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Data:Boss/Chainsaw Bull: Difference between revisions

From The Ninja Warriors Again RX Wiki
Game data from 7223a3d (demo build of v2.2)
 
Game data from 645555d
 
(One intermediate revision by the same user not shown)
Line 5: Line 5:
|modes=Normal, Hard
|modes=Normal, Hard
|shown_names=Chainsaw Bull
|shown_names=Chainsaw Bull
|game_version=7223a3d (demo build of v2.2)
|game_version=645555d (demo build of v2.2)
|source_id=data/chars/bull/
|source_id=data/chars/bull/
}}
}}
{{Variant row|wiki_page=Chainsaw Bull|ordinal=1|mode=Normal|shown_name=Chainsaw Bull|model=Chainsaw_Bull_Normal|health=340|damage_taken=120%|boss=1|spawns=1}}
{{Variant row|wiki_page=Chainsaw Bull|ordinal=1|mode=Normal|shown_name=Chainsaw Bull|health=340|damage_taken=120%|boss=1|spawns=1}}
{{Variant row|wiki_page=Chainsaw Bull|ordinal=2|mode=Hard|shown_name=Chainsaw Bull|model=Chainsaw_Bull|health=340|damage_taken=100%|boss=1|spawns=1}}
{{Variant row|wiki_page=Chainsaw Bull|ordinal=2|mode=Hard|shown_name=Chainsaw Bull|health=340|damage_taken=100%|boss=1|spawns=1}}
{{Playable row|wiki_page=Chainsaw Bull|ordinal=1|health=160|mp=120|speed=11.0|jump_height=2.5}}
{{ExtraMove row|wiki_page=Chainsaw Bull|ordinal=1|input=Attack, 1st press in a row|cancels_from=|damage=18|only_when=}}
{{ExtraMove row|wiki_page=Chainsaw Bull|ordinal=2|input=Attack while holding an enemy (1st and 2nd press)|cancels_from=|damage=18 (throw)|only_when=}}
{{ExtraMove row|wiki_page=Chainsaw Bull|ordinal=3|input=Attack while holding an enemy (3rd press), or Jump|cancels_from=|damage=18 (throw)|only_when=}}
{{ExtraMove row|wiki_page=Chainsaw Bull|ordinal=4|input=Back + Attack while holding an enemy|cancels_from=|damage=18 (throw)|only_when=}}
{{ExtraMove row|wiki_page=Chainsaw Bull|ordinal=5|input=Jump|cancels_from=|damage=6, 6, 6, 6|only_when=}}
{{ExtraMove row|wiki_page=Chainsaw Bull|ordinal=6|input=Crouch Attack|cancels_from=|damage=No damage|mp_cost=10|only_when=}}
{{ExtraMove row|wiki_page=Chainsaw Bull|ordinal=7|input=Charge Sweep|cancels_from=|damage=12, 12, 12, 12, 12, 12, 12, 12|mp_cost=20|only_when=}}
{{ExtraMove row|wiki_page=Chainsaw Bull|ordinal=8|input=Charge Bomb|cancels_from=|damage=10, 10|mp_cost=15|only_when=}}
{{ExtraMove row|wiki_page=Chainsaw Bull|ordinal=9|input=Block|cancels_from=|damage=No damage|only_when=}}
{{ExtraMove row|wiki_page=Chainsaw Bull|ordinal=10|input=Block|cancels_from=Attack while holding an enemy (1st and 2nd press)|damage=No damage|only_when=}}
{{ExtraMove row|wiki_page=Chainsaw Bull|ordinal=11|input=Block|cancels_from=Attack while holding an enemy (3rd press), or Jump|damage=No damage|only_when=}}
{{ExtraMove row|wiki_page=Chainsaw Bull|ordinal=12|input=Block|cancels_from=Back + Attack while holding an enemy|damage=No damage|only_when=}}
{{ExtraMove row|wiki_page=Chainsaw Bull|ordinal=13|input=Block|cancels_from=Attack, 1st press in a row|damage=No damage|only_when=}}
{{ExtraMove row|wiki_page=Chainsaw Bull|ordinal=14|input=Block|cancels_from=Jump|damage=No damage|only_when=}}
{{ExtraMove row|wiki_page=Chainsaw Bull|ordinal=15|input=Block|cancels_from=Crouch Attack|damage=No damage|only_when=}}
{{ExtraMove row|wiki_page=Chainsaw Bull|ordinal=16|input=When it hits|cancels_from=Crouch Attack|damage=18 (throw)|only_when=}}
{{ExtraMove row|wiki_page=Chainsaw Bull|ordinal=17|input=Block|cancels_from=Follow-up on a hit|damage=No damage|only_when=}}
{{ExtraMove row|wiki_page=Chainsaw Bull|ordinal=18|input=Block|cancels_from=Charge Sweep|damage=No damage|only_when=}}
{{ExtraMove row|wiki_page=Chainsaw Bull|ordinal=19|input=When it hits|cancels_from=Crouch Attack|damage=4 (hurt), 4 (hurt), 4 (hurt), 12 (throw)|only_when=}}
{{ExtraMove row|wiki_page=Chainsaw Bull|ordinal=20|input=Crouch Attack|cancels_from=Block|damage=No damage|mp_cost=15|only_when=}}
{{ExtraMove row|wiki_page=Chainsaw Bull|ordinal=21|input=Charge Bomb|cancels_from=Charge Bomb|damage=10|only_when=}}
{{ExtraMove row|wiki_page=Chainsaw Bull|ordinal=22|input=Forward|cancels_from=Charge Bomb|damage=10, 10, 10, 10|only_when=}}
{{ExtraMove row|wiki_page=Chainsaw Bull|ordinal=23|input=Back|cancels_from=Charge Bomb|damage=No damage|only_when=}}
{{ExtraMove row|wiki_page=Chainsaw Bull|ordinal=24|input=Up|cancels_from=Charge Bomb|damage=10, 10, 10, 10|only_when=}}
{{ExtraMove row|wiki_page=Chainsaw Bull|ordinal=25|input=Down|cancels_from=Charge Bomb|damage=10, 10, 10, 10|only_when=}}
{{ExtraMove row|wiki_page=Chainsaw Bull|ordinal=26|input=Block|cancels_from=Getting hit|damage=18, 18, 18, 18, 18|mp_cost=10|only_when=}}

Latest revision as of 00:19, 4 November 2026

name Chainsaw Bull
icon Boss Chainsaw Bull.png
modes Normal, Hard
shown_names Chainsaw Bull
wiki_page Chainsaw Bull
game_version 645555d (demo build of v2.2)
source_id data/chars/bull/

Article: Chainsaw Bull

  • mode Normal, shown_name Chainsaw Bull, health 340, damage_taken 120%, boss 1, spawns 1
  • mode Hard, shown_name Chainsaw Bull, health 340, damage_taken 100%, boss 1, spawns 1
  • health 160, mp 120, speed 11.0, jump_height 2.5
  • input Attack, 1st press in a row, cancels_from , damage 18, mp_cost , only_when
  • input Attack while holding an enemy (1st and 2nd press), cancels_from , damage 18 (throw), mp_cost , only_when
  • input Attack while holding an enemy (3rd press), or Jump, cancels_from , damage 18 (throw), mp_cost , only_when
  • input Back + Attack while holding an enemy, cancels_from , damage 18 (throw), mp_cost , only_when
  • input Jump, cancels_from , damage 6, 6, 6, 6, mp_cost , only_when
  • input Crouch Attack, cancels_from , damage No damage, mp_cost 10, only_when
  • input Charge Sweep, cancels_from , damage 12, 12, 12, 12, 12, 12, 12, 12, mp_cost 20, only_when
  • input Charge Bomb, cancels_from , damage 10, 10, mp_cost 15, only_when
  • input Block, cancels_from , damage No damage, mp_cost , only_when
  • input Block, cancels_from Attack while holding an enemy (1st and 2nd press), damage No damage, mp_cost , only_when
  • input Block, cancels_from Attack while holding an enemy (3rd press), or Jump, damage No damage, mp_cost , only_when
  • input Block, cancels_from Back + Attack while holding an enemy, damage No damage, mp_cost , only_when
  • input Block, cancels_from Attack, 1st press in a row, damage No damage, mp_cost , only_when
  • input Block, cancels_from Jump, damage No damage, mp_cost , only_when
  • input Block, cancels_from Crouch Attack, damage No damage, mp_cost , only_when
  • input When it hits, cancels_from Crouch Attack, damage 18 (throw), mp_cost , only_when
  • input Block, cancels_from Follow-up on a hit, damage No damage, mp_cost , only_when
  • input Block, cancels_from Charge Sweep, damage No damage, mp_cost , only_when
  • input When it hits, cancels_from Crouch Attack, damage 4 (hurt), 4 (hurt), 4 (hurt), 12 (throw), mp_cost , only_when
  • input Crouch Attack, cancels_from Block, damage No damage, mp_cost 15, only_when
  • input Charge Bomb, cancels_from Charge Bomb, damage 10, mp_cost , only_when
  • input Forward, cancels_from Charge Bomb, damage 10, 10, 10, 10, mp_cost , only_when
  • input Back, cancels_from Charge Bomb, damage No damage, mp_cost , only_when
  • input Up, cancels_from Charge Bomb, damage 10, 10, 10, 10, mp_cost , only_when
  • input Down, cancels_from Charge Bomb, damage 10, 10, 10, 10, mp_cost , only_when
  • input Block, cancels_from Getting hit, damage 18, 18, 18, 18, 18, mp_cost 10, only_when