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Data:Enemy/Snake: Difference between revisions

From The Ninja Warriors Again RX Wiki
Game data from 7223a3d (demo build of v2.2)
 
Game data from 645555d
Line 5: Line 5:
|modes=Normal, Hard, Extra
|modes=Normal, Hard, Extra
|shown_names=Snake, Snake Captain
|shown_names=Snake, Snake Captain
|game_version=7223a3d (demo build of v2.2)
|game_version=645555d (demo build of v2.2)
|source_id=data/chars/snake/
|source_id=data/chars/snake/
}}
}}
{{Variant row|wiki_page=Snake|ordinal=1|mode=Normal|shown_name=Snake|model=Snake|health=20|damage_taken=100%|boss=0|spawns=1}}
{{Variant row|wiki_page=Snake|ordinal=1|mode=Normal|shown_name=Snake|health=20|damage_taken=150%|boss=0|spawns=149}}
{{Variant row|wiki_page=Snake|ordinal=2|mode=Normal|shown_name=Snake|model=Snake_Ele_Normal|health=20|damage_taken=150%|boss=0|spawns=1}}
{{Variant row|wiki_page=Snake|ordinal=2|mode=Normal|shown_name=Snake|health=20|damage_taken=100%|boss=0|spawns=1}}
{{Variant row|wiki_page=Snake|ordinal=3|mode=Normal|shown_name=Snake|model=Snake_Normal|health=20|damage_taken=150%|boss=0|spawns=148}}
{{Variant row|wiki_page=Snake|ordinal=3|mode=Hard|shown_name=Snake|health=20|damage_taken=100%|boss=0|spawns=90}}
{{Variant row|wiki_page=Snake|ordinal=4|mode=Hard|shown_name=Snake|model=Snake|health=20|damage_taken=100%|boss=0|spawns=89}}
{{Variant row|wiki_page=Snake|ordinal=4|mode=Hard|shown_name=Snake Captain|health=26|damage_taken=100%|boss=0|spawns=64}}
{{Variant row|wiki_page=Snake|ordinal=5|mode=Hard|shown_name=Snake|model=Snake_Ele|health=20|damage_taken=100%|boss=0|spawns=1}}
{{Variant row|wiki_page=Snake|ordinal=5|mode=Extra|shown_name=Snake Captain|health=26|damage_taken=100%|boss=0|spawns=38}}
{{Variant row|wiki_page=Snake|ordinal=6|mode=Hard|shown_name=Snake Captain|model=Snake_Captain|health=26|damage_taken=100%|boss=0|spawns=60}}
{{Playable row|wiki_page=Snake|ordinal=1|health=160|mp=120|speed=12.0|jump_height=2.5}}
{{Variant row|wiki_page=Snake|ordinal=7|mode=Hard|shown_name=Snake Captain|model=Snake_Captain_Ele|health=26|damage_taken=100%|boss=0|spawns=4}}
{{ExtraMove row|wiki_page=Snake|ordinal=1|input=Attack (press 1, 2 of the chain)|cancels_from=|damage=5|only_when=}}
{{Variant row|wiki_page=Snake|ordinal=8|mode=Extra|shown_name=Snake Captain|model=Snake_Captain|health=26|damage_taken=100%|boss=0|spawns=38}}
{{ExtraMove row|wiki_page=Snake|ordinal=2|input=Attack (press 3 of the chain)|cancels_from=|damage=8|only_when=}}
{{ExtraMove row|wiki_page=Snake|ordinal=3|input=Jump, Attack|cancels_from=|damage=10|only_when=}}
{{ExtraMove row|wiki_page=Snake|ordinal=4|input=Crouch Attack|cancels_from=|damage=8|only_when=}}
{{ExtraMove row|wiki_page=Snake|ordinal=5|input=Charge Sweep|cancels_from=|damage=8|only_when=}}
{{ExtraMove row|wiki_page=Snake|ordinal=6|input=Block|cancels_from=|damage=8, 8|mp_cost=20|only_when=}}
{{ExtraMove row|wiki_page=Snake|ordinal=7|input=Block|cancels_from=Getting hit|damage=8, 8|mp_cost=10|only_when=}}

Revision as of 23:55, 3 November 2026

name Snake
icon Enemy Snake.png
modes Normal, Hard, Extra
shown_names Snake, Snake Captain
wiki_page Snake
game_version 645555d (demo build of v2.2)
source_id data/chars/snake/

Article: Snake

  • mode Normal, shown_name Snake, health 20, damage_taken 150%, boss 0, spawns 149
  • mode Normal, shown_name Snake, health 20, damage_taken 100%, boss 0, spawns 1
  • mode Hard, shown_name Snake, health 20, damage_taken 100%, boss 0, spawns 90
  • mode Hard, shown_name Snake Captain, health 26, damage_taken 100%, boss 0, spawns 64
  • mode Extra, shown_name Snake Captain, health 26, damage_taken 100%, boss 0, spawns 38
  • health 160, mp 120, speed 12.0, jump_height 2.5
  • input Attack (press 1, 2 of the chain), cancels_from , damage 5, mp_cost , only_when
  • input Attack (press 3 of the chain), cancels_from , damage 8, mp_cost , only_when
  • input Jump, Attack, cancels_from , damage 10, mp_cost , only_when
  • input Crouch Attack, cancels_from , damage 8, mp_cost , only_when
  • input Charge Sweep, cancels_from , damage 8, mp_cost , only_when
  • input Block, cancels_from , damage 8, 8, mp_cost 20, only_when
  • input Block, cancels_from Getting hit, damage 8, 8, mp_cost 10, only_when