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Data:Enemy/Monkey: Difference between revisions

From The Ninja Warriors Again RX Wiki
Game data from 645555d
Game data from 645555d
 
Line 12: Line 12:
{{Variant row|wiki_page=Monkey|ordinal=3|mode=Extra|shown_name=Monkey|health=40|damage_taken=100%|boss=0|spawns=15}}
{{Variant row|wiki_page=Monkey|ordinal=3|mode=Extra|shown_name=Monkey|health=40|damage_taken=100%|boss=0|spawns=15}}
{{Playable row|wiki_page=Monkey|ordinal=1|health=160|mp=120|speed=13.0|jump_height=2.5}}
{{Playable row|wiki_page=Monkey|ordinal=1|health=160|mp=120|speed=13.0|jump_height=2.5}}
{{ExtraMove row|wiki_page=Monkey|ordinal=1|input=Attack (press 1, 2 of the chain)|cancels_from=|damage=6|only_when=}}
{{ExtraMove row|wiki_page=Monkey|ordinal=1|input=Attack, 1st or 2nd press in a row|cancels_from=|damage=6|only_when=}}
{{ExtraMove row|wiki_page=Monkey|ordinal=2|input=Attack (press 3 of the chain)|cancels_from=|damage=6|only_when=}}
{{ExtraMove row|wiki_page=Monkey|ordinal=2|input=Attack, 3rd press in a row|cancels_from=|damage=6|only_when=}}
{{ExtraMove row|wiki_page=Monkey|ordinal=3|input=Jump, Attack|cancels_from=|damage=10|only_when=}}
{{ExtraMove row|wiki_page=Monkey|ordinal=3|input=Jump, Attack|cancels_from=|damage=10|only_when=}}
{{ExtraMove row|wiki_page=Monkey|ordinal=4|input=Crouch Attack|cancels_from=|damage=10|only_when=}}
{{ExtraMove row|wiki_page=Monkey|ordinal=4|input=Crouch Attack|cancels_from=|damage=10|only_when=}}

Latest revision as of 00:19, 4 November 2026

name Monkey
icon Enemy Monkey.png
modes Normal, Hard, Extra
shown_names Monkey
wiki_page Monkey
game_version 645555d (demo build of v2.2)
source_id data/chars/monkey/

Article: Monkey

  • mode Normal, shown_name Monkey, health 40, damage_taken 150%, boss 0, spawns 38
  • mode Hard, shown_name Monkey, health 40, damage_taken 100%, boss 0, spawns 35
  • mode Extra, shown_name Monkey, health 40, damage_taken 100%, boss 0, spawns 15
  • health 160, mp 120, speed 13.0, jump_height 2.5
  • input Attack, 1st or 2nd press in a row, cancels_from , damage 6, mp_cost , only_when
  • input Attack, 3rd press in a row, cancels_from , damage 6, mp_cost , only_when
  • input Jump, Attack, cancels_from , damage 10, mp_cost , only_when
  • input Crouch Attack, cancels_from , damage 10, mp_cost , only_when
  • input Charge Sweep, cancels_from , damage 10, mp_cost , only_when
  • input Block, cancels_from , damage 6, 6, mp_cost 20, only_when
  • input Block, cancels_from Getting hit, damage 6, 6, mp_cost 10, only_when