Data:Character/Kunoichi: Difference between revisions
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LongJump bot (talk | contribs) Game data from 7223a3d (demo build of v2.2) |
LongJump bot (talk | contribs) Game data from 645555d |
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|name=Kunoichi | |name=Kunoichi | ||
|icon=Character Kunoichi.png | |icon=Character Kunoichi.png | ||
|modes=Normal, Hard, Practice | |modes=Normal, Hard, Practice | ||
|health=160 | |health=160 | ||
| Line 9: | Line 8: | ||
|speed=12.0 | |speed=12.0 | ||
|jump_height=3.0 | |jump_height=3.0 | ||
|game_version= | |game_version=645555d (demo build of v2.2) | ||
|source_id=data/chars/kuno/kuno.txt | |source_id=data/chars/kuno/kuno.txt | ||
}} | }} | ||
{{Move row|wiki_page=Kunoichi|ordinal=1|input=Attack (press 1, 3 of the chain)|cancels_from=|damage=4|only_when=}} | |||
{{Move row|wiki_page=Kunoichi|ordinal=2|input=Attack (press 2, 4 of the chain)|cancels_from=|damage=4|only_when=}} | |||
{{Move row|wiki_page=Kunoichi|ordinal=3|input=Attack (press 5 of the chain)|cancels_from=|damage=9|only_when=}} | |||
{{Move row|wiki_page=Kunoichi|ordinal=4|input=Jump, Attack|cancels_from=|damage=7|only_when=}} | |||
{{Move row|wiki_page=Kunoichi|ordinal=5|input=Jump while moving, Attack|cancels_from=|damage=6|only_when=}} | |||
{{Move row|wiki_page=Kunoichi|ordinal=6|input=Attack while holding an enemy (1st and 2nd press)|cancels_from=|damage=5, 10 (throw)|only_when=}} | |||
{{Move row|wiki_page=Kunoichi|ordinal=7|input=Attack while holding an enemy (3rd press), or Jump|cancels_from=|damage=16 (throw)|only_when= | |||
{{HowToPage row|wiki_page=Kunoichi|ordinal=1|page=2|image=[[File:How To Play page 2.png{{!}}480px]]}} | {{HowToPage row|wiki_page=Kunoichi|ordinal=1|page=2|image=[[File:How To Play page 2.png{{!}}480px]]}} | ||
{{HowToPage row|wiki_page=Kunoichi|ordinal=2|page=3|image=[[File:How To Play page 3.png{{!}}480px]]}} | {{HowToPage row|wiki_page=Kunoichi|ordinal=2|page=3|image=[[File:How To Play page 3.png{{!}}480px]]}} | ||
Revision as of 23:55, 3 November 2026
| name | Kunoichi |
|---|---|
| icon | Character Kunoichi.png |
| modes | Normal, Hard, Practice |
| health | 160 |
| mp | 120 |
| speed | 12.0 |
| jump_height | 3.0 |
| wiki_page | Kunoichi |
| game_version | 645555d (demo build of v2.2) |
| source_id | data/chars/kuno/kuno.txt |
Article: Kunoichi
- input Attack (press 1, 3 of the chain), cancels_from , damage 4, mp_cost , only_when
- input Attack (press 2, 4 of the chain), cancels_from , damage 4, mp_cost , only_when
- input Attack (press 5 of the chain), cancels_from , damage 9, mp_cost , only_when
- input Jump, Attack, cancels_from , damage 7, mp_cost , only_when
- input Jump while moving, Attack, cancels_from , damage 6, mp_cost , only_when
- input Attack while holding an enemy (1st and 2nd press), cancels_from , damage 5, 10 (throw), mp_cost , only_when
- input Attack while holding an enemy (3rd press), or Jump, cancels_from , damage 16 (throw), mp_cost , only_when
- input Back + Attack while holding an enemy, cancels_from , damage 5, 10 (throw), mp_cost , only_when
- input Up + Attack while holding an enemy, cancels_from , damage 16 (throw), mp_cost , only_when
- input Down + Attack while holding an enemy, cancels_from , damage 2 (hurt), 2 (hurt), 2 (hurt), 2 (hurt), 2 (hurt), 12 (finish), mp_cost , only_when
- input Crouch Attack, cancels_from , damage 4, 4, mp_cost , only_when
- input Charge Sweep, cancels_from , damage 10/13/14/15, mp_cost 20, only_when
- input Charge Bomb, cancels_from , damage 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionH), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHB), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHA), mp_cost 120, only_when
- input Block, cancels_from , damage , mp_cost , only_when
- input Crouch Attack, cancels_from Holding an enemy, damage 4, 4, mp_cost , only_when
- input Charge Sweep, cancels_from Holding an enemy, damage 10/13/14/15, mp_cost 20, only_when
- input Charge Bomb, cancels_from Holding an enemy, damage 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionH), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHB), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHA), mp_cost 120, only_when
- input Block, cancels_from Attack while holding an enemy (1st and 2nd press), damage , mp_cost , only_when
- input Block, cancels_from Attack while holding an enemy (3rd press), or Jump, damage , mp_cost , only_when
- input Block, cancels_from Back + Attack while holding an enemy, damage , mp_cost , only_when
- input Block, cancels_from Up + Attack while holding an enemy, damage , mp_cost , only_when
- input Block, cancels_from Down + Attack while holding an enemy, damage , mp_cost , only_when
- input Crouch Attack, cancels_from Jumping, damage , mp_cost , only_when
- input Back, Crouch Attack, cancels_from Jumping, damage , mp_cost , only_when
- input Up, Attack, cancels_from Jumping, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when
- input Back, cancels_from Jump while moving, Attack, damage , mp_cost , only_when After 1 hit
- input Up, Attack, cancels_from Jump while moving, Attack, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when After 1 hit
- input Block, cancels_from Landing, damage , mp_cost , only_when
- input Crouch Attack, cancels_from Attack (press 2, 4 of the chain), damage 9, mp_cost , only_when After 1 hit
- input Forward, Jump, cancels_from Attack (press 5 of the chain), damage 6, mp_cost , only_when After 1 hit
- input Charge Sweep, cancels_from Attack (press 5 of the chain), damage 10/13/14/15, mp_cost 20, only_when After 1 hit
- input Attack, cancels_from Attack (press 5 of the chain), damage 7 (Shuriken), mp_cost 10, only_when After 1 hit
- input Block, cancels_from Attack (press 5 of the chain), damage , mp_cost , only_when
- input Forward, Jump, cancels_from Forward, Forward, damage 6, mp_cost , only_when After 1 hit
- input Charge Sweep, cancels_from Forward, Forward, damage 10/13/14/15, mp_cost 20, only_when After 1 hit
- input Block, cancels_from Forward, Forward, damage , mp_cost , only_when
- input Attack, cancels_from Crouch Attack, damage 4, 4, mp_cost , only_when After 1 hit
- input Crouch Attack, cancels_from Crouch Attack, damage 4, 4, mp_cost , only_when After 1 hit
- input Attack, cancels_from Attack or Crouch Attack, damage 9, mp_cost , only_when After 1 hit
- input Crouch Attack, cancels_from Attack or Crouch Attack, damage 9, mp_cost , only_when After 1 hit
- input Forward, Jump, cancels_from Crouch Attack or Attack, damage 6, mp_cost , only_when After 1 hit
- input Charge Sweep, cancels_from Crouch Attack or Attack, damage 10/13/14/15, mp_cost 20, only_when After 1 hit
- input Attack, cancels_from Crouch Attack or Attack, damage 7 (Shuriken), mp_cost 10, only_when After 1 hit
- input Block, cancels_from Crouch Attack or Attack, damage , mp_cost , only_when
- input Forward, Jump, cancels_from Charge Sweep, damage 6, mp_cost , only_when After 1 hit
- input Up, Jump, cancels_from Charge Sweep, damage , mp_cost , only_when After 1 hit
- input Block, cancels_from Charge Sweep, damage , mp_cost , only_when
- input Block, cancels_from Crouch Attack, damage , mp_cost , only_when
- input Block, cancels_from Attack, damage , mp_cost , only_when
- input When it hits, cancels_from Crouch Attack, damage 10 (finish), mp_cost , only_when
- input Back, cancels_from Follow-up on a hit, damage , mp_cost , only_when
- input Up, Attack, cancels_from Follow-up on a hit, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when
- input Block, cancels_from Follow-up on a hit, damage , mp_cost , only_when
- input Block, cancels_from Back, Crouch Attack, damage , mp_cost , only_when
- input When it hits, cancels_from Back, Crouch Attack, damage 10 (finish), mp_cost , only_when
- input Back, cancels_from Up, Attack or Attack, damage , mp_cost , only_when
- input Attack, cancels_from Up, Attack or Attack, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 5, only_when
- input Block, cancels_from Up, Attack or Attack, damage , mp_cost , only_when
- input Back, cancels_from Attack, damage , mp_cost , only_when
- input Attack, cancels_from Attack, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when
- input Attack, cancels_from Up, Jump or Jump or Forward, Jump, damage 6, mp_cost , only_when
- input Crouch Attack, cancels_from Up, Jump or Jump or Forward, Jump, damage , mp_cost , only_when
- input Back, Crouch Attack, cancels_from Up, Jump or Jump or Forward, Jump, damage , mp_cost , only_when
- input Up, Attack, cancels_from Up, Jump or Jump or Forward, Jump, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when
- input Block, cancels_from Up, Jump or Jump or Forward, Jump, damage , mp_cost , only_when
- input Back, cancels_from Attack, damage , mp_cost , only_when After 1 hit
- input Up, Attack, cancels_from Attack, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when After 1 hit
- input Attack, cancels_from Back, damage 6, mp_cost , only_when
- input Up, Attack, cancels_from Back, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when
- input Block, cancels_from Back, damage , mp_cost , only_when
- input Back, cancels_from Forward, Jump, damage , mp_cost , only_when After 1 hit
- input Up, Attack, cancels_from Forward, Jump, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when After 1 hit
- input Block, cancels_from Forward, Jump, damage , mp_cost , only_when
- input Attack, cancels_from Up, Jump, damage 6, mp_cost , only_when
- input Back, Attack, cancels_from Up, Jump, damage 6, mp_cost , only_when
- input Block, cancels_from Up, Jump, damage , mp_cost , only_when
- input Up, Attack, cancels_from Up, Jump, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when
- input Crouch Attack, cancels_from Up, Jump, damage , mp_cost , only_when
- input Back, Crouch Attack, cancels_from Up, Jump, damage , mp_cost , only_when
- input Attack, cancels_from Back, Jump or Jump, damage 6, mp_cost , only_when
- input Block, cancels_from Back, Jump or Jump, damage , mp_cost , only_when
- input Back, cancels_from Back, Attack, damage , mp_cost , only_when After 1 hit
- input Block, cancels_from Back, Attack, damage , mp_cost , only_when
- input Block, cancels_from Crouch Attack or Block, damage , mp_cost , only_when
- input Block, cancels_from Charge Bomb, damage , mp_cost , only_when
- input Attack, cancels_from Up, Up, damage 6, mp_cost , only_when
- input Block, cancels_from Up, Up, damage , mp_cost , only_when
- input Attack, cancels_from Down, Down, damage 6, mp_cost , only_when
- input Block, cancels_from Down, Down, damage , mp_cost , only_when
- input Jump, cancels_from Block, damage , mp_cost , only_when
- input Back, Jump, cancels_from Block, damage , mp_cost , only_when
- input Up, Up, cancels_from Block, damage , mp_cost , only_when
- input Down, Down, cancels_from Block, damage , mp_cost , only_when
- input Attack, cancels_from Block, damage 9, 9, mp_cost 30, only_when
- input Crouch Attack, cancels_from Block, damage 7 (Shuriken), mp_cost 10, only_when
- input Charge Sweep, cancels_from Block, damage 10/13/14/15, mp_cost 20, only_when
- input Forward, Forward, cancels_from Block, damage 5, mp_cost , only_when
- input Forward, cancels_from Block, damage , mp_cost , only_when
- input Back, cancels_from Block, damage , mp_cost , only_when
- input Up, cancels_from Block, damage , mp_cost , only_when
- input Down, cancels_from Block, damage , mp_cost , only_when
- input Jump, cancels_from Forward, damage , mp_cost , only_when
- input Back, Jump, cancels_from Forward, damage , mp_cost , only_when
- input Up, Up, cancels_from Forward, damage , mp_cost , only_when
- input Down, Down, cancels_from Forward, damage , mp_cost , only_when
- input Crouch Attack, cancels_from Forward, damage 7 (Shuriken), mp_cost 10, only_when
- input Charge Sweep, cancels_from Forward, damage 10/13/14/15, mp_cost 20, only_when
- input Jump, cancels_from Back, damage , mp_cost , only_when
- input Forward, Jump, cancels_from Back, damage , mp_cost , only_when
- input Up, Up, cancels_from Back, damage , mp_cost , only_when
- input Down, Down, cancels_from Back, damage , mp_cost , only_when
- input Crouch Attack, cancels_from Back, damage 7 (Shuriken), mp_cost 10, only_when
- input Charge Sweep, cancels_from Back, damage 10/13/14/15, mp_cost 20, only_when
- input Jump, cancels_from Up, damage , mp_cost , only_when
- input Back, Jump, cancels_from Up, damage , mp_cost , only_when
- input Up, Up, cancels_from Up, damage , mp_cost , only_when
- input Down, Down, cancels_from Up, damage , mp_cost , only_when
- input Crouch Attack, cancels_from Up, damage 7 (Shuriken), mp_cost 10, only_when
- input Charge Sweep, cancels_from Up, damage 10/13/14/15, mp_cost 20, only_when
- input Jump, cancels_from Down, damage , mp_cost , only_when
- input Back, Jump, cancels_from Down, damage , mp_cost , only_when
- input Up, Up, cancels_from Down, damage , mp_cost , only_when
- input Down, Down, cancels_from Down, damage , mp_cost , only_when
- input Crouch Attack, cancels_from Down, damage 7 (Shuriken), mp_cost 10, only_when
- input Charge Sweep, cancels_from Down, damage 10/13/14/15, mp_cost 20, only_when
- input Crouch Attack, cancels_from Getting hit, damage 9, 9, mp_cost 15, only_when
- input Block, cancels_from Getting hit, damage 9, 9, mp_cost 15, only_when
- input Charge Bomb, cancels_from Getting hit, damage 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionH), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHB), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHA), mp_cost 120, only_when
- input Up, Jump, cancels_from Knocked down, damage , mp_cost , only_when
- input Block, cancels_from Getting up, damage , mp_cost , only_when
- health 160, mp 120, speed 12.0, jump_height 3.0
- input Attack (press 1, 3 of the chain), cancels_from , damage 4, mp_cost , only_when
- input Attack (press 2, 4 of the chain), cancels_from , damage 4, mp_cost , only_when
- input Attack (press 5 of the chain), cancels_from , damage 9, mp_cost , only_when
- input Jump, Attack, cancels_from , damage 7, mp_cost , only_when
- input Jump while moving, Attack, cancels_from , damage 6, mp_cost , only_when
- input Attack while holding an enemy (1st and 2nd press), cancels_from , damage 5, 10 (throw), mp_cost , only_when
- input Attack while holding an enemy (3rd press), or Jump, cancels_from , damage 16 (throw), mp_cost , only_when
- input Back + Attack while holding an enemy, cancels_from , damage 5, 10 (throw), mp_cost , only_when
- input Up + Attack while holding an enemy, cancels_from , damage 16 (throw), mp_cost , only_when
- input Down + Attack while holding an enemy, cancels_from , damage 2 (hurt), 2 (hurt), 2 (hurt), 2 (hurt), 2 (hurt), 12 (finish), mp_cost , only_when
- input Crouch Attack, cancels_from , damage 4, 4, mp_cost , only_when
- input Charge Sweep, cancels_from , damage 10/13/14/15, mp_cost 20, only_when
- input Charge Bomb, cancels_from , damage 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionH), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHB), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHA), mp_cost 120, only_when
- input Block, cancels_from , damage , mp_cost , only_when
- input Crouch Attack, cancels_from Holding an enemy, damage 4, 4, mp_cost , only_when
- input Charge Sweep, cancels_from Holding an enemy, damage 10/13/14/15, mp_cost 20, only_when
- input Charge Bomb, cancels_from Holding an enemy, damage 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionH), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHB), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHA), mp_cost 120, only_when
- input Block, cancels_from Attack while holding an enemy (1st and 2nd press), damage , mp_cost , only_when
- input Block, cancels_from Attack while holding an enemy (3rd press), or Jump, damage , mp_cost , only_when
- input Block, cancels_from Back + Attack while holding an enemy, damage , mp_cost , only_when
- input Block, cancels_from Up + Attack while holding an enemy, damage , mp_cost , only_when
- input Block, cancels_from Down + Attack while holding an enemy, damage , mp_cost , only_when
- input Crouch Attack, cancels_from Jumping, damage , mp_cost , only_when
- input Back, Crouch Attack, cancels_from Jumping, damage , mp_cost , only_when
- input Up, Attack, cancels_from Jumping, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when
- input Back, cancels_from Jump while moving, Attack, damage , mp_cost , only_when After 1 hit
- input Up, Attack, cancels_from Jump while moving, Attack, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when After 1 hit
- input Block, cancels_from Landing, damage , mp_cost , only_when
- input Crouch Attack, cancels_from Attack (press 2, 4 of the chain), damage 9, mp_cost , only_when After 1 hit
- input Forward, Jump, cancels_from Attack (press 5 of the chain), damage 6, mp_cost , only_when After 1 hit
- input Charge Sweep, cancels_from Attack (press 5 of the chain), damage 10/13/14/15, mp_cost 20, only_when After 1 hit
- input Attack, cancels_from Attack (press 5 of the chain), damage 7 (Shuriken), mp_cost 10, only_when After 1 hit
- input Block, cancels_from Attack (press 5 of the chain), damage , mp_cost , only_when
- input Forward, Jump, cancels_from Forward, Forward, damage 6, mp_cost , only_when After 1 hit
- input Charge Sweep, cancels_from Forward, Forward, damage 10/13/14/15, mp_cost 20, only_when After 1 hit
- input Block, cancels_from Forward, Forward, damage , mp_cost , only_when
- input Attack, cancels_from Crouch Attack, damage 4, 4, mp_cost , only_when After 1 hit
- input Crouch Attack, cancels_from Crouch Attack, damage 4, 4, mp_cost , only_when After 1 hit
- input Attack, cancels_from Attack or Crouch Attack, damage 9, mp_cost , only_when After 1 hit
- input Crouch Attack, cancels_from Attack or Crouch Attack, damage 9, mp_cost , only_when After 1 hit
- input Forward, Jump, cancels_from Crouch Attack or Attack, damage 6, mp_cost , only_when After 1 hit
- input Charge Sweep, cancels_from Crouch Attack or Attack, damage 10/13/14/15, mp_cost 20, only_when After 1 hit
- input Attack, cancels_from Crouch Attack or Attack, damage 7 (Shuriken), mp_cost 10, only_when After 1 hit
- input Block, cancels_from Crouch Attack or Attack, damage , mp_cost , only_when
- input Forward, Jump, cancels_from Charge Sweep, damage 6, mp_cost , only_when After 1 hit
- input Up, Jump, cancels_from Charge Sweep, damage , mp_cost , only_when After 1 hit
- input Block, cancels_from Charge Sweep, damage , mp_cost , only_when
- input Block, cancels_from Crouch Attack, damage , mp_cost , only_when
- input Block, cancels_from Attack, damage , mp_cost , only_when
- input When it hits, cancels_from Crouch Attack, damage 10 (finish), mp_cost , only_when
- input Back, cancels_from Follow-up on a hit, damage , mp_cost , only_when
- input Block, cancels_from Follow-up on a hit, damage , mp_cost , only_when
- input Block, cancels_from Back, Crouch Attack, damage , mp_cost , only_when
- input When it hits, cancels_from Back, Crouch Attack, damage 10 (finish), mp_cost , only_when
- input Back, cancels_from Up, Attack or Attack, damage , mp_cost , only_when
- input Attack, cancels_from Up, Attack or Attack, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 5, only_when
- input Block, cancels_from Up, Attack or Attack, damage , mp_cost , only_when
- input Back, cancels_from Attack, damage , mp_cost , only_when
- input Attack, cancels_from Attack, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when
- input Attack, cancels_from Up, Jump or Jump or Forward, Jump, damage 6, mp_cost , only_when
- input Crouch Attack, cancels_from Up, Jump or Jump or Forward, Jump, damage , mp_cost , only_when
- input Back, Crouch Attack, cancels_from Up, Jump or Jump or Forward, Jump, damage , mp_cost , only_when
- input Up, Attack, cancels_from Up, Jump or Jump or Forward, Jump, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when
- input Block, cancels_from Up, Jump or Jump or Forward, Jump, damage , mp_cost , only_when
- input Back, cancels_from Attack, damage , mp_cost , only_when After 1 hit
- input Up, Attack, cancels_from Attack, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when After 1 hit
- input Attack, cancels_from Back, damage 6, mp_cost , only_when
- input Up, Attack, cancels_from Back, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when
- input Block, cancels_from Back, damage , mp_cost , only_when
- input Back, cancels_from Forward, Jump, damage , mp_cost , only_when After 1 hit
- input Up, Attack, cancels_from Forward, Jump, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when After 1 hit
- input Block, cancels_from Forward, Jump, damage , mp_cost , only_when
- input Attack, cancels_from Up, Jump, damage 6, mp_cost , only_when
- input Back, Attack, cancels_from Up, Jump, damage 6, mp_cost , only_when
- input Block, cancels_from Up, Jump, damage , mp_cost , only_when
- input Up, Attack, cancels_from Up, Jump, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when
- input Crouch Attack, cancels_from Up, Jump, damage , mp_cost , only_when
- input Back, Crouch Attack, cancels_from Up, Jump, damage , mp_cost , only_when
- input Attack, cancels_from Back, Jump or Jump, damage 6, mp_cost , only_when
- input Block, cancels_from Back, Jump or Jump, damage , mp_cost , only_when
- input Back, cancels_from Back, Attack, damage , mp_cost , only_when After 1 hit
- input Block, cancels_from Back, Attack, damage , mp_cost , only_when
- input Block, cancels_from Crouch Attack or Block, damage , mp_cost , only_when
- input Block, cancels_from Charge Bomb, damage , mp_cost , only_when
- input Attack, cancels_from Up, Up, damage 6, mp_cost , only_when
- input Block, cancels_from Up, Up, damage , mp_cost , only_when
- input Attack, cancels_from Down, Down, damage 6, mp_cost , only_when
- input Block, cancels_from Down, Down, damage , mp_cost , only_when
- input Jump, cancels_from Block, damage , mp_cost , only_when
- input Back, Jump, cancels_from Block, damage , mp_cost , only_when
- input Up, Up, cancels_from Block, damage , mp_cost , only_when
- input Down, Down, cancels_from Block, damage , mp_cost , only_when
- input Attack, cancels_from Block, damage 9, 9, mp_cost 30, only_when
- input Crouch Attack, cancels_from Block, damage 7 (Shuriken), mp_cost 10, only_when
- input Charge Sweep, cancels_from Block, damage 10/13/14/15, mp_cost 20, only_when
- input Forward, Forward, cancels_from Block, damage 5, mp_cost , only_when
- input Forward, cancels_from Block, damage , mp_cost , only_when
- input Back, cancels_from Block, damage , mp_cost , only_when
- input Up, cancels_from Block, damage , mp_cost , only_when
- input Down, cancels_from Block, damage , mp_cost , only_when
- input Jump, cancels_from Forward, damage , mp_cost , only_when
- input Back, Jump, cancels_from Forward, damage , mp_cost , only_when
- input Up, Up, cancels_from Forward, damage , mp_cost , only_when
- input Down, Down, cancels_from Forward, damage , mp_cost , only_when
- input Crouch Attack, cancels_from Forward, damage 7 (Shuriken), mp_cost 10, only_when
- input Charge Sweep, cancels_from Forward, damage 10/13/14/15, mp_cost 20, only_when
- input Jump, cancels_from Back, damage , mp_cost , only_when
- input Forward, Jump, cancels_from Back, damage , mp_cost , only_when
- input Up, Up, cancels_from Back, damage , mp_cost , only_when
- input Down, Down, cancels_from Back, damage , mp_cost , only_when
- input Crouch Attack, cancels_from Back, damage 7 (Shuriken), mp_cost 10, only_when
- input Charge Sweep, cancels_from Back, damage 10/13/14/15, mp_cost 20, only_when
- input Jump, cancels_from Up, damage , mp_cost , only_when
- input Back, Jump, cancels_from Up, damage , mp_cost , only_when
- input Up, Up, cancels_from Up, damage , mp_cost , only_when
- input Down, Down, cancels_from Up, damage , mp_cost , only_when
- input Crouch Attack, cancels_from Up, damage 7 (Shuriken), mp_cost 10, only_when
- input Charge Sweep, cancels_from Up, damage 10/13/14/15, mp_cost 20, only_when
- input Jump, cancels_from Down, damage , mp_cost , only_when
- input Back, Jump, cancels_from Down, damage , mp_cost , only_when
- input Up, Up, cancels_from Down, damage , mp_cost , only_when
- input Down, Down, cancels_from Down, damage , mp_cost , only_when
- input Crouch Attack, cancels_from Down, damage 7 (Shuriken), mp_cost 10, only_when
- input Charge Sweep, cancels_from Down, damage 10/13/14/15, mp_cost 20, only_when
- input Crouch Attack, cancels_from Getting hit, damage 9, 9, mp_cost 15, only_when
- input Block, cancels_from Getting hit, damage 9, 9, mp_cost 15, only_when
- input Charge Bomb, cancels_from Getting hit, damage 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionH), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHB), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHA), mp_cost 120, only_when
- input Up, Jump, cancels_from Knocked down, damage , mp_cost , only_when
- input Block, cancels_from Getting up, damage , mp_cost , only_when













