Data:Enemy/Over Shinobu: Difference between revisions
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LongJump bot (talk | contribs) Game data from 7223a3d (demo build of v2.2) |
LongJump bot (talk | contribs) Game data from 645555d |
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|modes=Normal, Hard, Extra | |modes=Normal, Hard, Extra | ||
|shown_names=Over Shinobu, Over Shinobu Max | |shown_names=Over Shinobu, Over Shinobu Max | ||
|game_version= | |game_version=645555d (demo build of v2.2) | ||
|source_id=data/chars/shinobu/ | |source_id=data/chars/shinobu/ | ||
}} | }} | ||
{{Variant row|wiki_page=Over Shinobu|ordinal=1|mode=Normal|shown_name=Over Shinobu | {{Variant row|wiki_page=Over Shinobu|ordinal=1|mode=Normal|shown_name=Over Shinobu|health=80|damage_taken=150%|boss=0|spawns=31}} | ||
{{Variant row|wiki_page=Over Shinobu|ordinal=2|mode= | {{Variant row|wiki_page=Over Shinobu|ordinal=2|mode=Hard|shown_name=Over Shinobu|health=80|damage_taken=100%|boss=0|spawns=25}} | ||
{{Variant row|wiki_page=Over Shinobu|ordinal=3|mode= | {{Variant row|wiki_page=Over Shinobu|ordinal=3|mode=Hard|shown_name=Over Shinobu Max|health=120|damage_taken=100%|boss=0|spawns=7}} | ||
{{Variant row|wiki_page=Over Shinobu|ordinal=4|mode= | {{Variant row|wiki_page=Over Shinobu|ordinal=4|mode=Extra|shown_name=Over Shinobu Max|health=120|damage_taken=100%|boss=0|spawns=4}} | ||
{{ | {{Playable row|wiki_page=Over Shinobu|ordinal=1|health=160|mp=120|speed=10.0|jump_height=2.5}} | ||
{{ | {{ExtraMove row|wiki_page=Over Shinobu|ordinal=1|input=Attack (press 1, 2 of the chain)|cancels_from=|damage=7|only_when=}} | ||
{{ | {{ExtraMove row|wiki_page=Over Shinobu|ordinal=2|input=Attack (press 3 of the chain)|cancels_from=|damage=13|only_when=}} | ||
{{ | {{ExtraMove row|wiki_page=Over Shinobu|ordinal=3|input=Jump, Attack|cancels_from=|damage=12|only_when=}} | ||
{{ | {{ExtraMove row|wiki_page=Over Shinobu|ordinal=4|input=Attack while holding an enemy (1st and 2nd press)|cancels_from=|damage=15 (finish)|only_when=}} | ||
{{ | {{ExtraMove row|wiki_page=Over Shinobu|ordinal=5|input=Attack while holding an enemy (3rd press), or Jump|cancels_from=|damage=15 (finish)|only_when=}} | ||
{{ExtraMove row|wiki_page=Over Shinobu|ordinal=6|input=Back + Attack while holding an enemy|cancels_from=|damage=15 (finish)|only_when=}} | |||
{{ExtraMove row|wiki_page=Over Shinobu|ordinal=7|input=Up + Attack while lying down|cancels_from=|damage=12|only_when=}} | |||
{{ExtraMove row|wiki_page=Over Shinobu|ordinal=8|input=Crouch Attack|cancels_from=|damage=13|mp_cost=10|only_when=}} | |||
{{ExtraMove row|wiki_page=Over Shinobu|ordinal=9|input=Charge Sweep|cancels_from=|damage=|mp_cost=10|only_when=}} | |||
{{ExtraMove row|wiki_page=Over Shinobu|ordinal=10|input=Block|cancels_from=|damage=7, 7|mp_cost=20|only_when=}} | |||
{{ExtraMove row|wiki_page=Over Shinobu|ordinal=11|input=When it hits|cancels_from=Charge Sweep|damage=15 (finish)|only_when=}} | |||
{{ExtraMove row|wiki_page=Over Shinobu|ordinal=12|input=Block|cancels_from=Getting hit|damage=7, 7|mp_cost=10|only_when=}} | |||
Revision as of 23:55, 3 November 2026
| name | Over Shinobu |
|---|---|
| icon | Enemy Over Shinobu.png |
| modes | Normal, Hard, Extra |
| shown_names | Over Shinobu, Over Shinobu Max |
| wiki_page | Over Shinobu |
| game_version | 645555d (demo build of v2.2) |
| source_id | data/chars/shinobu/ |
Article: Over Shinobu
- mode Normal, shown_name Over Shinobu, health 80, damage_taken 150%, boss 0, spawns 31
- mode Hard, shown_name Over Shinobu, health 80, damage_taken 100%, boss 0, spawns 25
- mode Hard, shown_name Over Shinobu Max, health 120, damage_taken 100%, boss 0, spawns 7
- mode Extra, shown_name Over Shinobu Max, health 120, damage_taken 100%, boss 0, spawns 4
- health 160, mp 120, speed 10.0, jump_height 2.5
- input Attack (press 1, 2 of the chain), cancels_from , damage 7, mp_cost , only_when
- input Attack (press 3 of the chain), cancels_from , damage 13, mp_cost , only_when
- input Jump, Attack, cancels_from , damage 12, mp_cost , only_when
- input Attack while holding an enemy (1st and 2nd press), cancels_from , damage 15 (finish), mp_cost , only_when
- input Attack while holding an enemy (3rd press), or Jump, cancels_from , damage 15 (finish), mp_cost , only_when
- input Back + Attack while holding an enemy, cancels_from , damage 15 (finish), mp_cost , only_when
- input Up + Attack while lying down, cancels_from , damage 12, mp_cost , only_when
- input Crouch Attack, cancels_from , damage 13, mp_cost 10, only_when
- input Charge Sweep, cancels_from , damage , mp_cost 10, only_when
- input Block, cancels_from , damage 7, 7, mp_cost 20, only_when
- input When it hits, cancels_from Charge Sweep, damage 15 (finish), mp_cost , only_when
- input Block, cancels_from Getting hit, damage 7, 7, mp_cost 10, only_when