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Data:Enemy/Puma: Difference between revisions

From The Ninja Warriors Again RX Wiki
Game data from 7223a3d (demo build of v2.2)
 
Game data from 645555d
Line 5: Line 5:
|modes=Normal, Hard, Extra
|modes=Normal, Hard, Extra
|shown_names=Puma, Puma Type II
|shown_names=Puma, Puma Type II
|game_version=7223a3d (demo build of v2.2)
|game_version=645555d (demo build of v2.2)
|source_id=data/chars/puma/
|source_id=data/chars/puma/
}}
}}
{{Variant row|wiki_page=Puma|ordinal=1|mode=Normal|shown_name=Puma|model=Puma_Ele_Normal|health=70|damage_taken=150%|boss=0|spawns=10}}
{{Variant row|wiki_page=Puma|ordinal=1|mode=Normal|shown_name=Puma|health=70|damage_taken=150%|boss=0|spawns=41}}
{{Variant row|wiki_page=Puma|ordinal=2|mode=Normal|shown_name=Puma|model=Puma_Normal|health=70|damage_taken=150%|boss=0|spawns=31}}
{{Variant row|wiki_page=Puma|ordinal=2|mode=Hard|shown_name=Puma|health=70|damage_taken=100%|boss=0|spawns=17}}
{{Variant row|wiki_page=Puma|ordinal=3|mode=Hard|shown_name=Puma|model=Puma|health=70|damage_taken=100%|boss=0|spawns=15}}
{{Variant row|wiki_page=Puma|ordinal=3|mode=Hard|shown_name=Puma Type II|health=70|damage_taken=100%|boss=0|spawns=19}}
{{Variant row|wiki_page=Puma|ordinal=4|mode=Hard|shown_name=Puma|model=Puma_Ele|health=70|damage_taken=100%|boss=0|spawns=2}}
{{Variant row|wiki_page=Puma|ordinal=4|mode=Extra|shown_name=Puma|health=70|damage_taken=100%|boss=0|spawns=7}}
{{Variant row|wiki_page=Puma|ordinal=5|mode=Hard|shown_name=Puma Type II|model=Puma_Type_II|health=70|damage_taken=100%|boss=0|spawns=16}}
{{Variant row|wiki_page=Puma|ordinal=5|mode=Extra|shown_name=Puma Type II|health=70|damage_taken=100%|boss=0|spawns=7}}
{{Variant row|wiki_page=Puma|ordinal=6|mode=Hard|shown_name=Puma Type II|model=Puma_Type_II_Ele|health=70|damage_taken=100%|boss=0|spawns=3}}
{{Playable row|wiki_page=Puma|ordinal=1|health=160|mp=120|speed=15.0|jump_height=2.5}}
{{Variant row|wiki_page=Puma|ordinal=7|mode=Extra|shown_name=Puma|model=Puma|health=70|damage_taken=100%|boss=0|spawns=7}}
{{ExtraMove row|wiki_page=Puma|ordinal=1|input=Attack (press 1, 2 of the chain)|cancels_from=|damage=7|only_when=}}
{{Variant row|wiki_page=Puma|ordinal=8|mode=Extra|shown_name=Puma Type II|model=Puma_Type_II|health=70|damage_taken=100%|boss=0|spawns=1}}
{{ExtraMove row|wiki_page=Puma|ordinal=2|input=Attack (press 3 of the chain)|cancels_from=|damage=7|only_when=}}
{{Variant row|wiki_page=Puma|ordinal=9|mode=Extra|shown_name=Puma Type II|model=Puma_Type_II__|health=70|damage_taken=100%|boss=0|spawns=6}}
{{ExtraMove row|wiki_page=Puma|ordinal=3|input=Jump|cancels_from=|damage=8|only_when=}}
{{ExtraMove row|wiki_page=Puma|ordinal=4|input=Crouch Attack|cancels_from=|damage=8|only_when=}}
{{ExtraMove row|wiki_page=Puma|ordinal=5|input=Charge Sweep|cancels_from=|damage=9|mp_cost=10|only_when=}}
{{ExtraMove row|wiki_page=Puma|ordinal=6|input=Block|cancels_from=|damage=8, 8|mp_cost=20|only_when=}}
{{ExtraMove row|wiki_page=Puma|ordinal=7|input=Block|cancels_from=Getting hit|damage=8, 8|mp_cost=10|only_when=}}

Revision as of 23:55, 3 November 2026

name Puma
icon Enemy Puma.png
modes Normal, Hard, Extra
shown_names Puma, Puma Type II
wiki_page Puma
game_version 645555d (demo build of v2.2)
source_id data/chars/puma/

Article: Puma

  • mode Normal, shown_name Puma, health 70, damage_taken 150%, boss 0, spawns 41
  • mode Hard, shown_name Puma, health 70, damage_taken 100%, boss 0, spawns 17
  • mode Hard, shown_name Puma Type II, health 70, damage_taken 100%, boss 0, spawns 19
  • mode Extra, shown_name Puma, health 70, damage_taken 100%, boss 0, spawns 7
  • mode Extra, shown_name Puma Type II, health 70, damage_taken 100%, boss 0, spawns 7
  • health 160, mp 120, speed 15.0, jump_height 2.5
  • input Attack (press 1, 2 of the chain), cancels_from , damage 7, mp_cost , only_when
  • input Attack (press 3 of the chain), cancels_from , damage 7, mp_cost , only_when
  • input Jump, cancels_from , damage 8, mp_cost , only_when
  • input Crouch Attack, cancels_from , damage 8, mp_cost , only_when
  • input Charge Sweep, cancels_from , damage 9, mp_cost 10, only_when
  • input Block, cancels_from , damage 8, 8, mp_cost 20, only_when
  • input Block, cancels_from Getting hit, damage 8, 8, mp_cost 10, only_when