Jump to content
Toggle menu
  • 69 articles
  • 130 files
  • 3 users
  • 552 edits
The Ninja Warriors Again RX Wiki
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Data:Boss/Jubei: Difference between revisions

From The Ninja Warriors Again RX Wiki
Game data from 7223a3d (demo build of v2.2)
 
Game data from 645555d
Line 5: Line 5:
|modes=Normal, Hard
|modes=Normal, Hard
|shown_names=Jubei
|shown_names=Jubei
|game_version=7223a3d (demo build of v2.2)
|game_version=645555d (demo build of v2.2)
|source_id=data/chars/jubei/
|source_id=data/chars/jubei/
}}
}}
{{Variant row|wiki_page=Jubei|ordinal=1|mode=Normal|shown_name=Jubei|model=Jubei_Normal|health=350|damage_taken=120%|boss=1|spawns=1}}
{{Variant row|wiki_page=Jubei|ordinal=1|mode=Normal|shown_name=Jubei|health=350|damage_taken=120%|boss=1|spawns=1}}
{{Variant row|wiki_page=Jubei|ordinal=2|mode=Hard|shown_name=Jubei|model=Jubei|health=350|damage_taken=100%|boss=1|spawns=1}}
{{Variant row|wiki_page=Jubei|ordinal=2|mode=Hard|shown_name=Jubei|health=350|damage_taken=100%|boss=1|spawns=1}}
{{Playable row|wiki_page=Jubei|ordinal=1|health=160|mp=120|speed=15.0|jump_height=2.5}}
{{ExtraMove row|wiki_page=Jubei|ordinal=1|input=Attack (press 1, 2 of the chain)|cancels_from=|damage=8|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=2|input=Attack (press 3 of the chain)|cancels_from=|damage=|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=3|input=Jump, Attack|cancels_from=|damage=12|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=4|input=Attack while holding an enemy (1st and 2nd press)|cancels_from=|damage=18 (throw)|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=5|input=Attack while holding an enemy (3rd press), or Jump|cancels_from=|damage=18 (throw)|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=6|input=Back + Attack while holding an enemy|cancels_from=|damage=18 (throw)|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=7|input=Up + Attack while lying down|cancels_from=|damage=|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=8|input=Crouch Attack|cancels_from=|damage=|mp_cost=5|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=9|input=Charge Sweep|cancels_from=|damage=|mp_cost=20|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=10|input=Charge Bomb|cancels_from=|damage=|mp_cost=20|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=11|input=Block|cancels_from=|damage=|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=12|input=Block|cancels_from=Landing|damage=|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=13|input=Block|cancels_from=Attack while holding an enemy (1st and 2nd press)|damage=|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=14|input=Block|cancels_from=Attack while holding an enemy (3rd press), or Jump|damage=|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=15|input=Block|cancels_from=Back + Attack while holding an enemy|damage=|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=16|input=Block|cancels_from=Jump, Attack|damage=|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=17|input=Block|cancels_from=Attack (press 1, 2 of the chain)|damage=|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=18|input=Block|cancels_from=Attack (press 3 of the chain)|damage=|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=19|input=When it hits|cancels_from=Attack (press 3 of the chain)|damage=18 (throw)|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=20|input=Block|cancels_from=Follow-up on a hit|damage=|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=21|input=Block|cancels_from=Attack|damage=|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=22|input=When it hits|cancels_from=Attack|damage=18 (throw)|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=23|input=Block|cancels_from=Forward, Forward|damage=|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=24|input=Block|cancels_from=Crouch Attack|damage=|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=25|input=Block|cancels_from=Charge Sweep|damage=|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=26|input=Block|cancels_from=Charge Bomb|damage=|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=27|input=Block|cancels_from=Jump|damage=|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=28|input=Block|cancels_from=Block|damage=|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=29|input=Attack|cancels_from=Block|damage=|mp_cost=10|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=30|input=Forward, Forward|cancels_from=Block|damage=12|mp_cost=10|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=31|input=Crouch Attack|cancels_from=Block|damage=|mp_cost=5|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=32|input=Jump|cancels_from=Block|damage=12|mp_cost=10|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=33|input=Charge Bomb|cancels_from=Block|damage=|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=34|input=Block|cancels_from=Up + Attack while lying down|damage=|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=35|input=Block|cancels_from=Getting hit|damage=8, 8|mp_cost=10|only_when=}}
{{ExtraMove row|wiki_page=Jubei|ordinal=36|input=Block|cancels_from=Getting up|damage=|only_when=}}

Revision as of 23:55, 3 November 2026

name Jubei
icon Boss Jubei.png
modes Normal, Hard
shown_names Jubei
wiki_page Jubei
game_version 645555d (demo build of v2.2)
source_id data/chars/jubei/

Article: Jubei

  • mode Normal, shown_name Jubei, health 350, damage_taken 120%, boss 1, spawns 1
  • mode Hard, shown_name Jubei, health 350, damage_taken 100%, boss 1, spawns 1
  • health 160, mp 120, speed 15.0, jump_height 2.5
  • input Attack (press 1, 2 of the chain), cancels_from , damage 8, mp_cost , only_when
  • input Attack (press 3 of the chain), cancels_from , damage , mp_cost , only_when
  • input Jump, Attack, cancels_from , damage 12, mp_cost , only_when
  • input Attack while holding an enemy (1st and 2nd press), cancels_from , damage 18 (throw), mp_cost , only_when
  • input Attack while holding an enemy (3rd press), or Jump, cancels_from , damage 18 (throw), mp_cost , only_when
  • input Back + Attack while holding an enemy, cancels_from , damage 18 (throw), mp_cost , only_when
  • input Up + Attack while lying down, cancels_from , damage , mp_cost , only_when
  • input Crouch Attack, cancels_from , damage , mp_cost 5, only_when
  • input Charge Sweep, cancels_from , damage , mp_cost 20, only_when
  • input Charge Bomb, cancels_from , damage , mp_cost 20, only_when
  • input Block, cancels_from , damage , mp_cost , only_when
  • input Block, cancels_from Landing, damage , mp_cost , only_when
  • input Block, cancels_from Attack while holding an enemy (1st and 2nd press), damage , mp_cost , only_when
  • input Block, cancels_from Attack while holding an enemy (3rd press), or Jump, damage , mp_cost , only_when
  • input Block, cancels_from Back + Attack while holding an enemy, damage , mp_cost , only_when
  • input Block, cancels_from Jump, Attack, damage , mp_cost , only_when
  • input Block, cancels_from Attack (press 1, 2 of the chain), damage , mp_cost , only_when
  • input Block, cancels_from Attack (press 3 of the chain), damage , mp_cost , only_when
  • input When it hits, cancels_from Attack (press 3 of the chain), damage 18 (throw), mp_cost , only_when
  • input Block, cancels_from Follow-up on a hit, damage , mp_cost , only_when
  • input Block, cancels_from Attack, damage , mp_cost , only_when
  • input When it hits, cancels_from Attack, damage 18 (throw), mp_cost , only_when
  • input Block, cancels_from Forward, Forward, damage , mp_cost , only_when
  • input Block, cancels_from Crouch Attack, damage , mp_cost , only_when
  • input Block, cancels_from Charge Sweep, damage , mp_cost , only_when
  • input Block, cancels_from Charge Bomb, damage , mp_cost , only_when
  • input Block, cancels_from Jump, damage , mp_cost , only_when
  • input Block, cancels_from Block, damage , mp_cost , only_when
  • input Attack, cancels_from Block, damage , mp_cost 10, only_when
  • input Forward, Forward, cancels_from Block, damage 12, mp_cost 10, only_when
  • input Crouch Attack, cancels_from Block, damage , mp_cost 5, only_when
  • input Jump, cancels_from Block, damage 12, mp_cost 10, only_when
  • input Charge Bomb, cancels_from Block, damage , mp_cost , only_when
  • input Block, cancels_from Up + Attack while lying down, damage , mp_cost , only_when
  • input Block, cancels_from Getting hit, damage 8, 8, mp_cost 10, only_when
  • input Block, cancels_from Getting up, damage , mp_cost , only_when