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Data:Character/Kamaitachi: Difference between revisions

From The Ninja Warriors Again RX Wiki
Game data from 7223a3d (demo build of v2.2)
 
Game data from 645555d
 
(One intermediate revision by the same user not shown)
Line 3: Line 3:
|name=Kamaitachi
|name=Kamaitachi
|icon=Character Kamaitachi.png
|icon=Character Kamaitachi.png
|roster=Main
|modes=Normal, Hard, Practice
|modes=Normal, Hard, Practice
|health=160
|health=160
Line 9: Line 8:
|speed=13.0
|speed=13.0
|jump_height=3.0
|jump_height=3.0
|game_version=7223a3d (demo build of v2.2)
|game_version=645555d (demo build of v2.2)
|source_id=data/chars/kama/kama.txt
|source_id=data/chars/kama/kama.txt
}}
}}
{{Move row|wiki_page=Kamaitachi|ordinal=1|input=Attack (press 1, 3 of the chain)|cancels_from=|move=attack1|damage=3|only_when=}}
{{Move row|wiki_page=Kamaitachi|ordinal=1|input=Attack, 1st or 3rd press in a row|cancels_from=|damage=3|only_when=}}
{{Move row|wiki_page=Kamaitachi|ordinal=2|input=Attack (press 2 of the chain)|cancels_from=|move=attack2|damage=3|only_when=}}
{{Move row|wiki_page=Kamaitachi|ordinal=2|input=Attack, 2nd press in a row|cancels_from=|damage=3|only_when=}}
{{Move row|wiki_page=Kamaitachi|ordinal=3|input=Attack (press 4 of the chain)|cancels_from=|move=attack3|damage=3|only_when=}}
{{Move row|wiki_page=Kamaitachi|ordinal=3|input=Attack, 4th press in a row|cancels_from=|damage=3|only_when=}}
{{Move row|wiki_page=Kamaitachi|ordinal=4|input=Attack (press 5 of the chain)|cancels_from=|move=attack4|damage=2, 2, 2, 8|only_when=}}
{{Move row|wiki_page=Kamaitachi|ordinal=4|input=Attack, 5th press in a row|cancels_from=|damage=2, 2, 2, 8|only_when=}}
{{Move row|wiki_page=Kamaitachi|ordinal=5|input=Jump, Attack|cancels_from=|move=jumpattack|damage=8|only_when=}}
{{Move row|wiki_page=Kamaitachi|ordinal=5|input=Jump, Attack|cancels_from=|damage=8|only_when=}}
{{Move row|wiki_page=Kamaitachi|ordinal=6|input=Jump, Up + Attack|cancels_from=|damage=6|only_when=}}
{{Move row|wiki_page=Kamaitachi|ordinal=7|input=Jump while moving, Attack|cancels_from=|damage=7|only_when=}}
{{Move row|wiki_page=Kamaitachi|ordinal=8|input=Attack while holding an enemy (1st and 2nd press)|cancels_from=

Latest revision as of 00:19, 4 November 2026

name Kamaitachi
icon Character Kamaitachi.png
modes Normal, Hard, Practice
health 160
mp 120
speed 13.0
jump_height 3.0
wiki_page Kamaitachi
game_version 645555d (demo build of v2.2)
source_id data/chars/kama/kama.txt

Article: Kamaitachi

  • input Attack, 1st or 3rd press in a row, cancels_from , damage 3, mp_cost , only_when
  • input Attack, 2nd press in a row, cancels_from , damage 3, mp_cost , only_when
  • input Attack, 4th press in a row, cancels_from , damage 3, mp_cost , only_when
  • input Attack, 5th press in a row, cancels_from , damage 2, 2, 2, 8, mp_cost , only_when
  • input Jump, Attack, cancels_from , damage 8, mp_cost , only_when
  • input Jump, Up + Attack, cancels_from , damage 6, mp_cost , only_when
  • input Jump while moving, Attack, cancels_from , damage 7, mp_cost , only_when
  • input Attack while holding an enemy (1st and 2nd press), cancels_from , damage 10 (finish), mp_cost , only_when
  • input Attack while holding an enemy (3rd press), or Jump, cancels_from , damage 15 (throw), mp_cost , only_when
  • input Back + Attack while holding an enemy, cancels_from , damage 10 (finish), mp_cost , only_when
  • input Up + Attack while holding an enemy, cancels_from , damage 15 (throw), mp_cost , only_when
  • input Crouch Attack, cancels_from , damage 3, 3, mp_cost , only_when
  • input Charge Sweep, cancels_from , damage 14, mp_cost 25, only_when
  • input Charge Bomb, cancels_from , damage 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionH), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHA), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHB), mp_cost 120, only_when
  • input Block, cancels_from , damage No damage, mp_cost , only_when
  • input Crouch Attack, cancels_from Holding an enemy, damage 3, 3, mp_cost , only_when
  • input Charge Sweep, cancels_from Holding an enemy, damage 14, mp_cost 25, only_when
  • input Charge Bomb, cancels_from Holding an enemy, damage 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionH), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHA), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHB), mp_cost 120, only_when
  • input Block, cancels_from Attack while holding an enemy (1st and 2nd press), damage No damage, mp_cost , only_when
  • input Block, cancels_from Attack while holding an enemy (3rd press), or Jump, damage No damage, mp_cost , only_when
  • input Block, cancels_from Back + Attack while holding an enemy, damage No damage, mp_cost , only_when
  • input Block, cancels_from Up + Attack while holding an enemy, damage No damage, mp_cost , only_when
  • input Crouch Attack, cancels_from Jumping, damage 8, mp_cost 5, only_when
  • input Back, Crouch Attack, cancels_from Jumping, damage 8, mp_cost 5, only_when
  • input Back, cancels_from Jump, Up + Attack, damage No damage, mp_cost , only_when After 1 hit
  • input Jump, cancels_from Jump, Up + Attack, damage No damage, mp_cost , only_when After 1 hit
  • input Crouch Attack, cancels_from Jump, Up + Attack, damage 8, mp_cost 5, only_when After 1 hit
  • input Block, cancels_from Landing, damage No damage, mp_cost , only_when
  • input Crouch Attack, cancels_from Attack, 2nd press in a row, damage 12, mp_cost , only_when After 1 hit
  • input Crouch Attack, cancels_from Attack, 4th press in a row, damage 12, mp_cost , only_when After 1 hit
  • input Forward, Jump, cancels_from Attack, 5th press in a row, damage 6, mp_cost , only_when After 1 hit
  • input Charge Sweep, cancels_from Attack, 5th press in a row, damage 14, mp_cost 25, only_when After 1 hit
  • input Block, cancels_from Attack, 5th press in a row, damage No damage, mp_cost , only_when
  • input Forward, Jump, cancels_from Forward, Forward, damage 6, mp_cost , only_when After 1 hit
  • input Charge Sweep, cancels_from Forward, Forward, damage 14, mp_cost 25, only_when After 1 hit
  • input Block, cancels_from Forward, Forward, damage No damage, mp_cost , only_when
  • input Attack, cancels_from Crouch Attack, damage 3, 3, mp_cost , only_when After 1 hit
  • input Crouch Attack, cancels_from Crouch Attack, damage 3, 3, mp_cost , only_when After 1 hit
  • input Block, cancels_from Crouch Attack, damage No damage, mp_cost , only_when
  • input Attack, cancels_from Attack or Crouch Attack, damage 12, mp_cost , only_when After 1 hit
  • input Crouch Attack, cancels_from Attack or Crouch Attack, damage 12, mp_cost , only_when After 1 hit
  • input Block, cancels_from Attack or Crouch Attack, damage No damage, mp_cost , only_when
  • input Forward, Jump, cancels_from Crouch Attack or Attack, damage 6, mp_cost , only_when After 1 hit
  • input Charge Sweep, cancels_from Crouch Attack or Attack, damage 14, mp_cost 25, only_when After 1 hit
  • input Block, cancels_from Crouch Attack or Attack, damage No damage, mp_cost , only_when
  • input Forward, Jump, cancels_from Forward, Jump, damage 6, mp_cost , only_when After 1 hit
  • input Charge Sweep, cancels_from Forward, Jump, damage 14, mp_cost 25, only_when After 1 hit
  • input Block, cancels_from Forward, Jump, damage No damage, mp_cost , only_when
  • input Forward, Jump, cancels_from Charge Sweep, damage 8, mp_cost , only_when After 1 hit
  • input Block, cancels_from Charge Sweep, damage No damage, mp_cost , only_when
  • input Back, cancels_from Crouch Attack, damage No damage, mp_cost , only_when After 1 hit
  • input Back, cancels_from Back, Crouch Attack, damage No damage, mp_cost , only_when After 1 hit
  • input Block, cancels_from Back, Crouch Attack, damage No damage, mp_cost , only_when
  • input Crouch Attack, cancels_from Crouch Attack, damage 5, mp_cost , only_when
  • input Crouch Attack, cancels_from Crouch Attack, damage 7, mp_cost , only_when
  • input Forward, Jump, cancels_from Crouch Attack, damage 8, mp_cost , only_when After 1 hit
  • input Attack, cancels_from Jump or Forward, Jump, damage 6, mp_cost , only_when
  • input Crouch Attack, cancels_from Jump or Forward, Jump, damage 8, mp_cost 5, only_when
  • input Back, Crouch Attack, cancels_from Jump or Forward, Jump, damage 8, mp_cost 5, only_when
  • input Block, cancels_from Jump or Forward, Jump, damage No damage, mp_cost , only_when
  • input Back, cancels_from Attack, damage No damage, mp_cost , only_when After 1 hit
  • input Jump, cancels_from Attack, damage No damage, mp_cost , only_when After 1 hit
  • input Crouch Attack, cancels_from Attack, damage 8, mp_cost 5, only_when After 1 hit
  • input Block, cancels_from Attack, damage No damage, mp_cost , only_when
  • input Attack, cancels_from Back, damage 8, mp_cost , only_when
  • input Crouch Attack, cancels_from Back, damage 8, mp_cost 5, only_when
  • input Back, Crouch Attack, cancels_from Back, damage 8, mp_cost 5, only_when
  • input Block, cancels_from Back, damage No damage, mp_cost , only_when
  • input Attack, cancels_from Jump, damage 6, mp_cost , only_when
  • input Crouch Attack, cancels_from Jump, damage No damage, mp_cost , only_when
  • input Back, Crouch Attack, cancels_from Jump, damage No damage, mp_cost , only_when
  • input Block, cancels_from Jump, damage No damage, mp_cost , only_when
  • input Back, cancels_from Forward, Jump, damage No damage, mp_cost , only_when After 1 hit
  • input Jump, cancels_from Forward, Jump, damage No damage, mp_cost , only_when After 1 hit
  • input Crouch Attack, cancels_from Forward, Jump, damage 8, mp_cost 5, only_when After 1 hit
  • input Attack, cancels_from Up, Jump, damage 8, mp_cost , only_when
  • input Block, cancels_from Up, Jump, damage No damage, mp_cost , only_when
  • input When it hits, cancels_from Crouch Attack, damage 10 (finish), mp_cost , only_when
  • input Attack, cancels_from Follow-up on a hit, damage 8, mp_cost , only_when
  • input Block, cancels_from Follow-up on a hit, damage No damage, mp_cost , only_when
  • input When it hits, cancels_from Back, Crouch Attack, damage 10 (finish), mp_cost , only_when
  • input Attack, cancels_from Back, Jump or Jump, damage 8, mp_cost , only_when
  • input Crouch Attack, cancels_from Back, Jump or Jump, damage 8, mp_cost 5, only_when
  • input Back, Crouch Attack, cancels_from Back, Jump or Jump, damage 8, mp_cost 5, only_when
  • input Block, cancels_from Back, Jump or Jump, damage No damage, mp_cost , only_when
  • input Back, Crouch Attack, cancels_from Forward, Jump, damage 8, mp_cost 5, only_when After 1 hit
  • input Block, cancels_from Crouch Attack or Block, damage No damage, mp_cost , only_when
  • input Block, cancels_from Charge Bomb, damage No damage, mp_cost , only_when
  • input Block, cancels_from Up, Up, damage No damage, mp_cost , only_when
  • input Block, cancels_from Down, Down, damage No damage, mp_cost , only_when
  • input Jump, cancels_from Block, damage No damage, mp_cost , only_when
  • input Back, Jump, cancels_from Block, damage No damage, mp_cost , only_when
  • input Up, Up, cancels_from Block, damage No damage, mp_cost , only_when
  • input Down, Down, cancels_from Block, damage No damage, mp_cost , only_when
  • input Forward, Forward, cancels_from Block, damage 8, mp_cost , only_when
  • input Attack, cancels_from Block, damage 8, 8, mp_cost 30, only_when
  • input Crouch Attack, cancels_from Block, damage 5, mp_cost 15, only_when
  • input Charge Sweep, cancels_from Block, damage 14, mp_cost 25, only_when
  • input Forward, cancels_from Block, damage No damage, mp_cost , only_when
  • input Back, cancels_from Block, damage No damage, mp_cost , only_when
  • input Up, cancels_from Block, damage No damage, mp_cost , only_when
  • input Down, cancels_from Block, damage No damage, mp_cost , only_when
  • input Jump, cancels_from Forward, damage No damage, mp_cost , only_when
  • input Back, Jump, cancels_from Forward, damage No damage, mp_cost , only_when
  • input Up, Up, cancels_from Forward, damage No damage, mp_cost , only_when
  • input Down, Down, cancels_from Forward, damage No damage, mp_cost , only_when
  • input Crouch Attack, cancels_from Forward, damage 5, mp_cost 15, only_when
  • input Charge Sweep, cancels_from Forward, damage 14, mp_cost 25, only_when
  • input Jump, cancels_from Back, damage No damage, mp_cost , only_when
  • input Forward, Jump, cancels_from Back, damage No damage, mp_cost , only_when
  • input Up, Up, cancels_from Back, damage No damage, mp_cost , only_when
  • input Down, Down, cancels_from Back, damage No damage, mp_cost , only_when
  • input Crouch Attack, cancels_from Back, damage 5, mp_cost 15, only_when
  • input Charge Sweep, cancels_from Back, damage 14, mp_cost 25, only_when
  • input Jump, cancels_from Up, damage No damage, mp_cost , only_when
  • input Back, Jump, cancels_from Up, damage No damage, mp_cost , only_when
  • input Up, Up, cancels_from Up, damage No damage, mp_cost , only_when
  • input Down, Down, cancels_from Up, damage No damage, mp_cost , only_when
  • input Crouch Attack, cancels_from Up, damage 5, mp_cost 15, only_when
  • input Charge Sweep, cancels_from Up, damage 14, mp_cost 25, only_when
  • input Jump, cancels_from Down, damage No damage, mp_cost , only_when
  • input Back, Jump, cancels_from Down, damage No damage, mp_cost , only_when
  • input Up, Up, cancels_from Down, damage No damage, mp_cost , only_when
  • input Down, Down, cancels_from Down, damage No damage, mp_cost , only_when
  • input Crouch Attack, cancels_from Down, damage 5, mp_cost 15, only_when
  • input Charge Sweep, cancels_from Down, damage 14, mp_cost 25, only_when
  • input Crouch Attack, cancels_from Getting hit, damage 8, 8, mp_cost 15, only_when
  • input Block, cancels_from Getting hit, damage 8, 8, mp_cost 15, only_when
  • input Charge Bomb, cancels_from Getting hit, damage 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionH), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHA), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHB), mp_cost 120, only_when
  • input Up, Jump, cancels_from Knocked down, damage No damage, mp_cost , only_when
  • input Block, cancels_from Getting up, damage No damage, mp_cost , only_when
  • health 160, mp 120, speed 13.0, jump_height 3.0
  • input Attack, 1st or 3rd press in a row, cancels_from , damage 3, mp_cost , only_when
  • input Attack, 2nd press in a row, cancels_from , damage 3, mp_cost , only_when
  • input Attack, 4th press in a row, cancels_from , damage 3, mp_cost , only_when
  • input Attack, 5th press in a row, cancels_from , damage 2, 2, 2, 8, mp_cost , only_when
  • input Jump, Attack, cancels_from , damage 8, mp_cost , only_when
  • input Jump, Up + Attack, cancels_from , damage 6, mp_cost , only_when
  • input Jump while moving, Attack, cancels_from , damage 7, mp_cost , only_when
  • input Attack while holding an enemy (1st and 2nd press), cancels_from , damage 10 (finish), mp_cost , only_when
  • input Attack while holding an enemy (3rd press), or Jump, cancels_from , damage 15 (throw), mp_cost , only_when
  • input Back + Attack while holding an enemy, cancels_from , damage 10 (finish), mp_cost , only_when
  • input Up + Attack while holding an enemy, cancels_from , damage 15 (throw), mp_cost , only_when
  • input Crouch Attack, cancels_from , damage 3, 3, mp_cost , only_when
  • input Charge Sweep, cancels_from , damage 14, mp_cost 25, only_when
  • input Charge Bomb, cancels_from , damage 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionH), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHA), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHB), mp_cost 120, only_when
  • input Block, cancels_from , damage No damage, mp_cost , only_when
  • input Crouch Attack, cancels_from Holding an enemy, damage 3, 3, mp_cost , only_when
  • input Charge Sweep, cancels_from Holding an enemy, damage 14, mp_cost 25, only_when
  • input Charge Bomb, cancels_from Holding an enemy, damage 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionH), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHA), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHB), mp_cost 120, only_when
  • input Block, cancels_from Attack while holding an enemy (1st and 2nd press), damage No damage, mp_cost , only_when
  • input Block, cancels_from Attack while holding an enemy (3rd press), or Jump, damage No damage, mp_cost , only_when
  • input Block, cancels_from Back + Attack while holding an enemy, damage No damage, mp_cost , only_when
  • input Block, cancels_from Up + Attack while holding an enemy, damage No damage, mp_cost , only_when
  • input Crouch Attack, cancels_from Jumping, damage 8, mp_cost 5, only_when
  • input Back, Crouch Attack, cancels_from Jumping, damage 8, mp_cost 5, only_when
  • input Back, cancels_from Jump, Up + Attack, damage No damage, mp_cost , only_when After 1 hit
  • input Jump, cancels_from Jump, Up + Attack, damage No damage, mp_cost , only_when After 1 hit
  • input Crouch Attack, cancels_from Jump, Up + Attack, damage 8, mp_cost 5, only_when After 1 hit
  • input Block, cancels_from Landing, damage No damage, mp_cost , only_when
  • input Crouch Attack, cancels_from Attack, 2nd press in a row, damage 12, mp_cost , only_when After 1 hit
  • input Crouch Attack, cancels_from Attack, 4th press in a row, damage 12, mp_cost , only_when After 1 hit
  • input Forward, Jump, cancels_from Attack, 5th press in a row, damage 6, mp_cost , only_when After 1 hit
  • input Charge Sweep, cancels_from Attack, 5th press in a row, damage 14, mp_cost 25, only_when After 1 hit
  • input Block, cancels_from Attack, 5th press in a row, damage No damage, mp_cost , only_when
  • input Forward, Jump, cancels_from Forward, Forward, damage 6, mp_cost , only_when After 1 hit
  • input Charge Sweep, cancels_from Forward, Forward, damage 14, mp_cost 25, only_when After 1 hit
  • input Block, cancels_from Forward, Forward, damage No damage, mp_cost , only_when
  • input Attack, cancels_from Crouch Attack, damage 3, 3, mp_cost , only_when After 1 hit
  • input Crouch Attack, cancels_from Crouch Attack, damage 3, 3, mp_cost , only_when After 1 hit
  • input Block, cancels_from Crouch Attack, damage No damage, mp_cost , only_when
  • input Attack, cancels_from Attack or Crouch Attack, damage 12, mp_cost , only_when After 1 hit
  • input Crouch Attack, cancels_from Attack or Crouch Attack, damage 12, mp_cost , only_when After 1 hit
  • input Block, cancels_from Attack or Crouch Attack, damage No damage, mp_cost , only_when
  • input Forward, Jump, cancels_from Crouch Attack or Attack, damage 6, mp_cost , only_when After 1 hit
  • input Charge Sweep, cancels_from Crouch Attack or Attack, damage 14, mp_cost 25, only_when After 1 hit
  • input Block, cancels_from Crouch Attack or Attack, damage No damage, mp_cost , only_when
  • input Forward, Jump, cancels_from Forward, Jump, damage 6, mp_cost , only_when After 1 hit
  • input Charge Sweep, cancels_from Forward, Jump, damage 14, mp_cost 25, only_when After 1 hit
  • input Block, cancels_from Forward, Jump, damage No damage, mp_cost , only_when
  • input Forward, Jump, cancels_from Charge Sweep, damage 8, mp_cost , only_when After 1 hit
  • input Block, cancels_from Charge Sweep, damage No damage, mp_cost , only_when
  • input Back, cancels_from Crouch Attack, damage No damage, mp_cost , only_when After 1 hit
  • input Back, cancels_from Back, Crouch Attack, damage No damage, mp_cost , only_when After 1 hit
  • input Block, cancels_from Back, Crouch Attack, damage No damage, mp_cost , only_when
  • input Crouch Attack, cancels_from Crouch Attack, damage 5, mp_cost , only_when
  • input Crouch Attack, cancels_from Crouch Attack, damage 7, mp_cost , only_when
  • input Forward, Jump, cancels_from Crouch Attack, damage 8, mp_cost , only_when After 1 hit
  • input Attack, cancels_from Jump or Forward, Jump, damage 6, mp_cost , only_when
  • input Crouch Attack, cancels_from Jump or Forward, Jump, damage 8, mp_cost 5, only_when
  • input Back, Crouch Attack, cancels_from Jump or Forward, Jump, damage 8, mp_cost 5, only_when
  • input Block, cancels_from Jump or Forward, Jump, damage No damage, mp_cost , only_when
  • input Back, cancels_from Attack, damage No damage, mp_cost , only_when After 1 hit
  • input Jump, cancels_from Attack, damage No damage, mp_cost , only_when After 1 hit
  • input Crouch Attack, cancels_from Attack, damage 8, mp_cost 5, only_when After 1 hit
  • input Block, cancels_from Attack, damage No damage, mp_cost , only_when
  • input Attack, cancels_from Back, damage 8, mp_cost , only_when
  • input Crouch Attack, cancels_from Back, damage 8, mp_cost 5, only_when
  • input Back, Crouch Attack, cancels_from Back, damage 8, mp_cost 5, only_when
  • input Block, cancels_from Back, damage No damage, mp_cost , only_when
  • input Attack, cancels_from Jump, damage 6, mp_cost , only_when
  • input Crouch Attack, cancels_from Jump, damage No damage, mp_cost , only_when
  • input Back, Crouch Attack, cancels_from Jump, damage No damage, mp_cost , only_when
  • input Block, cancels_from Jump, damage No damage, mp_cost , only_when
  • input Back, cancels_from Forward, Jump, damage No damage, mp_cost , only_when After 1 hit
  • input Jump, cancels_from Forward, Jump, damage No damage, mp_cost , only_when After 1 hit
  • input Crouch Attack, cancels_from Forward, Jump, damage 8, mp_cost 5, only_when After 1 hit
  • input Attack, cancels_from Up, Jump, damage 8, mp_cost , only_when
  • input Block, cancels_from Up, Jump, damage No damage, mp_cost , only_when
  • input When it hits, cancels_from Crouch Attack, damage 10 (finish), mp_cost , only_when
  • input Attack, cancels_from Follow-up on a hit, damage 8, mp_cost , only_when
  • input Block, cancels_from Follow-up on a hit, damage No damage, mp_cost , only_when
  • input When it hits, cancels_from Back, Crouch Attack, damage 10 (finish), mp_cost , only_when
  • input Attack, cancels_from Back, Jump or Jump, damage 8, mp_cost , only_when
  • input Crouch Attack, cancels_from Back, Jump or Jump, damage 8, mp_cost 5, only_when
  • input Back, Crouch Attack, cancels_from Back, Jump or Jump, damage 8, mp_cost 5, only_when
  • input Block, cancels_from Back, Jump or Jump, damage No damage, mp_cost , only_when
  • input Back, Crouch Attack, cancels_from Forward, Jump, damage 8, mp_cost 5, only_when After 1 hit
  • input Block, cancels_from Crouch Attack or Block, damage No damage, mp_cost , only_when
  • input Block, cancels_from Charge Bomb, damage No damage, mp_cost , only_when
  • input Block, cancels_from Up, Up, damage No damage, mp_cost , only_when
  • input Block, cancels_from Down, Down, damage No damage, mp_cost , only_when
  • input Jump, cancels_from Block, damage No damage, mp_cost , only_when
  • input Back, Jump, cancels_from Block, damage No damage, mp_cost , only_when
  • input Up, Up, cancels_from Block, damage No damage, mp_cost , only_when
  • input Down, Down, cancels_from Block, damage No damage, mp_cost , only_when
  • input Forward, Forward, cancels_from Block, damage 8, mp_cost , only_when
  • input Attack, cancels_from Block, damage 8, 8, mp_cost 30, only_when
  • input Crouch Attack, cancels_from Block, damage 5, mp_cost 15, only_when
  • input Charge Sweep, cancels_from Block, damage 14, mp_cost 25, only_when
  • input Forward, cancels_from Block, damage No damage, mp_cost , only_when
  • input Back, cancels_from Block, damage No damage, mp_cost , only_when
  • input Up, cancels_from Block, damage No damage, mp_cost , only_when
  • input Down, cancels_from Block, damage No damage, mp_cost , only_when
  • input Jump, cancels_from Forward, damage No damage, mp_cost , only_when
  • input Back, Jump, cancels_from Forward, damage No damage, mp_cost , only_when
  • input Up, Up, cancels_from Forward, damage No damage, mp_cost , only_when
  • input Down, Down, cancels_from Forward, damage No damage, mp_cost , only_when
  • input Crouch Attack, cancels_from Forward, damage 5, mp_cost 15, only_when
  • input Charge Sweep, cancels_from Forward, damage 14, mp_cost 25, only_when
  • input Jump, cancels_from Back, damage No damage, mp_cost , only_when
  • input Forward, Jump, cancels_from Back, damage No damage, mp_cost , only_when
  • input Up, Up, cancels_from Back, damage No damage, mp_cost , only_when
  • input Down, Down, cancels_from Back, damage No damage, mp_cost , only_when
  • input Crouch Attack, cancels_from Back, damage 5, mp_cost 15, only_when
  • input Charge Sweep, cancels_from Back, damage 14, mp_cost 25, only_when
  • input Jump, cancels_from Up, damage No damage, mp_cost , only_when
  • input Back, Jump, cancels_from Up, damage No damage, mp_cost , only_when
  • input Up, Up, cancels_from Up, damage No damage, mp_cost , only_when
  • input Down, Down, cancels_from Up, damage No damage, mp_cost , only_when
  • input Crouch Attack, cancels_from Up, damage 5, mp_cost 15, only_when
  • input Charge Sweep, cancels_from Up, damage 14, mp_cost 25, only_when
  • input Jump, cancels_from Down, damage No damage, mp_cost , only_when
  • input Back, Jump, cancels_from Down, damage No damage, mp_cost , only_when
  • input Up, Up, cancels_from Down, damage No damage, mp_cost , only_when
  • input Down, Down, cancels_from Down, damage No damage, mp_cost , only_when
  • input Crouch Attack, cancels_from Down, damage 5, mp_cost 15, only_when
  • input Charge Sweep, cancels_from Down, damage 14, mp_cost 25, only_when
  • input Crouch Attack, cancels_from Getting hit, damage 8, 8, mp_cost 15, only_when
  • input Block, cancels_from Getting hit, damage 8, 8, mp_cost 15, only_when
  • input Charge Bomb, cancels_from Getting hit, damage 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionH), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHA), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHB), mp_cost 120, only_when
  • input Up, Jump, cancels_from Knocked down, damage No damage, mp_cost , only_when
  • input Block, cancels_from Getting up, damage No damage, mp_cost , only_when
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