Data:Character/Kamaitachi: Difference between revisions
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LongJump bot (talk | contribs) Game data from 7223a3d (demo build of v2.2) |
LongJump bot (talk | contribs) Game data from 645555d |
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| Line 3: | Line 3: | ||
|name=Kamaitachi | |name=Kamaitachi | ||
|icon=Character Kamaitachi.png | |icon=Character Kamaitachi.png | ||
|modes=Normal, Hard, Practice | |modes=Normal, Hard, Practice | ||
|health=160 | |health=160 | ||
| Line 9: | Line 8: | ||
|speed=13.0 | |speed=13.0 | ||
|jump_height=3.0 | |jump_height=3.0 | ||
|game_version= | |game_version=645555d (demo build of v2.2) | ||
|source_id=data/chars/kama/kama.txt | |source_id=data/chars/kama/kama.txt | ||
}} | }} | ||
{{Move row|wiki_page=Kamaitachi|ordinal=1|input=Attack (press 1, 3 of the chain)|cancels_from=|damage=3|only_when=}} | |||
{{Move row|wiki_page=Kamaitachi|ordinal=2|input=Attack (press 2 of the chain)|cancels_from=|damage=3|only_when=}} | |||
{{Move row|wiki_page=Kamaitachi|ordinal=3|input=Attack (press 4 of the chain)|cancels_from=|damage=3|only_when=}} | |||
{{Move row|wiki_page=Kamaitachi|ordinal=4|input=Attack (press 5 of the chain)|cancels_from=|damage=2, 2, 2, 8|only_when=}} | |||
{{Move row|wiki_page=Kamaitachi|ordinal=5|input=Jump, Attack|cancels_from=|damage=8|only_when=}} | |||
{{Move row|wiki_page=Kamaitachi|ordinal=6|input=Jump, Up + Attack|cancels_from=|damage=6|only_when=}} | |||
{{Move row|wiki_page=Kamaitachi|ordinal=7|input=Jump while moving, Attack|cancels_from=|damage=7|only_when=}} | |||
{{Move row|wiki_page=Kamaitachi|ordinal=8|input | |||
{{HowToPage row|wiki_page=Kamaitachi|ordinal=1|page=33|image=[[File:How To Play page 33.png{{!}}480px]]}} | {{HowToPage row|wiki_page=Kamaitachi|ordinal=1|page=33|image=[[File:How To Play page 33.png{{!}}480px]]}} | ||
{{HowToPage row|wiki_page=Kamaitachi|ordinal=2|page=34|image=[[File:How To Play page 34.png{{!}}480px]]}} | {{HowToPage row|wiki_page=Kamaitachi|ordinal=2|page=34|image=[[File:How To Play page 34.png{{!}}480px]]}} | ||
Revision as of 23:55, 3 November 2026
| name | Kamaitachi |
|---|---|
| icon | Character Kamaitachi.png |
| modes | Normal, Hard, Practice |
| health | 160 |
| mp | 120 |
| speed | 13.0 |
| jump_height | 3.0 |
| wiki_page | Kamaitachi |
| game_version | 645555d (demo build of v2.2) |
| source_id | data/chars/kama/kama.txt |
Article: Kamaitachi
- input Attack (press 1, 3 of the chain), cancels_from , damage 3, mp_cost , only_when
- input Attack (press 2 of the chain), cancels_from , damage 3, mp_cost , only_when
- input Attack (press 4 of the chain), cancels_from , damage 3, mp_cost , only_when
- input Attack (press 5 of the chain), cancels_from , damage 2, 2, 2, 8, mp_cost , only_when
- input Jump, Attack, cancels_from , damage 8, mp_cost , only_when
- input Jump, Up + Attack, cancels_from , damage 6, mp_cost , only_when
- input Jump while moving, Attack, cancels_from , damage 7, mp_cost , only_when
- input Attack while holding an enemy (1st and 2nd press), cancels_from , damage 10 (finish), mp_cost , only_when
- input Attack while holding an enemy (3rd press), or Jump, cancels_from , damage 15 (throw), mp_cost , only_when
- input Back + Attack while holding an enemy, cancels_from , damage 10 (finish), mp_cost , only_when
- input Up + Attack while holding an enemy, cancels_from , damage 15 (throw), mp_cost , only_when
- input Crouch Attack, cancels_from , damage 3, 3, mp_cost , only_when
- input Charge Sweep, cancels_from , damage 14, mp_cost 25, only_when
- input Charge Bomb, cancels_from , damage 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionH), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHA), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHB), mp_cost 120, only_when
- input Block, cancels_from , damage , mp_cost , only_when
- input Crouch Attack, cancels_from Holding an enemy, damage 3, 3, mp_cost , only_when
- input Charge Sweep, cancels_from Holding an enemy, damage 14, mp_cost 25, only_when
- input Charge Bomb, cancels_from Holding an enemy, damage 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionH), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHA), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHB), mp_cost 120, only_when
- input Block, cancels_from Attack while holding an enemy (1st and 2nd press), damage , mp_cost , only_when
- input Block, cancels_from Attack while holding an enemy (3rd press), or Jump, damage , mp_cost , only_when
- input Block, cancels_from Back + Attack while holding an enemy, damage , mp_cost , only_when
- input Block, cancels_from Up + Attack while holding an enemy, damage , mp_cost , only_when
- input Crouch Attack, cancels_from Jumping, damage 8, mp_cost 5, only_when
- input Back, Crouch Attack, cancels_from Jumping, damage 8, mp_cost 5, only_when
- input Back, cancels_from Jump, Up + Attack, damage , mp_cost , only_when After 1 hit
- input Jump, cancels_from Jump, Up + Attack, damage , mp_cost , only_when After 1 hit
- input Crouch Attack, cancels_from Jump, Up + Attack, damage 8, mp_cost 5, only_when After 1 hit
- input Block, cancels_from Landing, damage , mp_cost , only_when
- input Crouch Attack, cancels_from Attack (press 2 of the chain), damage 12, mp_cost , only_when After 1 hit
- input Crouch Attack, cancels_from Attack (press 4 of the chain), damage 12, mp_cost , only_when After 1 hit
- input Forward, Jump, cancels_from Attack (press 5 of the chain), damage 6, mp_cost , only_when After 1 hit
- input Charge Sweep, cancels_from Attack (press 5 of the chain), damage 14, mp_cost 25, only_when After 1 hit
- input Block, cancels_from Attack (press 5 of the chain), damage , mp_cost , only_when
- input Forward, Jump, cancels_from Forward, Forward, damage 6, mp_cost , only_when After 1 hit
- input Charge Sweep, cancels_from Forward, Forward, damage 14, mp_cost 25, only_when After 1 hit
- input Block, cancels_from Forward, Forward, damage , mp_cost , only_when
- input Attack, cancels_from Crouch Attack, damage 3, 3, mp_cost , only_when After 1 hit
- input Crouch Attack, cancels_from Crouch Attack, damage 3, 3, mp_cost , only_when After 1 hit
- input Block, cancels_from Crouch Attack, damage , mp_cost , only_when
- input Attack, cancels_from Attack or Crouch Attack, damage 12, mp_cost , only_when After 1 hit
- input Crouch Attack, cancels_from Attack or Crouch Attack, damage 12, mp_cost , only_when After 1 hit
- input Block, cancels_from Attack or Crouch Attack, damage , mp_cost , only_when
- input Forward, Jump, cancels_from Crouch Attack or Attack, damage 6, mp_cost , only_when After 1 hit
- input Charge Sweep, cancels_from Crouch Attack or Attack, damage 14, mp_cost 25, only_when After 1 hit
- input Block, cancels_from Crouch Attack or Attack, damage , mp_cost , only_when
- input Forward, Jump, cancels_from Forward, Jump, damage 6, mp_cost , only_when After 1 hit
- input Charge Sweep, cancels_from Forward, Jump, damage 14, mp_cost 25, only_when After 1 hit
- input Block, cancels_from Forward, Jump, damage , mp_cost , only_when
- input Forward, Jump, cancels_from Charge Sweep, damage 8, mp_cost , only_when After 1 hit
- input Block, cancels_from Charge Sweep, damage , mp_cost , only_when
- input Back, cancels_from Crouch Attack, damage , mp_cost , only_when After 1 hit
- input Back, cancels_from Back, Crouch Attack, damage , mp_cost , only_when After 1 hit
- input Block, cancels_from Back, Crouch Attack, damage , mp_cost , only_when
- input Crouch Attack, cancels_from Crouch Attack, damage 5, mp_cost , only_when
- input Crouch Attack, cancels_from Crouch Attack, damage 7, mp_cost , only_when
- input Forward, Jump, cancels_from Crouch Attack, damage 8, mp_cost , only_when After 1 hit
- input Attack, cancels_from Jump or Forward, Jump, damage 6, mp_cost , only_when
- input Crouch Attack, cancels_from Jump or Forward, Jump, damage 8, mp_cost 5, only_when
- input Back, Crouch Attack, cancels_from Jump or Forward, Jump, damage 8, mp_cost 5, only_when
- input Block, cancels_from Jump or Forward, Jump, damage , mp_cost , only_when
- input Back, cancels_from Attack, damage , mp_cost , only_when After 1 hit
- input Jump, cancels_from Attack, damage , mp_cost , only_when After 1 hit
- input Crouch Attack, cancels_from Attack, damage 8, mp_cost 5, only_when After 1 hit
- input Block, cancels_from Attack, damage , mp_cost , only_when
- input Attack, cancels_from Back, damage 8, mp_cost , only_when
- input Crouch Attack, cancels_from Back, damage 8, mp_cost 5, only_when
- input Back, Crouch Attack, cancels_from Back, damage 8, mp_cost 5, only_when
- input Block, cancels_from Back, damage , mp_cost , only_when
- input Attack, cancels_from Jump, damage 6, mp_cost , only_when
- input Crouch Attack, cancels_from Jump, damage , mp_cost , only_when
- input Back, Crouch Attack, cancels_from Jump, damage , mp_cost , only_when
- input Block, cancels_from Jump, damage , mp_cost , only_when
- input Back, cancels_from Forward, Jump, damage , mp_cost , only_when After 1 hit
- input Jump, cancels_from Forward, Jump, damage , mp_cost , only_when After 1 hit
- input Crouch Attack, cancels_from Forward, Jump, damage 8, mp_cost 5, only_when After 1 hit
- input Attack, cancels_from Up, Jump, damage 8, mp_cost , only_when
- input Block, cancels_from Up, Jump, damage , mp_cost , only_when
- input When it hits, cancels_from Crouch Attack, damage 10 (finish), mp_cost , only_when
- input Attack, cancels_from Follow-up on a hit, damage 8, mp_cost , only_when
- input Block, cancels_from Follow-up on a hit, damage , mp_cost , only_when
- input When it hits, cancels_from Back, Crouch Attack, damage 10 (finish), mp_cost , only_when
- input Attack, cancels_from Back, Jump or Jump, damage 8, mp_cost , only_when
- input Crouch Attack, cancels_from Back, Jump or Jump, damage 8, mp_cost 5, only_when
- input Back, Crouch Attack, cancels_from Back, Jump or Jump, damage 8, mp_cost 5, only_when
- input Block, cancels_from Back, Jump or Jump, damage , mp_cost , only_when
- input Back, Crouch Attack, cancels_from Forward, Jump, damage 8, mp_cost 5, only_when After 1 hit
- input Block, cancels_from Crouch Attack or Block, damage , mp_cost , only_when
- input Block, cancels_from Charge Bomb, damage , mp_cost , only_when
- input Block, cancels_from Up, Up, damage , mp_cost , only_when
- input Block, cancels_from Down, Down, damage , mp_cost , only_when
- input Jump, cancels_from Block, damage , mp_cost , only_when
- input Back, Jump, cancels_from Block, damage , mp_cost , only_when
- input Up, Up, cancels_from Block, damage , mp_cost , only_when
- input Down, Down, cancels_from Block, damage , mp_cost , only_when
- input Forward, Forward, cancels_from Block, damage 8, mp_cost , only_when
- input Attack, cancels_from Block, damage 8, 8, mp_cost 30, only_when
- input Crouch Attack, cancels_from Block, damage 5, mp_cost 15, only_when
- input Charge Sweep, cancels_from Block, damage 14, mp_cost 25, only_when
- input Forward, cancels_from Block, damage , mp_cost , only_when
- input Back, cancels_from Block, damage , mp_cost , only_when
- input Up, cancels_from Block, damage , mp_cost , only_when
- input Down, cancels_from Block, damage , mp_cost , only_when
- input Jump, cancels_from Forward, damage , mp_cost , only_when
- input Back, Jump, cancels_from Forward, damage , mp_cost , only_when
- input Up, Up, cancels_from Forward, damage , mp_cost , only_when
- input Down, Down, cancels_from Forward, damage , mp_cost , only_when
- input Crouch Attack, cancels_from Forward, damage 5, mp_cost 15, only_when
- input Charge Sweep, cancels_from Forward, damage 14, mp_cost 25, only_when
- input Jump, cancels_from Back, damage , mp_cost , only_when
- input Forward, Jump, cancels_from Back, damage , mp_cost , only_when
- input Up, Up, cancels_from Back, damage , mp_cost , only_when
- input Down, Down, cancels_from Back, damage , mp_cost , only_when
- input Crouch Attack, cancels_from Back, damage 5, mp_cost 15, only_when
- input Charge Sweep, cancels_from Back, damage 14, mp_cost 25, only_when
- input Jump, cancels_from Up, damage , mp_cost , only_when
- input Back, Jump, cancels_from Up, damage , mp_cost , only_when
- input Up, Up, cancels_from Up, damage , mp_cost , only_when
- input Down, Down, cancels_from Up, damage , mp_cost , only_when
- input Crouch Attack, cancels_from Up, damage 5, mp_cost 15, only_when
- input Charge Sweep, cancels_from Up, damage 14, mp_cost 25, only_when
- input Jump, cancels_from Down, damage , mp_cost , only_when
- input Back, Jump, cancels_from Down, damage , mp_cost , only_when
- input Up, Up, cancels_from Down, damage , mp_cost , only_when
- input Down, Down, cancels_from Down, damage , mp_cost , only_when
- input Crouch Attack, cancels_from Down, damage 5, mp_cost 15, only_when
- input Charge Sweep, cancels_from Down, damage 14, mp_cost 25, only_when
- input Crouch Attack, cancels_from Getting hit, damage 8, 8, mp_cost 15, only_when
- input Block, cancels_from Getting hit, damage 8, 8, mp_cost 15, only_when
- input Charge Bomb, cancels_from Getting hit, damage 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionH), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHA), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHB), mp_cost 120, only_when
- input Up, Jump, cancels_from Knocked down, damage , mp_cost , only_when
- input Block, cancels_from Getting up, damage , mp_cost , only_when
- health 160, mp 120, speed 13.0, jump_height 3.0
- input Attack (press 1, 3 of the chain), cancels_from , damage 3, mp_cost , only_when
- input Attack (press 2 of the chain), cancels_from , damage 3, mp_cost , only_when
- input Attack (press 4 of the chain), cancels_from , damage 3, mp_cost , only_when
- input Attack (press 5 of the chain), cancels_from , damage 2, 2, 2, 8, mp_cost , only_when
- input Jump, Attack, cancels_from , damage 8, mp_cost , only_when
- input Jump, Up + Attack, cancels_from , damage 6, mp_cost , only_when
- input Jump while moving, Attack, cancels_from , damage 7, mp_cost , only_when
- input Attack while holding an enemy (1st and 2nd press), cancels_from , damage 10 (finish), mp_cost , only_when
- input Attack while holding an enemy (3rd press), or Jump, cancels_from , damage 15 (throw), mp_cost , only_when
- input Back + Attack while holding an enemy, cancels_from , damage 10 (finish), mp_cost , only_when
- input Up + Attack while holding an enemy, cancels_from , damage 15 (throw), mp_cost , only_when
- input Crouch Attack, cancels_from , damage 3, 3, mp_cost , only_when
- input Charge Sweep, cancels_from , damage 14, mp_cost 25, only_when
- input Charge Bomb, cancels_from , damage 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionH), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHA), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHB), mp_cost 120, only_when
- input Block, cancels_from , damage , mp_cost , only_when
- input Crouch Attack, cancels_from Holding an enemy, damage 3, 3, mp_cost , only_when
- input Charge Sweep, cancels_from Holding an enemy, damage 14, mp_cost 25, only_when
- input Charge Bomb, cancels_from Holding an enemy, damage 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionH), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHA), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHB), mp_cost 120, only_when
- input Block, cancels_from Attack while holding an enemy (1st and 2nd press), damage , mp_cost , only_when
- input Block, cancels_from Attack while holding an enemy (3rd press), or Jump, damage , mp_cost , only_when
- input Block, cancels_from Back + Attack while holding an enemy, damage , mp_cost , only_when
- input Block, cancels_from Up + Attack while holding an enemy, damage , mp_cost , only_when
- input Crouch Attack, cancels_from Jumping, damage 8, mp_cost 5, only_when
- input Back, Crouch Attack, cancels_from Jumping, damage 8, mp_cost 5, only_when
- input Back, cancels_from Jump, Up + Attack, damage , mp_cost , only_when After 1 hit
- input Jump, cancels_from Jump, Up + Attack, damage , mp_cost , only_when After 1 hit
- input Crouch Attack, cancels_from Jump, Up + Attack, damage 8, mp_cost 5, only_when After 1 hit
- input Block, cancels_from Landing, damage , mp_cost , only_when
- input Crouch Attack, cancels_from Attack (press 2 of the chain), damage 12, mp_cost , only_when After 1 hit
- input Crouch Attack, cancels_from Attack (press 4 of the chain), damage 12, mp_cost , only_when After 1 hit
- input Forward, Jump, cancels_from Attack (press 5 of the chain), damage 6, mp_cost , only_when After 1 hit
- input Charge Sweep, cancels_from Attack (press 5 of the chain), damage 14, mp_cost 25, only_when After 1 hit
- input Block, cancels_from Attack (press 5 of the chain), damage , mp_cost , only_when
- input Forward, Jump, cancels_from Forward, Forward, damage 6, mp_cost , only_when After 1 hit
- input Charge Sweep, cancels_from Forward, Forward, damage 14, mp_cost 25, only_when After 1 hit
- input Block, cancels_from Forward, Forward, damage , mp_cost , only_when
- input Attack, cancels_from Crouch Attack, damage 3, 3, mp_cost , only_when After 1 hit
- input Crouch Attack, cancels_from Crouch Attack, damage 3, 3, mp_cost , only_when After 1 hit
- input Block, cancels_from Crouch Attack, damage , mp_cost , only_when
- input Attack, cancels_from Attack or Crouch Attack, damage 12, mp_cost , only_when After 1 hit
- input Crouch Attack, cancels_from Attack or Crouch Attack, damage 12, mp_cost , only_when After 1 hit
- input Block, cancels_from Attack or Crouch Attack, damage , mp_cost , only_when
- input Forward, Jump, cancels_from Crouch Attack or Attack, damage 6, mp_cost , only_when After 1 hit
- input Charge Sweep, cancels_from Crouch Attack or Attack, damage 14, mp_cost 25, only_when After 1 hit
- input Block, cancels_from Crouch Attack or Attack, damage , mp_cost , only_when
- input Forward, Jump, cancels_from Forward, Jump, damage 6, mp_cost , only_when After 1 hit
- input Charge Sweep, cancels_from Forward, Jump, damage 14, mp_cost 25, only_when After 1 hit
- input Block, cancels_from Forward, Jump, damage , mp_cost , only_when
- input Forward, Jump, cancels_from Charge Sweep, damage 8, mp_cost , only_when After 1 hit
- input Block, cancels_from Charge Sweep, damage , mp_cost , only_when
- input Back, cancels_from Crouch Attack, damage , mp_cost , only_when After 1 hit
- input Back, cancels_from Back, Crouch Attack, damage , mp_cost , only_when After 1 hit
- input Block, cancels_from Back, Crouch Attack, damage , mp_cost , only_when
- input Crouch Attack, cancels_from Crouch Attack, damage 5, mp_cost , only_when
- input Crouch Attack, cancels_from Crouch Attack, damage 7, mp_cost , only_when
- input Forward, Jump, cancels_from Crouch Attack, damage 8, mp_cost , only_when After 1 hit
- input Attack, cancels_from Jump or Forward, Jump, damage 6, mp_cost , only_when
- input Crouch Attack, cancels_from Jump or Forward, Jump, damage 8, mp_cost 5, only_when
- input Back, Crouch Attack, cancels_from Jump or Forward, Jump, damage 8, mp_cost 5, only_when
- input Block, cancels_from Jump or Forward, Jump, damage , mp_cost , only_when
- input Back, cancels_from Attack, damage , mp_cost , only_when After 1 hit
- input Jump, cancels_from Attack, damage , mp_cost , only_when After 1 hit
- input Crouch Attack, cancels_from Attack, damage 8, mp_cost 5, only_when After 1 hit
- input Block, cancels_from Attack, damage , mp_cost , only_when
- input Attack, cancels_from Back, damage 8, mp_cost , only_when
- input Crouch Attack, cancels_from Back, damage 8, mp_cost 5, only_when
- input Back, Crouch Attack, cancels_from Back, damage 8, mp_cost 5, only_when
- input Block, cancels_from Back, damage , mp_cost , only_when
- input Attack, cancels_from Jump, damage 6, mp_cost , only_when
- input Crouch Attack, cancels_from Jump, damage , mp_cost , only_when
- input Back, Crouch Attack, cancels_from Jump, damage , mp_cost , only_when
- input Block, cancels_from Jump, damage , mp_cost , only_when
- input Back, cancels_from Forward, Jump, damage , mp_cost , only_when After 1 hit
- input Jump, cancels_from Forward, Jump, damage , mp_cost , only_when After 1 hit
- input Crouch Attack, cancels_from Forward, Jump, damage 8, mp_cost 5, only_when After 1 hit
- input Attack, cancels_from Up, Jump, damage 8, mp_cost , only_when
- input Block, cancels_from Up, Jump, damage , mp_cost , only_when
- input When it hits, cancels_from Crouch Attack, damage 10 (finish), mp_cost , only_when
- input Attack, cancels_from Follow-up on a hit, damage 8, mp_cost , only_when
- input Block, cancels_from Follow-up on a hit, damage , mp_cost , only_when
- input When it hits, cancels_from Back, Crouch Attack, damage 10 (finish), mp_cost , only_when
- input Attack, cancels_from Back, Jump or Jump, damage 8, mp_cost , only_when
- input Crouch Attack, cancels_from Back, Jump or Jump, damage 8, mp_cost 5, only_when
- input Back, Crouch Attack, cancels_from Back, Jump or Jump, damage 8, mp_cost 5, only_when
- input Block, cancels_from Back, Jump or Jump, damage , mp_cost , only_when
- input Back, Crouch Attack, cancels_from Forward, Jump, damage 8, mp_cost 5, only_when After 1 hit
- input Block, cancels_from Crouch Attack or Block, damage , mp_cost , only_when
- input Block, cancels_from Charge Bomb, damage , mp_cost , only_when
- input Block, cancels_from Up, Up, damage , mp_cost , only_when
- input Block, cancels_from Down, Down, damage , mp_cost , only_when
- input Jump, cancels_from Block, damage , mp_cost , only_when
- input Back, Jump, cancels_from Block, damage , mp_cost , only_when
- input Up, Up, cancels_from Block, damage , mp_cost , only_when
- input Down, Down, cancels_from Block, damage , mp_cost , only_when
- input Forward, Forward, cancels_from Block, damage 8, mp_cost , only_when
- input Attack, cancels_from Block, damage 8, 8, mp_cost 30, only_when
- input Crouch Attack, cancels_from Block, damage 5, mp_cost 15, only_when
- input Charge Sweep, cancels_from Block, damage 14, mp_cost 25, only_when
- input Forward, cancels_from Block, damage , mp_cost , only_when
- input Back, cancels_from Block, damage , mp_cost , only_when
- input Up, cancels_from Block, damage , mp_cost , only_when
- input Down, cancels_from Block, damage , mp_cost , only_when
- input Jump, cancels_from Forward, damage , mp_cost , only_when
- input Back, Jump, cancels_from Forward, damage , mp_cost , only_when
- input Up, Up, cancels_from Forward, damage , mp_cost , only_when
- input Down, Down, cancels_from Forward, damage , mp_cost , only_when
- input Crouch Attack, cancels_from Forward, damage 5, mp_cost 15, only_when
- input Charge Sweep, cancels_from Forward, damage 14, mp_cost 25, only_when
- input Jump, cancels_from Back, damage , mp_cost , only_when
- input Forward, Jump, cancels_from Back, damage , mp_cost , only_when
- input Up, Up, cancels_from Back, damage , mp_cost , only_when
- input Down, Down, cancels_from Back, damage , mp_cost , only_when
- input Crouch Attack, cancels_from Back, damage 5, mp_cost 15, only_when
- input Charge Sweep, cancels_from Back, damage 14, mp_cost 25, only_when
- input Jump, cancels_from Up, damage , mp_cost , only_when
- input Back, Jump, cancels_from Up, damage , mp_cost , only_when
- input Up, Up, cancels_from Up, damage , mp_cost , only_when
- input Down, Down, cancels_from Up, damage , mp_cost , only_when
- input Crouch Attack, cancels_from Up, damage 5, mp_cost 15, only_when
- input Charge Sweep, cancels_from Up, damage 14, mp_cost 25, only_when
- input Jump, cancels_from Down, damage , mp_cost , only_when
- input Back, Jump, cancels_from Down, damage , mp_cost , only_when
- input Up, Up, cancels_from Down, damage , mp_cost , only_when
- input Down, Down, cancels_from Down, damage , mp_cost , only_when
- input Crouch Attack, cancels_from Down, damage 5, mp_cost 15, only_when
- input Charge Sweep, cancels_from Down, damage 14, mp_cost 25, only_when
- input Crouch Attack, cancels_from Getting hit, damage 8, 8, mp_cost 15, only_when
- input Block, cancels_from Getting hit, damage 8, 8, mp_cost 15, only_when
- input Charge Bomb, cancels_from Getting hit, damage 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionH), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHA), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHB), mp_cost 120, only_when
- input Up, Jump, cancels_from Knocked down, damage , mp_cost , only_when
- input Block, cancels_from Getting up, damage , mp_cost , only_when










