Data:Character/Ninja: Difference between revisions
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LongJump bot (talk | contribs) Game data from 645555d |
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{{Move row|wiki_page=Ninja|ordinal=9|input=Crouch Attack|cancels_from=|damage=7|only_when=}} | {{Move row|wiki_page=Ninja|ordinal=9|input=Crouch Attack|cancels_from=|damage=7|only_when=}} | ||
{{Move row|wiki_page=Ninja|ordinal=10|input=Charge Sweep|cancels_from=|damage=7 (projectile)|mp_cost=35|only_when=}} | {{Move row|wiki_page=Ninja|ordinal=10|input=Charge Sweep|cancels_from=|damage=7 (projectile)|mp_cost=35|only_when=}} | ||
{{Move row|wiki_page=Ninja|ordinal=11|input=Charge Bomb|cancels_from=|damage=30 (projectile 1), 30, | {{Move row|wiki_page=Ninja|ordinal=11|input=Charge Bomb|cancels_from=|damage=30 (projectile 1), 30 per hit, 11 hits (projectile 2, 6 of them)|mp_cost=120|only_when=}} | ||
{{Move row|wiki_page=Ninja|ordinal=12|input=Block|cancels_from=|damage=No damage|only_when=}} | {{Move row|wiki_page=Ninja|ordinal=12|input=Block|cancels_from=|damage=No damage|only_when=}} | ||
{{Move row|wiki_page=Ninja|ordinal=13|input=Jump|cancels_from=Standing|damage=No damage|only_when=}} | {{Move row|wiki_page=Ninja|ordinal=13|input=Jump|cancels_from=Standing|damage=No damage|only_when=}} | ||
| Line 28: | Line 28: | ||
{{Move row|wiki_page=Ninja|ordinal=16|input=Crouch Attack|cancels_from=Walking|damage=7|only_when=}} | {{Move row|wiki_page=Ninja|ordinal=16|input=Crouch Attack|cancels_from=Walking|damage=7|only_when=}} | ||
{{Move row|wiki_page=Ninja|ordinal=17|input=Charge Sweep|cancels_from=Walking|damage=7 (projectile)|mp_cost=35|only_when=}} | {{Move row|wiki_page=Ninja|ordinal=17|input=Charge Sweep|cancels_from=Walking|damage=7 (projectile)|mp_cost=35|only_when=}} | ||
{{Move row|wiki_page=Ninja|ordinal=18|input=Charge Bomb|cancels_from=Walking|damage=30 (projectile 1), 30, | {{Move row|wiki_page=Ninja|ordinal=18|input=Charge Bomb|cancels_from=Walking|damage=30 (projectile 1), 30 per hit, 11 hits (projectile 2, 6 of them)|mp_cost=120|only_when=}} | ||
{{Move row|wiki_page=Ninja|ordinal=19|input=Block|cancels_from=Walking|damage=No damage|only_when=}} | {{Move row|wiki_page=Ninja|ordinal=19|input=Block|cancels_from=Walking|damage=No damage|only_when=}} | ||
{{Move row|wiki_page=Ninja|ordinal=20|input=Crouch Attack|cancels_from=Holding an enemy|damage=7|only_when=}} | {{Move row|wiki_page=Ninja|ordinal=20|input=Crouch Attack|cancels_from=Holding an enemy|damage=7|only_when=}} | ||
{{Move row|wiki_page=Ninja|ordinal=21|input=Charge Sweep|cancels_from=Holding an enemy|damage=7 (projectile)|mp_cost=35|only_when=}} | {{Move row|wiki_page=Ninja|ordinal=21|input=Charge Sweep|cancels_from=Holding an enemy|damage=7 (projectile)|mp_cost=35|only_when=}} | ||
{{Move row|wiki_page=Ninja|ordinal=22|input=Charge Bomb|cancels_from=Holding an enemy|damage=30 (projectile 1), 30, | {{Move row|wiki_page=Ninja|ordinal=22|input=Charge Bomb|cancels_from=Holding an enemy|damage=30 (projectile 1), 30 per hit, 11 hits (projectile 2, 6 of them)|mp_cost=120|only_when=}} | ||
{{Move row|wiki_page=Ninja|ordinal=23|input=Block|cancels_from=Attack while holding an enemy (1st and 2nd press)|damage=No damage|only_when=}} | {{Move row|wiki_page=Ninja|ordinal=23|input=Block|cancels_from=Attack while holding an enemy (1st and 2nd press)|damage=No damage|only_when=}} | ||
{{Move row|wiki_page=Ninja|ordinal=24|input=Block|cancels_from=Attack while holding an enemy (3rd press), or Jump|damage=No damage|only_when=}} | {{Move row|wiki_page=Ninja|ordinal=24|input=Block|cancels_from=Attack while holding an enemy (3rd press), or Jump|damage=No damage|only_when=}} | ||
| Line 41: | Line 41: | ||
{{Move row|wiki_page=Ninja|ordinal=29|input=Jump|cancels_from=Attack, 1st or 2nd press in a row|damage=5|only_when=}} | {{Move row|wiki_page=Ninja|ordinal=29|input=Jump|cancels_from=Attack, 1st or 2nd press in a row|damage=5|only_when=}} | ||
{{Move row|wiki_page=Ninja|ordinal=30|input=Charge Sweep|cancels_from=Attack, 1st or 2nd press in a row|damage=7 (projectile)|mp_cost=35|only_when=After 1 hit}} | {{Move row|wiki_page=Ninja|ordinal=30|input=Charge Sweep|cancels_from=Attack, 1st or 2nd press in a row|damage=7 (projectile)|mp_cost=35|only_when=After 1 hit}} | ||
{{Move row|wiki_page=Ninja|ordinal=31|input=Charge Bomb|cancels_from=Attack, 1st or 2nd press in a row|damage=30 (projectile 1), 30, | {{Move row|wiki_page=Ninja|ordinal=31|input=Charge Bomb|cancels_from=Attack, 1st or 2nd press in a row|damage=30 (projectile 1), 30 per hit, 11 hits (projectile 2, 6 of them)|mp_cost=120|only_when=}} | ||
{{Move row|wiki_page=Ninja|ordinal=32|input=Crouch Attack|cancels_from=Attack, 1st or 2nd press in a row|damage=10|only_when=After 1 hit}} | {{Move row|wiki_page=Ninja|ordinal=32|input=Crouch Attack|cancels_from=Attack, 1st or 2nd press in a row|damage=10|only_when=After 1 hit}} | ||
{{Move row|wiki_page=Ninja|ordinal=33|input=Jump|cancels_from=Attack, 3rd press in a row|damage=5|only_when=After 1 hit}} | {{Move row|wiki_page=Ninja|ordinal=33|input=Jump|cancels_from=Attack, 3rd press in a row|damage=5|only_when=After 1 hit}} | ||
{{Move row|wiki_page=Ninja|ordinal=34|input=Block|cancels_from=Attack, 3rd press in a row|damage=No damage|only_when=}} | {{Move row|wiki_page=Ninja|ordinal=34|input=Block|cancels_from=Attack, 3rd press in a row|damage=No damage|only_when=}} | ||
{{Move row|wiki_page=Ninja|ordinal=35|input=Attack|cancels_from=Jump|damage=10, | {{Move row|wiki_page=Ninja|ordinal=35|input=Attack|cancels_from=Jump|damage=10 per hit, 9 hits|only_when=}} | ||
{{Move row|wiki_page=Ninja|ordinal=36|input=Up, Attack|cancels_from=Jump|damage=10, | {{Move row|wiki_page=Ninja|ordinal=36|input=Up, Attack|cancels_from=Jump|damage=10 per hit, 7 hits|only_when=}} | ||
{{Move row|wiki_page=Ninja|ordinal=37|input=Block|cancels_from=Jump|damage=No damage|only_when=}} | {{Move row|wiki_page=Ninja|ordinal=37|input=Block|cancels_from=Jump|damage=No damage|only_when=}} | ||
{{Move row|wiki_page=Ninja|ordinal=38|input=Block|cancels_from=Attack|damage=No damage|only_when=}} | {{Move row|wiki_page=Ninja|ordinal=38|input=Block|cancels_from=Attack|damage=No damage|only_when=}} | ||
| Line 77: | Line 77: | ||
{{Move row|wiki_page=Ninja|ordinal=65|input=When it hits|cancels_from=Jump|damage=5, 5, 5, 12 (throw)|only_when=}} | {{Move row|wiki_page=Ninja|ordinal=65|input=When it hits|cancels_from=Jump|damage=5, 5, 5, 12 (throw)|only_when=}} | ||
{{Move row|wiki_page=Ninja|ordinal=66|input=Jump|cancels_from=Crouch Attack|damage=5|only_when=After 1 hit}} | {{Move row|wiki_page=Ninja|ordinal=66|input=Jump|cancels_from=Crouch Attack|damage=5|only_when=After 1 hit}} | ||
{{Move row|wiki_page=Ninja|ordinal=67|input=Block|cancels_from=Crouch Attack|damage=8, | {{Move row|wiki_page=Ninja|ordinal=67|input=Block|cancels_from=Crouch Attack|damage=8 per hit, 7 hits|mp_cost=15|only_when=}} | ||
{{Move row|wiki_page=Ninja|ordinal=68|input=Block|cancels_from=Block or Crouch Attack|damage=No damage|only_when=}} | {{Move row|wiki_page=Ninja|ordinal=68|input=Block|cancels_from=Block or Crouch Attack|damage=No damage|only_when=}} | ||
{{Move row|wiki_page=Ninja|ordinal=69|input=Forward, Forward|cancels_from=Up, Up|damage=5|only_when=}} | {{Move row|wiki_page=Ninja|ordinal=69|input=Forward, Forward|cancels_from=Up, Up|damage=5|only_when=}} | ||
| Line 86: | Line 86: | ||
{{Move row|wiki_page=Ninja|ordinal=74|input=Up, Up|cancels_from=Block|damage=No damage|only_when=}} | {{Move row|wiki_page=Ninja|ordinal=74|input=Up, Up|cancels_from=Block|damage=No damage|only_when=}} | ||
{{Move row|wiki_page=Ninja|ordinal=75|input=Down, Down|cancels_from=Block|damage=No damage|only_when=}} | {{Move row|wiki_page=Ninja|ordinal=75|input=Down, Down|cancels_from=Block|damage=No damage|only_when=}} | ||
{{Move row|wiki_page=Ninja|ordinal=76|input=Attack|cancels_from=Block|damage=8, | {{Move row|wiki_page=Ninja|ordinal=76|input=Attack|cancels_from=Block|damage=8 per hit, 7 hits|mp_cost=30|only_when=}} | ||
{{Move row|wiki_page=Ninja|ordinal=77|input=Crouch Attack|cancels_from=Block|damage=No damage|mp_cost=20|only_when=}} | {{Move row|wiki_page=Ninja|ordinal=77|input=Crouch Attack|cancels_from=Block|damage=No damage|mp_cost=20|only_when=}} | ||
{{Move row|wiki_page=Ninja|ordinal=78|input=Forward, Forward|cancels_from=Block|damage=5|only_when=}} | {{Move row|wiki_page=Ninja|ordinal=78|input=Forward, Forward|cancels_from=Block|damage=5|only_when=}} | ||
| Line 114: | Line 114: | ||
{{Move row|wiki_page=Ninja|ordinal=102|input=Crouch Attack|cancels_from=Down|damage=No damage|mp_cost=20|only_when=}} | {{Move row|wiki_page=Ninja|ordinal=102|input=Crouch Attack|cancels_from=Down|damage=No damage|mp_cost=20|only_when=}} | ||
{{Move row|wiki_page=Ninja|ordinal=103|input=Charge Sweep|cancels_from=Down|damage=7 (projectile)|mp_cost=35|only_when=}} | {{Move row|wiki_page=Ninja|ordinal=103|input=Charge Sweep|cancels_from=Down|damage=7 (projectile)|mp_cost=35|only_when=}} | ||
{{Move row|wiki_page=Ninja|ordinal=104|input=Charge Bomb|cancels_from=Getting hit|damage=30 (projectile 1), 30, | {{Move row|wiki_page=Ninja|ordinal=104|input=Charge Bomb|cancels_from=Getting hit|damage=30 (projectile 1), 30 per hit, 11 hits (projectile 2, 6 of them)|mp_cost=120|only_when=}} | ||
{{Move row|wiki_page=Ninja|ordinal=105|input=Crouch Attack|cancels_from=Getting hit|damage=8, | {{Move row|wiki_page=Ninja|ordinal=105|input=Crouch Attack|cancels_from=Getting hit|damage=8 per hit, 7 hits|mp_cost=15|only_when=}} | ||
{{Move row|wiki_page=Ninja|ordinal=106|input=Block|cancels_from=Getting hit|damage=8, | {{Move row|wiki_page=Ninja|ordinal=106|input=Block|cancels_from=Getting hit|damage=8 per hit, 7 hits|mp_cost=15|only_when=}} | ||
{{Move row|wiki_page=Ninja|ordinal=107|input=Block|cancels_from=Getting up|damage=No damage|only_when=}} | {{Move row|wiki_page=Ninja|ordinal=107|input=Block|cancels_from=Getting up|damage=No damage|only_when=}} | ||
{{Difference row|wiki_page=Ninja|ordinal=1|difference=No differences}} | {{Difference row|wiki_page=Ninja|ordinal=1|difference=No differences}} | ||
Latest revision as of 21:14, 4 November 2026
| name | Ninja |
|---|---|
| icon | Character Ninja.png |
| modes | Normal, Hard, Practice |
| health | 160 |
| mp | 120 |
| speed | 9.0 |
| jump_height | 0.0 |
| wiki_page | Ninja |
| game_version | 645555d (demo build of v2.2) |
| source_id | data/chars/ninja/ninja.txt |
Article: Ninja
- input Attack, 1st or 2nd press in a row, cancels_from , damage 7, mp_cost , only_when
- input Attack, 3rd press in a row, cancels_from , damage 3, 3, 6, 3, 6, 6, mp_cost , only_when
- input Attack while holding an enemy (1st and 2nd press), cancels_from , damage 5, 15 (throw), mp_cost , only_when
- input Attack while holding an enemy (3rd press), or Jump, cancels_from , damage 5, 5, 5, 12 (throw), mp_cost , only_when
- input Back + Attack while holding an enemy, cancels_from , damage 5, 15 (throw), mp_cost , only_when
- input Up + Attack while holding an enemy, cancels_from , damage 5, 5, 5, 12 (throw), mp_cost , only_when
- input Down + Attack while holding an enemy, cancels_from , damage 20 (slam), mp_cost , only_when
- input Forward, Jump, cancels_from , damage 5, mp_cost , only_when
- input Crouch Attack, cancels_from , damage 7, mp_cost , only_when
- input Charge Sweep, cancels_from , damage 7 (projectile), mp_cost 35, only_when
- input Charge Bomb, cancels_from , damage 30 (projectile 1), 30 per hit, 11 hits (projectile 2, 6 of them), mp_cost 120, only_when
- input Block, cancels_from , damage No damage, mp_cost , only_when
- input Jump, cancels_from Standing, damage No damage, mp_cost , only_when
- input Jump, cancels_from Turning, damage 5, mp_cost , only_when
- input Jump, cancels_from Walking, damage 5, mp_cost , only_when
- input Crouch Attack, cancels_from Walking, damage 7, mp_cost , only_when
- input Charge Sweep, cancels_from Walking, damage 7 (projectile), mp_cost 35, only_when
- input Charge Bomb, cancels_from Walking, damage 30 (projectile 1), 30 per hit, 11 hits (projectile 2, 6 of them), mp_cost 120, only_when
- input Block, cancels_from Walking, damage No damage, mp_cost , only_when
- input Crouch Attack, cancels_from Holding an enemy, damage 7, mp_cost , only_when
- input Charge Sweep, cancels_from Holding an enemy, damage 7 (projectile), mp_cost 35, only_when
- input Charge Bomb, cancels_from Holding an enemy, damage 30 (projectile 1), 30 per hit, 11 hits (projectile 2, 6 of them), mp_cost 120, only_when
- input Block, cancels_from Attack while holding an enemy (1st and 2nd press), damage No damage, mp_cost , only_when
- input Block, cancels_from Attack while holding an enemy (3rd press), or Jump, damage No damage, mp_cost , only_when
- input Block, cancels_from Back + Attack while holding an enemy, damage No damage, mp_cost , only_when
- input Block, cancels_from Up + Attack while holding an enemy, damage No damage, mp_cost , only_when
- input Block, cancels_from Follow-up on a hit, damage No damage, mp_cost , only_when
- input Block, cancels_from Down + Attack while holding an enemy, damage No damage, mp_cost , only_when
- input Jump, cancels_from Attack, 1st or 2nd press in a row, damage 5, mp_cost , only_when
- input Charge Sweep, cancels_from Attack, 1st or 2nd press in a row, damage 7 (projectile), mp_cost 35, only_when After 1 hit
- input Charge Bomb, cancels_from Attack, 1st or 2nd press in a row, damage 30 (projectile 1), 30 per hit, 11 hits (projectile 2, 6 of them), mp_cost 120, only_when
- input Crouch Attack, cancels_from Attack, 1st or 2nd press in a row, damage 10, mp_cost , only_when After 1 hit
- input Jump, cancels_from Attack, 3rd press in a row, damage 5, mp_cost , only_when After 1 hit
- input Block, cancels_from Attack, 3rd press in a row, damage No damage, mp_cost , only_when
- input Attack, cancels_from Jump, damage 10 per hit, 9 hits, mp_cost , only_when
- input Up, Attack, cancels_from Jump, damage 10 per hit, 7 hits, mp_cost , only_when
- input Block, cancels_from Jump, damage No damage, mp_cost , only_when
- input Block, cancels_from Attack, damage No damage, mp_cost , only_when
- input Block, cancels_from Up, Attack, damage No damage, mp_cost , only_when
- input Attack, cancels_from Forward, Jump or Jump, damage 10, mp_cost , only_when
- input Block, cancels_from Forward, Jump or Jump, damage No damage, mp_cost , only_when
- input When it hits, cancels_from Forward, Jump or Jump, damage 5, mp_cost , only_when
- input Jump, cancels_from Follow-up on a hit, damage 5, mp_cost , only_when After 1 hit
- input Jump, cancels_from Attack, damage 5, mp_cost , only_when After 1 hit
- input Attack, cancels_from Jump or Forward, Forward, damage 10, mp_cost , only_when
- input Block, cancels_from Jump or Forward, Forward, damage No damage, mp_cost , only_when
- input When it hits, cancels_from Jump or Forward, Forward, damage 5, mp_cost , only_when
- input Jump, cancels_from Forward, Forward, damage 5, mp_cost , only_when After 1 hit
- input Block, cancels_from Forward, Forward, damage No damage, mp_cost , only_when
- input Attack, cancels_from Crouch Attack, damage 7, mp_cost , only_when After 1 hit
- input Crouch Attack, cancels_from Crouch Attack, damage 7, mp_cost , only_when After 1 hit
- input Attack, cancels_from Attack or Crouch Attack, damage 10, mp_cost , only_when After 1 hit
- input Crouch Attack, cancels_from Attack or Crouch Attack, damage 10, mp_cost , only_when After 1 hit
- input Jump, cancels_from Crouch Attack or Attack, damage 5, mp_cost , only_when After 1 hit
- input Block, cancels_from Crouch Attack or Attack, damage No damage, mp_cost , only_when
- input Block, cancels_from Charge Sweep, damage No damage, mp_cost , only_when
- input Block, cancels_from Charge Bomb, damage No damage, mp_cost , only_when
- input Forward, Forward, cancels_from Jump, damage 5, mp_cost , only_when
- input Crouch Attack, cancels_from Crouch Attack, damage 3, 3, 6, 3, 3, 6, 3, 6, 6, mp_cost , only_when
- input Block, cancels_from Crouch Attack, damage No damage, mp_cost , only_when
- input When it hits, cancels_from Crouch Attack, damage No damage, mp_cost , only_when
- input Attack, cancels_from Follow-up on a hit, damage 10, mp_cost , only_when
- input Jump, cancels_from Follow-up on a hit, damage No damage, mp_cost , only_when
- input Crouch Attack, cancels_from Follow-up on a hit, damage 3, 3, 6, 3, 3, 6, 3, 6, 6, mp_cost , only_when
- input When it hits, cancels_from Jump, damage 5, 5, 5, 12 (throw), mp_cost , only_when
- input Jump, cancels_from Crouch Attack, damage 5, mp_cost , only_when After 1 hit
- input Block, cancels_from Crouch Attack, damage 8 per hit, 7 hits, mp_cost 15, only_when
- input Block, cancels_from Block or Crouch Attack, damage No damage, mp_cost , only_when
- input Forward, Forward, cancels_from Up, Up, damage 5, mp_cost , only_when
- input Block, cancels_from Up, Up, damage No damage, mp_cost , only_when
- input Forward, Forward, cancels_from Down, Down, damage 5, mp_cost , only_when
- input Block, cancels_from Down, Down, damage No damage, mp_cost , only_when
- input Jump, cancels_from Block, damage No damage, mp_cost , only_when
- input Up, Up, cancels_from Block, damage No damage, mp_cost , only_when
- input Down, Down, cancels_from Block, damage No damage, mp_cost , only_when
- input Attack, cancels_from Block, damage 8 per hit, 7 hits, mp_cost 30, only_when
- input Crouch Attack, cancels_from Block, damage No damage, mp_cost 20, only_when
- input Forward, Forward, cancels_from Block, damage 5, mp_cost , only_when
- input Charge Sweep, cancels_from Block, damage 7 (projectile), mp_cost 35, only_when
- input Forward, cancels_from Block, damage No damage, mp_cost , only_when
- input Back, cancels_from Block, damage No damage, mp_cost , only_when
- input Up, cancels_from Block, damage No damage, mp_cost , only_when
- input Down, cancels_from Block, damage No damage, mp_cost , only_when
- input Jump, cancels_from Forward, damage No damage, mp_cost , only_when
- input Up, Up, cancels_from Forward, damage No damage, mp_cost , only_when
- input Down, Down, cancels_from Forward, damage No damage, mp_cost , only_when
- input Crouch Attack, cancels_from Forward, damage No damage, mp_cost 20, only_when
- input Charge Sweep, cancels_from Forward, damage 7 (projectile), mp_cost 35, only_when
- input Jump, cancels_from Back, damage No damage, mp_cost , only_when
- input Up, Up, cancels_from Back, damage No damage, mp_cost , only_when
- input Down, Down, cancels_from Back, damage No damage, mp_cost , only_when
- input Crouch Attack, cancels_from Back, damage No damage, mp_cost 20, only_when
- input Charge Sweep, cancels_from Back, damage 7 (projectile), mp_cost 35, only_when
- input Jump, cancels_from Up, damage No damage, mp_cost , only_when
- input Up, Up, cancels_from Up, damage No damage, mp_cost , only_when
- input Down, Down, cancels_from Up, damage No damage, mp_cost , only_when
- input Crouch Attack, cancels_from Up, damage No damage, mp_cost 20, only_when
- input Charge Sweep, cancels_from Up, damage 7 (projectile), mp_cost 35, only_when
- input Jump, cancels_from Down, damage No damage, mp_cost , only_when
- input Up, Up, cancels_from Down, damage No damage, mp_cost , only_when
- input Down, Down, cancels_from Down, damage No damage, mp_cost , only_when
- input Crouch Attack, cancels_from Down, damage No damage, mp_cost 20, only_when
- input Charge Sweep, cancels_from Down, damage 7 (projectile), mp_cost 35, only_when
- input Charge Bomb, cancels_from Getting hit, damage 30 (projectile 1), 30 per hit, 11 hits (projectile 2, 6 of them), mp_cost 120, only_when
- input Crouch Attack, cancels_from Getting hit, damage 8 per hit, 7 hits, mp_cost 15, only_when
- input Block, cancels_from Getting hit, damage 8 per hit, 7 hits, mp_cost 15, only_when
- input Block, cancels_from Getting up, damage No damage, mp_cost , only_when
- difference No differences
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