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Data:Enemy/Puma: Difference between revisions

From The Ninja Warriors Again RX Wiki
Game data from 7223a3d (demo build of v2.2)
 
Game data from 645555d
 
(One intermediate revision by the same user not shown)
Line 5: Line 5:
|modes=Normal, Hard, Extra
|modes=Normal, Hard, Extra
|shown_names=Puma, Puma Type II
|shown_names=Puma, Puma Type II
|game_version=7223a3d (demo build of v2.2)
|game_version=645555d (demo build of v2.2)
|source_id=data/chars/puma/
|source_id=data/chars/puma/
}}
}}
{{Variant row|wiki_page=Puma|ordinal=1|mode=Normal|shown_name=Puma|model=Puma_Ele_Normal|health=70|damage_taken=150%|boss=0|spawns=10}}
{{Variant row|wiki_page=Puma|ordinal=1|mode=Normal|shown_name=Puma|health=70|damage_taken=150%|boss=0|spawns=41}}
{{Variant row|wiki_page=Puma|ordinal=2|mode=Normal|shown_name=Puma|model=Puma_Normal|health=70|damage_taken=150%|boss=0|spawns=31}}
{{Variant row|wiki_page=Puma|ordinal=2|mode=Hard|shown_name=Puma|health=70|damage_taken=100%|boss=0|spawns=17}}
{{Variant row|wiki_page=Puma|ordinal=3|mode=Hard|shown_name=Puma|model=Puma|health=70|damage_taken=100%|boss=0|spawns=15}}
{{Variant row|wiki_page=Puma|ordinal=3|mode=Hard|shown_name=Puma Type II|health=70|damage_taken=100%|boss=0|spawns=19}}
{{Variant row|wiki_page=Puma|ordinal=4|mode=Hard|shown_name=Puma|model=Puma_Ele|health=70|damage_taken=100%|boss=0|spawns=2}}
{{Variant row|wiki_page=Puma|ordinal=4|mode=Extra|shown_name=Puma|health=70|damage_taken=100%|boss=0|spawns=7}}
{{Variant row|wiki_page=Puma|ordinal=5|mode=Hard|shown_name=Puma Type II|model=Puma_Type_II|health=70|damage_taken=100%|boss=0|spawns=16}}
{{Variant row|wiki_page=Puma|ordinal=5|mode=Extra|shown_name=Puma Type II|health=70|damage_taken=100%|boss=0|spawns=7}}
{{Variant row|wiki_page=Puma|ordinal=6|mode=Hard|shown_name=Puma Type II|model=Puma_Type_II_Ele|health=70|damage_taken=100%|boss=0|spawns=3}}
{{Playable row|wiki_page=Puma|ordinal=1|health=160|mp=120|speed=15.0|jump_height=2.5}}
{{Variant row|wiki_page=Puma|ordinal=7|mode=Extra|shown_name=Puma|model=Puma|health=70|damage_taken=100%|boss=0|spawns=7}}
{{ExtraMove row|wiki_page=Puma|ordinal=1|input=Attack, 1st or 2nd press in a row|cancels_from=|damage=7|only_when=}}
{{Variant row|wiki_page=Puma|ordinal=8|mode=Extra|shown_name=Puma Type II|model=Puma_Type_II|health=70|damage_taken=100%|boss=0|spawns=1}}
{{ExtraMove row|wiki_page=Puma|ordinal=2|input=Attack, 3rd press in a row|cancels_from=|damage=7|only_when=}}
{{Variant row|wiki_page=Puma|ordinal=9|mode=Extra|shown_name=Puma Type II|model=Puma_Type_II__|health=70|damage_taken=100%|boss=0|spawns=6}}
{{ExtraMove row|wiki_page=Puma|ordinal=3|input=Jump|cancels_from=|damage=8|only_when=}}
{{ExtraMove row|wiki_page=Puma|ordinal=4|input=Crouch Attack|cancels_from=|damage=8|only_when=}}
{{ExtraMove row|wiki_page=Puma|ordinal=5|input=Charge Sweep|cancels_from=|damage=9|mp_cost=10|only_when=}}
{{ExtraMove row|wiki_page=Puma|ordinal=6|input=Block|cancels_from=|damage=8, 8|mp_cost=20|only_when=}}
{{ExtraMove row|wiki_page=Puma|ordinal=7|input=Block|cancels_from=Getting hit|damage=8, 8|mp_cost=10|only_when=}}

Latest revision as of 00:20, 4 November 2026

name Puma
icon Enemy Puma.png
modes Normal, Hard, Extra
shown_names Puma, Puma Type II
wiki_page Puma
game_version 645555d (demo build of v2.2)
source_id data/chars/puma/

Article: Puma

  • mode Normal, shown_name Puma, health 70, damage_taken 150%, boss 0, spawns 41
  • mode Hard, shown_name Puma, health 70, damage_taken 100%, boss 0, spawns 17
  • mode Hard, shown_name Puma Type II, health 70, damage_taken 100%, boss 0, spawns 19
  • mode Extra, shown_name Puma, health 70, damage_taken 100%, boss 0, spawns 7
  • mode Extra, shown_name Puma Type II, health 70, damage_taken 100%, boss 0, spawns 7
  • health 160, mp 120, speed 15.0, jump_height 2.5
  • input Attack, 1st or 2nd press in a row, cancels_from , damage 7, mp_cost , only_when
  • input Attack, 3rd press in a row, cancels_from , damage 7, mp_cost , only_when
  • input Jump, cancels_from , damage 8, mp_cost , only_when
  • input Crouch Attack, cancels_from , damage 8, mp_cost , only_when
  • input Charge Sweep, cancels_from , damage 9, mp_cost 10, only_when
  • input Block, cancels_from , damage 8, 8, mp_cost 20, only_when
  • input Block, cancels_from Getting hit, damage 8, 8, mp_cost 10, only_when