2026

name Golem
icon Enemy Golem.png
modes Normal, Hard, Extra
shown_names Golem, Golem Mk I
wiki_page Golem
game_version 645555d (demo build of v2.2)
source_id data/chars/golem/

Article: Golem

  • mode Normal, shown_name Golem, health 80, damage_taken 150%, boss 0, spawns 53
  • mode Normal, shown_name Golem Mk I, health 80, damage_taken 150%, boss 0, spawns 2
  • mode Hard, Extra, shown_name Golem, health 80, damage_taken 100%, boss 0, spawns 63
  • mode Hard, Extra, shown_name Golem Mk I, health 80, damage_taken 100%, boss 0, spawns 10
  • health 160, mp 120, speed 9.0, jump_height
  • input Attack, 1st press in a row, cancels_from , damage 8, mp_cost , only_when
  • input Jump, cancels_from , damage 10, mp_cost , only_when
  • input Crouch Attack, cancels_from , damage No damage, mp_cost 10, only_when
  • input Charge Sweep, cancels_from , damage No damage, mp_cost 10, only_when
  • input Charge Bomb, cancels_from , damage No damage, mp_cost 20, only_when
  • input Block, cancels_from , damage 8, 8, mp_cost 20, only_when
  • input When it hits, cancels_from Crouch Attack, damage 15 (slam), mp_cost , only_when
  • input When it hits, cancels_from Charge Sweep, damage 18 (throw), mp_cost , only_when
  • input Block, cancels_from Getting hit, damage 8, 8, mp_cost 10, only_when