Data:Character/Kunoichi: Difference between revisions
From The Ninja Warriors Again RX Wiki
More actions
LongJump bot (talk | contribs) Game data from 7223a3d (demo build of v2.2) |
LongJump bot (talk | contribs) Game data from 645555d |
||
| (One intermediate revision by the same user not shown) | |||
| Line 3: | Line 3: | ||
|name=Kunoichi | |name=Kunoichi | ||
|icon=Character Kunoichi.png | |icon=Character Kunoichi.png | ||
|modes=Normal, Hard, Practice | |modes=Normal, Hard, Practice | ||
|health=160 | |health=160 | ||
| Line 9: | Line 8: | ||
|speed=12.0 | |speed=12.0 | ||
|jump_height=3.0 | |jump_height=3.0 | ||
|game_version= | |game_version=645555d (demo build of v2.2) | ||
|source_id=data/chars/kuno/kuno.txt | |source_id=data/chars/kuno/kuno.txt | ||
}} | }} | ||
{{Move row|wiki_page=Kunoichi|ordinal=1|input=Attack, 1st or 3rd press in a row|cancels_from=|damage=4|only_when=}} | |||
{{Move row|wiki_page=Kunoichi|ordinal=2|input=Attack, 2nd or 4th press in a row|cancels_from=|damage=4|only_when=}} | |||
{{Move row|wiki_page=Kunoichi|ordinal=3|input=Attack, 5th press in a row|cancels_from=|damage=9|only_when=}} | |||
{{Move row|wiki_page=Kunoichi|ordinal=4|input=Jump, Attack|cancels_from=|damage=7|only_when=}} | |||
{{Move row|wiki_page=Kunoichi|ordinal=5|input=Jump while moving, Attack|cancels_from=|damage=6|only_when=}} | |||
{{Move row|wiki_page=Kunoichi|ordinal=6|input=Attack while holding an enemy (1st and 2nd press)|cancels_from=|damage=5, 10 (throw)|only_when=}} | |||
{{Move row|wiki_page=Kunoichi|ordinal=7|input=Attack while holding an enemy (3rd press), or Jump|cancels_from=|damage=16 (throw)|only_when=}} | |||
{{Move row|wiki_page=Kunoichi|ordinal=8|input | |||
Latest revision as of 00:19, 4 November 2026
| name | Kunoichi |
|---|---|
| icon | Character Kunoichi.png |
| modes | Normal, Hard, Practice |
| health | 160 |
| mp | 120 |
| speed | 12.0 |
| jump_height | 3.0 |
| wiki_page | Kunoichi |
| game_version | 645555d (demo build of v2.2) |
| source_id | data/chars/kuno/kuno.txt |
Article: Kunoichi
- input Attack, 1st or 3rd press in a row, cancels_from , damage 4, mp_cost , only_when
- input Attack, 2nd or 4th press in a row, cancels_from , damage 4, mp_cost , only_when
- input Attack, 5th press in a row, cancels_from , damage 9, mp_cost , only_when
- input Jump, Attack, cancels_from , damage 7, mp_cost , only_when
- input Jump while moving, Attack, cancels_from , damage 6, mp_cost , only_when
- input Attack while holding an enemy (1st and 2nd press), cancels_from , damage 5, 10 (throw), mp_cost , only_when
- input Attack while holding an enemy (3rd press), or Jump, cancels_from , damage 16 (throw), mp_cost , only_when
- input Back + Attack while holding an enemy, cancels_from , damage 5, 10 (throw), mp_cost , only_when
- input Up + Attack while holding an enemy, cancels_from , damage 16 (throw), mp_cost , only_when
- input Down + Attack while holding an enemy, cancels_from , damage 2 (hurt), 2 (hurt), 2 (hurt), 2 (hurt), 2 (hurt), 12 (finish), mp_cost , only_when
- input Crouch Attack, cancels_from , damage 4, 4, mp_cost , only_when
- input Charge Sweep, cancels_from , damage 10/13/14/15, mp_cost 20, only_when
- input Charge Bomb, cancels_from , damage 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionH), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHB), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHA), mp_cost 120, only_when
- input Block, cancels_from , damage No damage, mp_cost , only_when
- input Crouch Attack, cancels_from Holding an enemy, damage 4, 4, mp_cost , only_when
- input Charge Sweep, cancels_from Holding an enemy, damage 10/13/14/15, mp_cost 20, only_when
- input Charge Bomb, cancels_from Holding an enemy, damage 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionH), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHB), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHA), mp_cost 120, only_when
- input Block, cancels_from Attack while holding an enemy (1st and 2nd press), damage No damage, mp_cost , only_when
- input Block, cancels_from Attack while holding an enemy (3rd press), or Jump, damage No damage, mp_cost , only_when
- input Block, cancels_from Back + Attack while holding an enemy, damage No damage, mp_cost , only_when
- input Block, cancels_from Up + Attack while holding an enemy, damage No damage, mp_cost , only_when
- input Block, cancels_from Down + Attack while holding an enemy, damage No damage, mp_cost , only_when
- input Crouch Attack, cancels_from Jumping, damage No damage, mp_cost , only_when
- input Back, Crouch Attack, cancels_from Jumping, damage No damage, mp_cost , only_when
- input Up, Attack, cancels_from Jumping, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when
- input Back, cancels_from Jump while moving, Attack, damage No damage, mp_cost , only_when After 1 hit
- input Up, Attack, cancels_from Jump while moving, Attack, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when After 1 hit
- input Block, cancels_from Landing, damage No damage, mp_cost , only_when
- input Crouch Attack, cancels_from Attack, 2nd or 4th press in a row, damage 9, mp_cost , only_when After 1 hit
- input Forward, Jump, cancels_from Attack, 5th press in a row, damage 6, mp_cost , only_when After 1 hit
- input Charge Sweep, cancels_from Attack, 5th press in a row, damage 10/13/14/15, mp_cost 20, only_when After 1 hit
- input Attack, cancels_from Attack, 5th press in a row, damage 7 (Shuriken), mp_cost 10, only_when After 1 hit
- input Block, cancels_from Attack, 5th press in a row, damage No damage, mp_cost , only_when
- input Forward, Jump, cancels_from Forward, Forward, damage 6, mp_cost , only_when After 1 hit
- input Charge Sweep, cancels_from Forward, Forward, damage 10/13/14/15, mp_cost 20, only_when After 1 hit
- input Block, cancels_from Forward, Forward, damage No damage, mp_cost , only_when
- input Attack, cancels_from Crouch Attack, damage 4, 4, mp_cost , only_when After 1 hit
- input Crouch Attack, cancels_from Crouch Attack, damage 4, 4, mp_cost , only_when After 1 hit
- input Attack, cancels_from Attack or Crouch Attack, damage 9, mp_cost , only_when After 1 hit
- input Crouch Attack, cancels_from Attack or Crouch Attack, damage 9, mp_cost , only_when After 1 hit
- input Forward, Jump, cancels_from Crouch Attack or Attack, damage 6, mp_cost , only_when After 1 hit
- input Charge Sweep, cancels_from Crouch Attack or Attack, damage 10/13/14/15, mp_cost 20, only_when After 1 hit
- input Attack, cancels_from Crouch Attack or Attack, damage 7 (Shuriken), mp_cost 10, only_when After 1 hit
- input Block, cancels_from Crouch Attack or Attack, damage No damage, mp_cost , only_when
- input Forward, Jump, cancels_from Charge Sweep, damage 6, mp_cost , only_when After 1 hit
- input Up, Jump, cancels_from Charge Sweep, damage No damage, mp_cost , only_when After 1 hit
- input Block, cancels_from Charge Sweep, damage No damage, mp_cost , only_when
- input Block, cancels_from Crouch Attack, damage No damage, mp_cost , only_when
- input Block, cancels_from Attack, damage No damage, mp_cost , only_when
- input When it hits, cancels_from Crouch Attack, damage 10 (finish), mp_cost , only_when
- input Back, cancels_from Follow-up on a hit, damage No damage, mp_cost , only_when
- input Up, Attack, cancels_from Follow-up on a hit, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when
- input Block, cancels_from Follow-up on a hit, damage No damage, mp_cost , only_when
- input Block, cancels_from Back, Crouch Attack, damage No damage, mp_cost , only_when
- input When it hits, cancels_from Back, Crouch Attack, damage 10 (finish), mp_cost , only_when
- input Back, cancels_from Up, Attack or Attack, damage No damage, mp_cost , only_when
- input Attack, cancels_from Up, Attack or Attack, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 5, only_when
- input Block, cancels_from Up, Attack or Attack, damage No damage, mp_cost , only_when
- input Back, cancels_from Attack, damage No damage, mp_cost , only_when
- input Attack, cancels_from Attack, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when
- input Attack, cancels_from Up, Jump or Jump or Forward, Jump, damage 6, mp_cost , only_when
- input Crouch Attack, cancels_from Up, Jump or Jump or Forward, Jump, damage No damage, mp_cost , only_when
- input Back, Crouch Attack, cancels_from Up, Jump or Jump or Forward, Jump, damage No damage, mp_cost , only_when
- input Up, Attack, cancels_from Up, Jump or Jump or Forward, Jump, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when
- input Block, cancels_from Up, Jump or Jump or Forward, Jump, damage No damage, mp_cost , only_when
- input Back, cancels_from Attack, damage No damage, mp_cost , only_when After 1 hit
- input Up, Attack, cancels_from Attack, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when After 1 hit
- input Attack, cancels_from Back, damage 6, mp_cost , only_when
- input Up, Attack, cancels_from Back, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when
- input Block, cancels_from Back, damage No damage, mp_cost , only_when
- input Back, cancels_from Forward, Jump, damage No damage, mp_cost , only_when After 1 hit
- input Up, Attack, cancels_from Forward, Jump, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when After 1 hit
- input Block, cancels_from Forward, Jump, damage No damage, mp_cost , only_when
- input Attack, cancels_from Up, Jump, damage 6, mp_cost , only_when
- input Back, Attack, cancels_from Up, Jump, damage 6, mp_cost , only_when
- input Block, cancels_from Up, Jump, damage No damage, mp_cost , only_when
- input Up, Attack, cancels_from Up, Jump, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when
- input Crouch Attack, cancels_from Up, Jump, damage No damage, mp_cost , only_when
- input Back, Crouch Attack, cancels_from Up, Jump, damage No damage, mp_cost , only_when
- input Attack, cancels_from Back, Jump or Jump, damage 6, mp_cost , only_when
- input Block, cancels_from Back, Jump or Jump, damage No damage, mp_cost , only_when
- input Back, cancels_from Back, Attack, damage No damage, mp_cost , only_when After 1 hit
- input Block, cancels_from Back, Attack, damage No damage, mp_cost , only_when
- input Block, cancels_from Crouch Attack or Block, damage No damage, mp_cost , only_when
- input Block, cancels_from Charge Bomb, damage No damage, mp_cost , only_when
- input Attack, cancels_from Up, Up, damage 6, mp_cost , only_when
- input Block, cancels_from Up, Up, damage No damage, mp_cost , only_when
- input Attack, cancels_from Down, Down, damage 6, mp_cost , only_when
- input Block, cancels_from Down, Down, damage No damage, mp_cost , only_when
- input Jump, cancels_from Block, damage No damage, mp_cost , only_when
- input Back, Jump, cancels_from Block, damage No damage, mp_cost , only_when
- input Up, Up, cancels_from Block, damage No damage, mp_cost , only_when
- input Down, Down, cancels_from Block, damage No damage, mp_cost , only_when
- input Attack, cancels_from Block, damage 9, 9, mp_cost 30, only_when
- input Crouch Attack, cancels_from Block, damage 7 (Shuriken), mp_cost 10, only_when
- input Charge Sweep, cancels_from Block, damage 10/13/14/15, mp_cost 20, only_when
- input Forward, Forward, cancels_from Block, damage 5, mp_cost , only_when
- input Forward, cancels_from Block, damage No damage, mp_cost , only_when
- input Back, cancels_from Block, damage No damage, mp_cost , only_when
- input Up, cancels_from Block, damage No damage, mp_cost , only_when
- input Down, cancels_from Block, damage No damage, mp_cost , only_when
- input Jump, cancels_from Forward, damage No damage, mp_cost , only_when
- input Back, Jump, cancels_from Forward, damage No damage, mp_cost , only_when
- input Up, Up, cancels_from Forward, damage No damage, mp_cost , only_when
- input Down, Down, cancels_from Forward, damage No damage, mp_cost , only_when
- input Crouch Attack, cancels_from Forward, damage 7 (Shuriken), mp_cost 10, only_when
- input Charge Sweep, cancels_from Forward, damage 10/13/14/15, mp_cost 20, only_when
- input Jump, cancels_from Back, damage No damage, mp_cost , only_when
- input Forward, Jump, cancels_from Back, damage No damage, mp_cost , only_when
- input Up, Up, cancels_from Back, damage No damage, mp_cost , only_when
- input Down, Down, cancels_from Back, damage No damage, mp_cost , only_when
- input Crouch Attack, cancels_from Back, damage 7 (Shuriken), mp_cost 10, only_when
- input Charge Sweep, cancels_from Back, damage 10/13/14/15, mp_cost 20, only_when
- input Jump, cancels_from Up, damage No damage, mp_cost , only_when
- input Back, Jump, cancels_from Up, damage No damage, mp_cost , only_when
- input Up, Up, cancels_from Up, damage No damage, mp_cost , only_when
- input Down, Down, cancels_from Up, damage No damage, mp_cost , only_when
- input Crouch Attack, cancels_from Up, damage 7 (Shuriken), mp_cost 10, only_when
- input Charge Sweep, cancels_from Up, damage 10/13/14/15, mp_cost 20, only_when
- input Jump, cancels_from Down, damage No damage, mp_cost , only_when
- input Back, Jump, cancels_from Down, damage No damage, mp_cost , only_when
- input Up, Up, cancels_from Down, damage No damage, mp_cost , only_when
- input Down, Down, cancels_from Down, damage No damage, mp_cost , only_when
- input Crouch Attack, cancels_from Down, damage 7 (Shuriken), mp_cost 10, only_when
- input Charge Sweep, cancels_from Down, damage 10/13/14/15, mp_cost 20, only_when
- input Crouch Attack, cancels_from Getting hit, damage 9, 9, mp_cost 15, only_when
- input Block, cancels_from Getting hit, damage 9, 9, mp_cost 15, only_when
- input Charge Bomb, cancels_from Getting hit, damage 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionH), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHB), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHA), mp_cost 120, only_when
- input Up, Jump, cancels_from Knocked down, damage No damage, mp_cost , only_when
- input Block, cancels_from Getting up, damage No damage, mp_cost , only_when
- health 160, mp 120, speed 12.0, jump_height 3.0
- input Attack, 1st or 3rd press in a row, cancels_from , damage 4, mp_cost , only_when
- input Attack, 2nd or 4th press in a row, cancels_from , damage 4, mp_cost , only_when
- input Attack, 5th press in a row, cancels_from , damage 9, mp_cost , only_when
- input Jump, Attack, cancels_from , damage 7, mp_cost , only_when
- input Jump while moving, Attack, cancels_from , damage 6, mp_cost , only_when
- input Attack while holding an enemy (1st and 2nd press), cancels_from , damage 5, 10 (throw), mp_cost , only_when
- input Attack while holding an enemy (3rd press), or Jump, cancels_from , damage 16 (throw), mp_cost , only_when
- input Back + Attack while holding an enemy, cancels_from , damage 5, 10 (throw), mp_cost , only_when
- input Up + Attack while holding an enemy, cancels_from , damage 16 (throw), mp_cost , only_when
- input Down + Attack while holding an enemy, cancels_from , damage 2 (hurt), 2 (hurt), 2 (hurt), 2 (hurt), 2 (hurt), 12 (finish), mp_cost , only_when
- input Crouch Attack, cancels_from , damage 4, 4, mp_cost , only_when
- input Charge Sweep, cancels_from , damage 10/13/14/15, mp_cost 20, only_when
- input Charge Bomb, cancels_from , damage 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionH), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHB), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHA), mp_cost 120, only_when
- input Block, cancels_from , damage No damage, mp_cost , only_when
- input Crouch Attack, cancels_from Holding an enemy, damage 4, 4, mp_cost , only_when
- input Charge Sweep, cancels_from Holding an enemy, damage 10/13/14/15, mp_cost 20, only_when
- input Charge Bomb, cancels_from Holding an enemy, damage 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionH), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHB), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHA), mp_cost 120, only_when
- input Block, cancels_from Attack while holding an enemy (1st and 2nd press), damage No damage, mp_cost , only_when
- input Block, cancels_from Attack while holding an enemy (3rd press), or Jump, damage No damage, mp_cost , only_when
- input Block, cancels_from Back + Attack while holding an enemy, damage No damage, mp_cost , only_when
- input Block, cancels_from Up + Attack while holding an enemy, damage No damage, mp_cost , only_when
- input Block, cancels_from Down + Attack while holding an enemy, damage No damage, mp_cost , only_when
- input Crouch Attack, cancels_from Jumping, damage No damage, mp_cost , only_when
- input Back, Crouch Attack, cancels_from Jumping, damage No damage, mp_cost , only_when
- input Up, Attack, cancels_from Jumping, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when
- input Back, cancels_from Jump while moving, Attack, damage No damage, mp_cost , only_when After 1 hit
- input Up, Attack, cancels_from Jump while moving, Attack, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when After 1 hit
- input Block, cancels_from Landing, damage No damage, mp_cost , only_when
- input Crouch Attack, cancels_from Attack, 2nd or 4th press in a row, damage 9, mp_cost , only_when After 1 hit
- input Forward, Jump, cancels_from Attack, 5th press in a row, damage 6, mp_cost , only_when After 1 hit
- input Charge Sweep, cancels_from Attack, 5th press in a row, damage 10/13/14/15, mp_cost 20, only_when After 1 hit
- input Attack, cancels_from Attack, 5th press in a row, damage 7 (Shuriken), mp_cost 10, only_when After 1 hit
- input Block, cancels_from Attack, 5th press in a row, damage No damage, mp_cost , only_when
- input Forward, Jump, cancels_from Forward, Forward, damage 6, mp_cost , only_when After 1 hit
- input Charge Sweep, cancels_from Forward, Forward, damage 10/13/14/15, mp_cost 20, only_when After 1 hit
- input Block, cancels_from Forward, Forward, damage No damage, mp_cost , only_when
- input Attack, cancels_from Crouch Attack, damage 4, 4, mp_cost , only_when After 1 hit
- input Crouch Attack, cancels_from Crouch Attack, damage 4, 4, mp_cost , only_when After 1 hit
- input Attack, cancels_from Attack or Crouch Attack, damage 9, mp_cost , only_when After 1 hit
- input Crouch Attack, cancels_from Attack or Crouch Attack, damage 9, mp_cost , only_when After 1 hit
- input Forward, Jump, cancels_from Crouch Attack or Attack, damage 6, mp_cost , only_when After 1 hit
- input Charge Sweep, cancels_from Crouch Attack or Attack, damage 10/13/14/15, mp_cost 20, only_when After 1 hit
- input Attack, cancels_from Crouch Attack or Attack, damage 7 (Shuriken), mp_cost 10, only_when After 1 hit
- input Block, cancels_from Crouch Attack or Attack, damage No damage, mp_cost , only_when
- input Forward, Jump, cancels_from Charge Sweep, damage 6, mp_cost , only_when After 1 hit
- input Up, Jump, cancels_from Charge Sweep, damage No damage, mp_cost , only_when After 1 hit
- input Block, cancels_from Charge Sweep, damage No damage, mp_cost , only_when
- input Block, cancels_from Crouch Attack, damage No damage, mp_cost , only_when
- input Block, cancels_from Attack, damage No damage, mp_cost , only_when
- input When it hits, cancels_from Crouch Attack, damage 10 (finish), mp_cost , only_when
- input Back, cancels_from Follow-up on a hit, damage No damage, mp_cost , only_when
- input Block, cancels_from Follow-up on a hit, damage No damage, mp_cost , only_when
- input Block, cancels_from Back, Crouch Attack, damage No damage, mp_cost , only_when
- input When it hits, cancels_from Back, Crouch Attack, damage 10 (finish), mp_cost , only_when
- input Back, cancels_from Up, Attack or Attack, damage No damage, mp_cost , only_when
- input Attack, cancels_from Up, Attack or Attack, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 5, only_when
- input Block, cancels_from Up, Attack or Attack, damage No damage, mp_cost , only_when
- input Back, cancels_from Attack, damage No damage, mp_cost , only_when
- input Attack, cancels_from Attack, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when
- input Attack, cancels_from Up, Jump or Jump or Forward, Jump, damage 6, mp_cost , only_when
- input Crouch Attack, cancels_from Up, Jump or Jump or Forward, Jump, damage No damage, mp_cost , only_when
- input Back, Crouch Attack, cancels_from Up, Jump or Jump or Forward, Jump, damage No damage, mp_cost , only_when
- input Up, Attack, cancels_from Up, Jump or Jump or Forward, Jump, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when
- input Block, cancels_from Up, Jump or Jump or Forward, Jump, damage No damage, mp_cost , only_when
- input Back, cancels_from Attack, damage No damage, mp_cost , only_when After 1 hit
- input Up, Attack, cancels_from Attack, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when After 1 hit
- input Attack, cancels_from Back, damage 6, mp_cost , only_when
- input Up, Attack, cancels_from Back, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when
- input Block, cancels_from Back, damage No damage, mp_cost , only_when
- input Back, cancels_from Forward, Jump, damage No damage, mp_cost , only_when After 1 hit
- input Up, Attack, cancels_from Forward, Jump, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when After 1 hit
- input Block, cancels_from Forward, Jump, damage No damage, mp_cost , only_when
- input Attack, cancels_from Up, Jump, damage 6, mp_cost , only_when
- input Back, Attack, cancels_from Up, Jump, damage 6, mp_cost , only_when
- input Block, cancels_from Up, Jump, damage No damage, mp_cost , only_when
- input Up, Attack, cancels_from Up, Jump, damage 7 (Shuriken), 7 (Shuriken3), mp_cost 10, only_when
- input Crouch Attack, cancels_from Up, Jump, damage No damage, mp_cost , only_when
- input Back, Crouch Attack, cancels_from Up, Jump, damage No damage, mp_cost , only_when
- input Attack, cancels_from Back, Jump or Jump, damage 6, mp_cost , only_when
- input Block, cancels_from Back, Jump or Jump, damage No damage, mp_cost , only_when
- input Back, cancels_from Back, Attack, damage No damage, mp_cost , only_when After 1 hit
- input Block, cancels_from Back, Attack, damage No damage, mp_cost , only_when
- input Block, cancels_from Crouch Attack or Block, damage No damage, mp_cost , only_when
- input Block, cancels_from Charge Bomb, damage No damage, mp_cost , only_when
- input Attack, cancels_from Up, Up, damage 6, mp_cost , only_when
- input Block, cancels_from Up, Up, damage No damage, mp_cost , only_when
- input Attack, cancels_from Down, Down, damage 6, mp_cost , only_when
- input Block, cancels_from Down, Down, damage No damage, mp_cost , only_when
- input Jump, cancels_from Block, damage No damage, mp_cost , only_when
- input Back, Jump, cancels_from Block, damage No damage, mp_cost , only_when
- input Up, Up, cancels_from Block, damage No damage, mp_cost , only_when
- input Down, Down, cancels_from Block, damage No damage, mp_cost , only_when
- input Attack, cancels_from Block, damage 9, 9, mp_cost 30, only_when
- input Crouch Attack, cancels_from Block, damage 7 (Shuriken), mp_cost 10, only_when
- input Charge Sweep, cancels_from Block, damage 10/13/14/15, mp_cost 20, only_when
- input Forward, Forward, cancels_from Block, damage 5, mp_cost , only_when
- input Forward, cancels_from Block, damage No damage, mp_cost , only_when
- input Back, cancels_from Block, damage No damage, mp_cost , only_when
- input Up, cancels_from Block, damage No damage, mp_cost , only_when
- input Down, cancels_from Block, damage No damage, mp_cost , only_when
- input Jump, cancels_from Forward, damage No damage, mp_cost , only_when
- input Back, Jump, cancels_from Forward, damage No damage, mp_cost , only_when
- input Up, Up, cancels_from Forward, damage No damage, mp_cost , only_when
- input Down, Down, cancels_from Forward, damage No damage, mp_cost , only_when
- input Crouch Attack, cancels_from Forward, damage 7 (Shuriken), mp_cost 10, only_when
- input Charge Sweep, cancels_from Forward, damage 10/13/14/15, mp_cost 20, only_when
- input Jump, cancels_from Back, damage No damage, mp_cost , only_when
- input Forward, Jump, cancels_from Back, damage No damage, mp_cost , only_when
- input Up, Up, cancels_from Back, damage No damage, mp_cost , only_when
- input Down, Down, cancels_from Back, damage No damage, mp_cost , only_when
- input Crouch Attack, cancels_from Back, damage 7 (Shuriken), mp_cost 10, only_when
- input Charge Sweep, cancels_from Back, damage 10/13/14/15, mp_cost 20, only_when
- input Jump, cancels_from Up, damage No damage, mp_cost , only_when
- input Back, Jump, cancels_from Up, damage No damage, mp_cost , only_when
- input Up, Up, cancels_from Up, damage No damage, mp_cost , only_when
- input Down, Down, cancels_from Up, damage No damage, mp_cost , only_when
- input Crouch Attack, cancels_from Up, damage 7 (Shuriken), mp_cost 10, only_when
- input Charge Sweep, cancels_from Up, damage 10/13/14/15, mp_cost 20, only_when
- input Jump, cancels_from Down, damage No damage, mp_cost , only_when
- input Back, Jump, cancels_from Down, damage No damage, mp_cost , only_when
- input Up, Up, cancels_from Down, damage No damage, mp_cost , only_when
- input Down, Down, cancels_from Down, damage No damage, mp_cost , only_when
- input Crouch Attack, cancels_from Down, damage 7 (Shuriken), mp_cost 10, only_when
- input Charge Sweep, cancels_from Down, damage 10/13/14/15, mp_cost 20, only_when
- input Crouch Attack, cancels_from Getting hit, damage 9, 9, mp_cost 15, only_when
- input Block, cancels_from Getting hit, damage 9, 9, mp_cost 15, only_when
- input Charge Bomb, cancels_from Getting hit, damage 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionH), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHB), 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 (ExplosionHA), mp_cost 120, only_when
- input Up, Jump, cancels_from Knocked down, damage No damage, mp_cost , only_when
- input Block, cancels_from Getting up, damage No damage, mp_cost , only_when
- page 2, image How To Play page 2.png
- page 3, image How To Play page 3.png
- page 4, image How To Play page 4.png
- page 5, image How To Play page 5.png
- page 6, image How To Play page 6.png
- page 7, image How To Play page 7.png
- page 8, image How To Play page 8.png
- page 9, image How To Play page 9.png
- page 10, image How To Play page 10.png
- page 11, image How To Play page 11.png
- page 12, image How To Play page 12.png
- page 13, image How To Play page 13.png
- page 14, image How To Play page 14.png
- page 15, image How To Play page 15.png