Data:Enemy/Golem: Difference between revisions
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LongJump bot (talk | contribs) Game data from 7223a3d (demo build of v2.2) |
LongJump bot (talk | contribs) Game data from 645555d |
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|modes=Normal, Hard, Extra | |modes=Normal, Hard, Extra | ||
|shown_names=Golem, Golem Mk I | |shown_names=Golem, Golem Mk I | ||
|game_version= | |game_version=645555d (demo build of v2.2) | ||
|source_id=data/chars/golem/ | |source_id=data/chars/golem/ | ||
}} | }} | ||
{{Variant row|wiki_page=Golem|ordinal=1|mode=Normal|shown_name=Golem | {{Variant row|wiki_page=Golem|ordinal=1|mode=Normal|shown_name=Golem|health=80|damage_taken=150%|boss=0|spawns=53}} | ||
{{Variant row|wiki_page=Golem|ordinal=2|mode=Normal|shown_name=Golem | {{Variant row|wiki_page=Golem|ordinal=2|mode=Normal|shown_name=Golem Mk I|health=80|damage_taken=150%|boss=0|spawns=2}} | ||
{{Variant row|wiki_page=Golem|ordinal=3|mode= | {{Variant row|wiki_page=Golem|ordinal=3|mode=Hard|shown_name=Golem|health=80|damage_taken=100%|boss=0|spawns=52}} | ||
{{Variant row|wiki_page=Golem|ordinal=4|mode=Hard|shown_name=Golem | {{Variant row|wiki_page=Golem|ordinal=4|mode=Hard|shown_name=Golem Mk I|health=80|damage_taken=100%|boss=0|spawns=3}} | ||
{{Variant row|wiki_page=Golem|ordinal=5|mode= | {{Variant row|wiki_page=Golem|ordinal=5|mode=Extra|shown_name=Golem|health=80|damage_taken=100%|boss=0|spawns=11}} | ||
{{Variant row|wiki_page=Golem|ordinal=6|mode= | {{Variant row|wiki_page=Golem|ordinal=6|mode=Extra|shown_name=Golem Mk I|health=80|damage_taken=100%|boss=0|spawns=7}} | ||
{{ | {{Playable row|wiki_page=Golem|ordinal=1|health=160|mp=120|speed=9.0}} | ||
{{ | {{ExtraMove row|wiki_page=Golem|ordinal=1|input=Attack (press 1 of the chain)|cancels_from=|damage=8|only_when=}} | ||
{{ExtraMove row|wiki_page=Golem|ordinal=2|input=Jump|cancels_from=|damage=10|only_when=}} | |||
{{ExtraMove row|wiki_page=Golem|ordinal=3|input=Crouch Attack|cancels_from=|damage=|mp_cost=10|only_when=}} | |||
{{ExtraMove row|wiki_page=Golem|ordinal=4|input=Charge Sweep|cancels_from=|damage=|mp_cost=10|only_when=}} | |||
{{ExtraMove row|wiki_page=Golem|ordinal=5|input=Charge Bomb|cancels_from=|damage=|mp_cost=20|only_when=}} | |||
{{ExtraMove row|wiki_page=Golem|ordinal=6|input=Block|cancels_from=|damage=8, 8|mp_cost=20|only_when=}} | |||
{{ExtraMove row|wiki_page=Golem|ordinal=7|input=When it hits|cancels_from=Crouch Attack|damage=15 (finish)|only_when=}} | |||
{{ExtraMove row|wiki_page=Golem|ordinal=8|input=When it hits|cancels_from=Charge Sweep|damage=18 (throw)|only_when=}} | |||
{{ExtraMove row|wiki_page=Golem|ordinal=9|input=Block|cancels_from=Getting hit|damage=8, 8|mp_cost=10|only_when=}} | |||
Revision as of 23:55, 3 November 2026
| name | Golem |
|---|---|
| icon | Enemy Golem.png |
| modes | Normal, Hard, Extra |
| shown_names | Golem, Golem Mk I |
| wiki_page | Golem |
| game_version | 645555d (demo build of v2.2) |
| source_id | data/chars/golem/ |
Article: Golem
- mode Normal, shown_name Golem, health 80, damage_taken 150%, boss 0, spawns 53
- mode Normal, shown_name Golem Mk I, health 80, damage_taken 150%, boss 0, spawns 2
- mode Hard, shown_name Golem, health 80, damage_taken 100%, boss 0, spawns 52
- mode Hard, shown_name Golem Mk I, health 80, damage_taken 100%, boss 0, spawns 3
- mode Extra, shown_name Golem, health 80, damage_taken 100%, boss 0, spawns 11
- mode Extra, shown_name Golem Mk I, health 80, damage_taken 100%, boss 0, spawns 7
- health 160, mp 120, speed 9.0, jump_height
- input Attack (press 1 of the chain), cancels_from , damage 8, mp_cost , only_when
- input Jump, cancels_from , damage 10, mp_cost , only_when
- input Crouch Attack, cancels_from , damage , mp_cost 10, only_when
- input Charge Sweep, cancels_from , damage , mp_cost 10, only_when
- input Charge Bomb, cancels_from , damage , mp_cost 20, only_when
- input Block, cancels_from , damage 8, 8, mp_cost 20, only_when
- input When it hits, cancels_from Crouch Attack, damage 15 (finish), mp_cost , only_when
- input When it hits, cancels_from Charge Sweep, damage 18 (throw), mp_cost , only_when
- input Block, cancels_from Getting hit, damage 8, 8, mp_cost 10, only_when